First things first: Congratulations. We have the numbers, the genders, and the role interest to move forward.
To all of you, your ideas are fine.
arkhos: The only caveat I'll make is that if you wish to be in command of the fleet, you are going to have to be a minimum of O-5 (to have been the XO who inherited command). The average age of an O-5 is 44.8 years. The average age of O-4 is 39.3. So 39 would be about as low as I could go for the overall commander, and again, that would require the death of the previous commander, which I am willing to make happen.
Also, Tigh was definitely my favorite, though Bill was an enjoyable character for me as well.
eBadger: I would *love* to have a secondary battleship commander PC (gives both PCs and GM a lot more story options). I worry that she seems way too young for the job, though. According to your PM she appears to be in her early twenties. I couldn't have her younger than early-mid thirties.
Also, for ship complements (regarding Vipers and such), know that I am redoing those in order to accommodate the fleet building system and warfare mechanics. It also gives you a lot more options for airpower, so to speak.
miah: If you are comfortable with your character being the president at the beginning (through process of elimination), then so am I. I do want to ensure that your character has competition from other politically-minded PCs, though. I feel that a lack of political pvp would take away many of the elements that made BSG dramatic.
Curvy: Pilots are important as well. I don't need everyone to play higher status folks, I just need to know that there are enough to ensure that a sandbox approach with occasional stimuli is successful and intriguing. In short, I don't want everyone working together, and the less work it takes to ensure that, the more fun this game will be.
Chaeronea: CAG does still exist in my universe. In the TV shows, there was only one wing (Galactica), and therefore, all squadrons belonged to one Air Group. In this game, since I intend to have multiple battlestars (or multiple carriers might be more accurate), that would mean multiple Air Groups, which would become one Air Wing. In short, no real difference, though it could end up meaning one extra link in the chain between average pilot and your char.
Familiarity is not an issue, really. I am redoing the popular ships, pretty much eliminating the religion to mild references, and the colonies are only a footnote. I would like all players to have a basic familiarity with the different colonies (pre genocide), but that's all that I really require.
Finally, welcome to our new prospective players!