I'll find the pics later. But this is the prototype! Lemme know!Name:
Rebel / Water MentorPersonality:
Inia is a collection of opposites: a devil-may-care mess that knows exactly what she is, but that doesn't seem to know where she's headed. She oscillates between an energetic, even mischievous demeanor, and a distant seeming wistfulness. Playfully serene and bemusedly impartial, she is also strong willed and very sudden in her emotional outbursts. Some might call her intense, owing to the piercing look in her eyes, but she is closer to the term 'avidly distractable,' living her life under an in-congruent smattering of commitments and pseudo-logical nihilism.
She makes it a point to be strange, seeing social interaction as a game, as well as accepting that she's never been very good at it. When she has to play nice, she prefers to lead with actions instead of words. Those she truly befriends are usually strange on a similar level: at least they accept her eccentricies, even if they don't understand them. Her strong empathic nature, rather than making friends easier, has given her an unpleasant habit of blurting out the truth. Given all of this, and her inherent distrust of others, Inia simply chose
the role of the outcast. To simplify things.
She tends to enjoy being alone, meditating and amusing herself in the myriad ways she has found. She is fond of gaudiness, of fine fabrics and over-done jewelry, sometimes dancing around the shore in a fortune's worth of silk just for fun. She is a free-spirited lover, quietly aware that she is more comfortable with a form of expression that doesn't require her to put her foot in her mouth. Well, in a literal sense, even then.. And while she has no talent for it, she loves music, and has a soft-spot for such artists. She supports the rebellion in her small, indirect way, more concerned with people starving than with the looming visage of an ancient elementalist tyrant. In truth, she would much rather live out her life quietly, away from all of this.Biography:
Inia Evirna began life as the sixth of eight children. Her father was a carpenter, living in a small village in the hills. Her mother was a distant seeming woman that had moved from Inillys, a land across the seas to the northeast. As such, Inia's family had somewhat exotic features and, by virtue of cultural stereotype, a wild streak of emotions. Inia spent much of her childhood competing to be the loudest and most rambunctious among her siblings. Inia also developed empathy early on, becoming attracted to her mother's repressed longing. The two became very close, and her mother began to tell her stories of her homeland, of foreign cities and distant mountains. Of stars and islands. And especially of the ocean. Her mother tried her hardest to capture the essence of the sea in her tales. Long before Inia would ever see it for herself, she had fallen in love with the ocean.
Her village felt the burdens of the weakening earth. When a blight came, her eldest brother borrowed from a short lifetime of childhood villainy, and began stealing what food remained in the village. The villagers, starving and fearful, needed very little proof of this fact for the worst to happen. Inia and her younger brother managed to flee before the angry mob arrived, but to her knowledge, the rest of her family was not so lucky. Rocks, torches, and curses followed her from the only home she had known.
Inia took refuge in another village, employing herself wherever she could at the tender age of 9, trying to feed her brother. Sickness, hunger, and exhaustion took their toll on them both, but Inia had her mother's blood, and was nothing if not stubborn. She began to try to go east, bartering for passage on merchant caravans. This went only so well, as the desperate and wicked had taken to the highways in those days, and what few caravans could travel were often preyed upon. Their ride was ransacked, and they themselves were driven from the wagons to walk on foot. It is worth telling that the two starving children walked straight into a gang of highway men three days after this had happened. Even the bandits, who had nothing to give them or gain from them, nodded with sympathy and waved them on.
Her brother succumbed to sickness and starvation on the journey. Inia, exhausted to the core of her soul, was numb when she buried the last of her kin under a pile of leaves in a ditch. Days later, a fisherman found her trying to scoop fish from a lake with a tree branch. He offered her his home and began to teach her how to catch fish with a spear. Inia healed, but she had changed from a spirited and strong-willed girl into a introverted, self-repressed young woman. Months later, she decided to continue her journey to the east. To the sea. To Inillys. To whatever hope her mother's far-away eyes had been watching when they lived in those desolate hills.
Her first sight of the ocean was the single greatest moment of her life. More than simply the beauty and awe that her mother's masterful tales had so dimly captured, the sea was the catalyst that reopened her repressed grief and anguish. Between her screams, her tears, going all the way to insanity and finding her way back, she came to an understanding about the nature of water itself. One that would define her for the rest of her life. She was 13.
She found surviving on the coast was easier by far than surving inland, and went spear fishing almost every day. She found her way to a coastal village and began to start a new life. Sailing, fishing, swimming, rope weaving: she learned everything anyone would teach her. She was a strange girl, who animatedly talked about things that put people off, and she gained a reputation for being insightful to the point of irritation. While she enjoyed being seen as strange, when her lonliness finally piqued, she bartered for passage to Inillys, where she hoped to escape this wretched country.
