I think I'm gonna take a crack at this.
Edit. here's my sheet. I think it's fine, but, I'm fairly unfamiliar with the system.
Concept: Trophy Maker/Seeker of Knowledge
Class: Multi-class Monk
Fort (good): 4 (2 base, +2 from con)
Will (good): 5 (2 base, +3 from wis)
Reflex (bad): 2 (0 base, -1 from armor, +3 from int)
AC: 16 (2 kdm, 2 bab, 2 heavy armor)
HP: 30 (20 beginning, +8/level, +2 con bonus)
Acrobatics: 0 (0 base)
*Athletics: 2 (1 base from strength, 1 trained)
Larceny: 0 (0 base)
Ride: 0 (0 base)
Arcana: 2 (2 base)
Engineering: 2 (2 base)
*Geography: 2 (2 base)
*History: 3 (2 base, 1 trained)
*Medicine: 4 (2 base, 1 racial bonus, 1 trained)
*Nature: 3 (2 base, 1 trained)
Bluff: 0 (0 base)
Diplomacy: 0 (0 base)
Intimidate: 0 (0 base)
*Perception: 4 (3 base, 1 trained)
+1 (+1/8th levels) racial bonus to any one skill
+1 racial bonus to attack rolls
Discipline of the Serpent (Fast)
1st Circle – Unarmed Strike (EX): Monks learn to turn their bodies into lethal weapons, striking at vulnerable spots on their enemies’ bodies. You may choose any three Melee weapon properties for your unarmed strike (see Chapter XI), and may change them with five minutes of meditation every morning. In addition, you can add 1d8 [Precision] damage for every Discipline of the Serpent circle you have beyond 1st to your unarmed strikes, to a maximum of 6d8 [Precision] damage when you gain the Thousand Sudden Cuts ability. You may only apply one source of [Precision] damage to any attack.
Discipline of the Dragon (Medium)
1st Circle – Stance of the Falling Star (EX): When knocked down, you are quick to get up for another exchange of punches and kicks. When [Prone], you can stand up as a swift action instead of a move action.
Path of the Ancestors (Slow)
The Earth Cracks
Unarmed Strikes (Brutal, Magnum, Reach)
Grimm Armor (Heavy)
Cloak of the Endless Journey
History and other stuff will be tinkered with throughout the day.
Weight: 220 lbs
On most days, Raz wears his school uniform without any sort of adornment. When on his own, though, he prefers a loose fitting button up shirt--black with red accents-- that does not inhibit his liberty of movement, black pants that similarly do not inhibit movements, and soft-soled black shoes. He will also wear his Cloak, which is additionally lined with Ursa Fur, when going into battle, on extended trips, or when the weather makes such a choice practical.
When he knows he's heading directly into battle, he opts out of the typical clothing, and instead dons a suit of armor of his own design. Aptly named, the Grimm Armor is made from leather (tanned Grimm hides), furs, feathers, and many bones--including a menacing, large Beowulf skull helmet-- worked into the design. it's a grisly suit of armor, meant to inspire dread and make its owner appear more beast than man, while also providing a great deal of protection.
Razboinic Intelept, who most commonly goes by the nickname "Raz" due to the complexity of his name, comes from a family of Hunters. As was tradition, he attended regular school, then a combat school when he was old enough. In addition to keeping the family tradition alive and well, Raz views himself as something of a novice scholar. He likes to study the world, its inhabitants, its flora and fauna; he hopes that one day, he might be able to understand it all, and he hopes to use that knowledge, to ultimately better mankind.
He does not support the racism shown towards Blooded, and has frequently gone out of his way to defend them; often times distancing himself from friends, or making him a bit of a pariah. Raz has a very deep seated and well developed morality and philosophy towards life, which guides him in all his actions. Part of this is that he is a very meritocratic person; it doesn't matter who you are, what you are, where you're from... if you are good at something, you deserve the praise and recognition that is due (not more and not less), and if you are not, then it shouldn't be held against you; merely acknowledged as a weak point. After all, how can one cleanse themselves of weakness if they can not acknowledge the existence of weakness?
He can be hard on others, which has done him no favors in developing friends; but he is also incredibly hard on himself, holding himself to a standard, an ideal, that at times, not even he can attain. But one day, he hopes, he will be able to reach his own state of near-perfection.
Hard limits: Mutilation/Gore, vore, scat/watersports. Those are absolute no-no's. Just about anything else is up for discussion, however.