Multiclassing seems a lot less viable, and I've seen a lot of 'melee can't have nice things' in the feat changes, but otherwise pretty similar.
Just to butt in, but anyone with concerns like this might be interested in checking out Fantasy Craft. It's got a d20 skeleton, but it's been rebuilt from the ground up to be more flexible and coherent. And fighter-types are lavished
with love, to the point where the Mage class, the only spellcaster in the core rules, is one of the more boring (Priests are okay, but that's because they're no longer primary casters, and get a ton of abilities plus domain-themed spells). There are Feats that do pretty much everything you'd expect in a d20-derived game, plus feat chains for each class of weapon (Axes, Flails, Fencing Blades, Greatswords, etc), and you can spend excess weapon Proficiencies to learn unique Tricks, which are like mini-feats you can apply to attacks to give you more options. For example, here's the Axe feat chain...
The bite of your axe isnít limited to the reach of your arm.
Prerequisites: Edged forte
Benefit: When you wield an axe it gains hurl and you gain a stance.
Punish the Defiant (Stance): Opponents who havenít moved since your Initiative Count last round are denied their Dexterity bonus to Defense against your melee attacks.
First the shield, then the squishy thing behind it!
Prerequisites: Axe Basics
Benefit: When you wield a 1-handed axe it gains bleed and when you wield a 2-handed axe its gains guard +2. Also, you gain a trick.
Sundering Chop (Axe Attack Trick): Your attack also inflicts the same damage on 1 piece of gear on the targetís person (your choice).
Mortal man or mighty oak ó your sweeping blade cuts them all down with ease.
Prerequisites: Axe Mastery
Benefit: Your Strength score rises by 1 and you gain a trick.
Cleave in Twain (Axe Attack Trick): If your target is a standard character with a lower Strength score than yours, he immediately fails his Damage save (damage isnít rolled). You may use this trick once per round.
A Soldier (FC's equivalent of fighter) could take all the feats in that chain by level 3, which is a pretty good time to be ignoring enemies attempts to dodge and potentially auto-killing standard characters (mooks, minion, rank and file, etc) with a hit! Most of the chains are like that: a combination of weapon-specific effects and general boosts (the Strength buff and the Stance, which can be used with any weapon because it doesn't specify axes).
There's a preview available here
, and a list of iconic pre-gen characters here
, so you can see how the races, specialties, classes and feats let you synergise or diversify a character.
Sorry for the interruption.