Inia found a talent for sailing: one that was not overlooked by the shipmates. However, neither was her budding beauty. She found her first lovers there on that voyage, allowing her free-spirited sexuality to surface, and found comfort in the sway of the ship and the spray of the waters. She arrived in Inillys without too great an incident, and found the culture appealing, although alien. Here, she sought out other members of her family, eventually finding her Aunt and Grandmother. It was at their knee that she learned the nature of her mother, and of the Prophecy that would spell the end of the Queen. While she learned much in this time, including some choice words in the native tongue and some healing arts, she knew she would eventually return to her home. Another goodbye, another voyage: this one in which she was attacked. A few months of being kept in chains, used and beaten, caused her to travel deep inside her own emotional spectrum. This experience ended with a storm that prompted the marauders to free her to help them save themselves. The ship's fate is unknown, but she admits fondly that the crew is now 'dead to the last man.'
When at last she returned, she was hardened. A strange mystique surrounded her, as though she had come back truly as a foreigner, both literally and figuratively, to her now innocent seeming village. She moved her home to a fair distance away, and began to practice spear and harpoon more intensely. She lived there for many months, reintegrating with the village and mediating to sooth the trauma her ordeals. Lovers slowly began to appear, attracted to the mystery of such a person. She entertained them as she pleased. But she was fickle with them, and gained a reputation of being a shrew. There was only one that she actually fell for: a proud man attracted to the challenge she presented. In time, she opened up to him, and vocalized her thoughts on the rebellion and its merit. She suddenly found herself pointedly unwelcome in the village at large. Ostracized once again, she began wandering the coast, contemplating the recurring facets of her life.
By accident, she learned that her youngest sister, Alicia, was actually alive far to the north. With nowhere else to go, she took a trip to see her. This was her first experience with ice and lingering snow: a new device in her world perception that echoed the events of her life since setting sail to Inillys. While she was happy that her sister was alive, she quickly remembered that even as children, they had detested one another. She also learned that her eldest brother had managed to live, but had chosen a path so disdainful that even Alicia, who was not exactly known for her virtue and piety, had parted ways with him. Inia took to the south again, settling on some cliffs far from her former village. Once done, she made up her mind to aid the rebellion.
Since that time, Inia has cultivated a routine of hoarding and supplying various goods from the oceans. The most notable manifestation of this has been in the persona of "The Fish Lady," in which she will walk or ride around the area distributing food to starving areas, or to rebel gatherings. Something of a local legend, she's even gained the friendship of local bandit groups, some who have come to respect her for the good she does, and other's who've come to respect in more.. animated fashions. Inia has a small but quirky network between these rebel camps, local bandits, friendly towns, other fishers and growers, and even the odd seafarer. She is distrustful of working too closely with them, and of course, they sometimes take issue with her social difficulty. Her own home remains tightly secreted, as a precaution. But even though she is good at catching, she often needs to trade to do what she does. This has given her an unlikely capacity for determining market value and trading well. She'll often end her "Fish Lady" journey at the farthest point inland she is willing to travel, trading salt and shell jewelry there for more food, or for the odd treat for herself. In Danvemore, she's known as a salt merchant that will bargain steeply for colored silks.
Her support of the rebellion has been very indirect. Inia fashions arrows, spears, and such at her home while drying fish. She will sometimes smuggle these to rebel camps with her food wares, although keeping methods to prevent them from smelling like fish. She occasionally is capable of getting her hands on more interesting armaments. But while doing this, and occasionally killing Queen's Men when she can do so without consequence, Inia hasn't committed further. A promise alone keeps her on this side of the ocean. Appearance:
She is a lithe but toned woman with Inillysian features, including sharper facial angles and a slightly fairer skin-tone. She has dark hair that falls in wavey tresses down her back, and typically wears a simple brown dress and hood, with a back-pack filled with wares, when on traveling. That is, of course, unless she feels like dressing in her more colorful attire, in which case she dresses in flourishing skirts, low cut tops, and an absurd but somehow well met amount of shell jewelry. She never wears clothes in the water.
Her most important feature, however, are her eyes. Luminous dark spheres, her eyes posses a piercing quality that can often be unnerving to the common observer.
(Credit to LoopyDave on DA) Combat Information:Weapon(s):
Fishing Spear: a simple rust-proof metal pike with a single set of prongs at the end. Her favored weapon, she can strike with extreme precision, and can fight passably with it as a quarter staff in close proximity.
Javelins / Harpoons: Inia is fond of keeping a set of four sharpened wooden staves on her when traveling. She has exceptional aim with them, even though the wood isn't designed to pierce armor plating. She can throw more force into a downward stroke, but is not as accurate throwing them at targets on higher ground.
Knives: She keeps two knives on her, one for cleaning fish, and the other for sharpening staves. While they could be lethal against a bound target, she boasts no combat proficiency with them.
Nets: A newer item in her arsenal, she began using nets when she decided to start feeding the local area. She sometimes carries a net inland with her, and fights with both net and spear. While the combination makes her more dangerous, she is in fact a more formidable threat with only the spear at her disposal.
Rope: While not exactly a weapon, Inia is a fair hand with a knot, and is creative enough that she can set some ugly traps if she has a coil of this at hand.
Inia prefers to talk, or trade, instead of fight. If killing does happen, her first attack will almost always be with a javelin. She is an agile combatant, able to skip around an enemy and strike at key points. If this is premeditated, or 'crystallized,' as she would say, her movements will be less energetic, using only the motion needed to dodge an attack and pin-point a fatal area. If her home is threatened, she relies more on traps and pre-built weapon caches, trying to take the high ground and harry opponents. Ability/Skill(s):
(Abilities applies to Elementals)
Empathy: She can feed on emotions around her, and even sense repressed emotions from others. It's not psychic, merely an emotional receptivity.
Astronomy: She is fairly good at reading the stars to navigate herself.
Spear Fishing: Adept at all aspects of poking and prepping the bounty of the sea.
Swimmer: A powerful swimmer, even for a seaside town, Inia's muscle tone comes mostly from her forays into the ocean.
Sailor's Knack: She has a sense for how to sail a ship, including typing knots.
Seasoned Traveler: She's been around, enough to know her geography and the people thereby.
Basic Healing Arts: Her Grandmother, a Inillysian medicine woman, gave her a brief but thorough instruction in anatomy, disease, and herbalism. While Inia has had to improvise her methods to suit the indigenous flora and the looming blights, she can usually at least muddle her way into healing a person.
Inillysian Tounge: More than simply knowing a few bits of the language, she can speak with a bardic flavor if given something she is excited about.
Basic Carpentry: Not all her abilities came from her mother's side. The lady knows how to build a thing or two if she has to.
Gaudy Crafting: All work and no play makes Inia a sociopath. If she can get her hands on some string and needles, she is more than capable of amusing herself with the baubles of the ocean and the fabrics she treats herself with.
Peddler's Twinkle: Inia will never be a true merchant: she's far too bad at smooth talking for that. But she has gleaned a sense for value, for where and how to trade, and for finding the people for whom harsh truths can mean bargains. Strengths:
Home Surf Advantage: While she is not a superhuman diver, Inia is more used to killing strokes in the water than she is on land.
Athleticism and Accuracy: She is very agile, on land or otherwise, and has good aim with her weapons.
Mischief and Mayhem: She has a quick mind for making the worst of a situation, if it suits her benefit.
Those Inillysian Ladies: Strong willed, stubborn and loud may be a stereo-type, but she does have it.
Nail of the Empath: While Inia is far from a conversationalist, she can have chilling way of making sense, which has made her some unlikely allies.
Water is Life: A perception she gained when she was 13, it has helped her make sense of the world and the events of her life. Because of this, even in normally unbearable conditions, she is capable of keeping her willpower and wits about her. Weaknesses:
Distrustful: Inia is a little paranoid, keeping herself at a distance from those she talks to, and keeping herself largely secret from those she doesn't.
Bloody Baggage: There are still some places in her that haven't healed. Her primary life motives are built on these fears and scars. Until she get's over them, she won't be able to fully devote herself to the rebellion.
Social Failure: Inia is "just weird." Between her empathy, her bluntness, her wild emotions, and the light importance she places on social interaction, she is pretty shamefully bad at social situations.
Greed over Need: She rightly feels she is entitled to a few ostentatious comforts from time to time. But since she doesn't really 'need' anything more than her own freedom by the water, she can be taken for a ride in the wrong deal. Sexual Information:Sexual Nature:
Inia is bi-sexual. She tends to lean towards males, but she is a free-spirited lover who likes that form of friendly.Turn Ons & Offs:
Inia prefers sex in the elements, to the extent that she can get bored if the wind isn't at least blowing.
While she can be blunt about offering, and is liberal about acquiescing, she enjoys a spontaneous, non-consensual soiree more. Except in cases when she has to drop back into herself to stay resilient, she finds the element of struggle both fun and, with the right person, flattering.
She kindles rapidly if full body moisture is involved: water, sweat, or (her favorite) oils.
Even more so if others are watching.
And even more than that if said others join in.
Her empathy also allows her to experience an 'echo' of her partner's orgasm, making her very keen to being near to them any way she can.
Inia is submissive, gaining little from being in control. But she sees no reason why being on the bottom means you can't fight back, either.
She finds delight in humiliating situations, playfully obeying all but the most asinine of commands once the scene is established.
She loves sensations: ice, wax, scratches and stings. She is even alright with bleeding, provided the partner knows what he is doing.
Despite having a nigh-mystical fascination with water, she is against water play.
Or anything that properly belongs in the bathroom.
Dismemberment is also not exactly a turn-on.
Ruining her good silks will get you thrown to a shark.
And, for her at least, costumes will add more humor to a situation than passion. Other Information:
That night when the mob of villagers killed her family, Alicia and her eldest brother escaped, partly by using Inia as a distraction. She resents them for that.
Her eldest brother has gone on to become a Professional Queen Serving Bad-Guy, such that even the amoral Alicia can't stand him. Plot Noms!