I've had this idea that I've had knocking around for a while (since I got the Only War rulebook) for a smallish (5-10 players) game.
Players will be members of the 405th Imperial Navy fighter wing. This is a brand new squadron (squadron name to be discussed by players
). And the pilots are "green" recruits on their first proper deployment (though training has been extensive and has taken many years).
Most "normal" interactions would be freeform with me controlling the NPC's. But any important actions (repairing your Thunderhawk/trying to order someone etc) will require a stat/characteristic based test (I'll let you know which).
I can go into what happens during battles later when I get enough interest.
First; The Character sheet.
Name: (Table 1a/1b) or make up your own
Callsign: Make your own or use table 2
Rank: Flight officer (Pumpkin is your LT but may change)
Age: 20 + d10 (note the d10 "explodes" as in if you roll a 10....you get to roll again, and again etc.
Appearence: I'll leave up to you. Demeanour:
Use Table 3, I'd keep this as a spoiler since this also reflects how your character acts. Or you can choose one from the list that you think would be fun to Rp.
(the following d10' do NOT explode, roll 1d10 for each stat and add 20.)
WS: BS: S: T: Ag: Int: Per: WP: Fel:
WS: Weapon Skill (How you handle a sword etc.)
BS: Ballistic Skill (How well you shoot)
S: Strength (How strong you are)
T: Toughness (How much damage you can take before taking wounds)
Ag: Agility (How fast you are)
Int: Intelligence (I R Smrt)
WP: Willpower (How you handle fear and resist psychic powers)
Fel: Fellowship (How well you interact with other people)
Skills: Common lore (War, Imperial Navy,Tech), Linguistics (low gothic), Operate (Aeronoutica), Navigate (Aeronoutica), Tech-use.
Talents: Technical knock, weapon training (Las, Sp, Primitive (previously low-tech).
Wounds: 6+1d5 Fate: 1-7=1, 8-9=2, 0=3
Starting equipment: Flight suit (AP2) incl. boots and gloves, Fight helmet (AP3) with built in photo visor/com bead, Las pistol, combat knife, combi-tool, emergency rations (3 days), Emergency transponder, Mk 9k "archangel" emergency gravchute.
Next your toys/birds/Aircraft. Fell free to name 'em
Armour (self explanitary): Front 25 Side:22 Rear:20
Structural integrity (think vehicle wounds): 35
Weapons: 2x Twin linked Autocannons (300m S/3/- 3d10+8X pen:6 100rnds) 1x Twin linked Lascannon (300m S/-/- 5d10+10E Pen:10 20shots)
Sorry its basic at the mo', will flesh out as things progress.
TablesTable 1a (male) Table 1b (female)
01-06. Aleksander/Aubray/Artho Attie/Barbarella/Anastasia
07-12 Bron/Cort/Alphestus Bess/Cynthia/Boadicea
13-18 Carno/Emil/Cornelius Flur/Diane/Dominique
19-24 Harmon/Darrien/Haddon Dorah/Feydra/Emilia
25-30 Galt/Jace/Johnstonne Jesse/Elisabeta/Gillian
31-36 Jorn/Lucien/Kennach Faye/Jessilia/Laraynne
37-42 Malakai/Holt/Mardecai Marra/Kaitlin/Lucretia
43-48 Nathin/Ibram/Lok Narine/Isabella/Marcella
49-54 Piotr/Patronius/Marn Jayne/Janine/Ovina
55-60 Roland/Ramirez/Pak Natalia/Ralle/Noelle
61-66 Solar/Regiam/Sebastion Salia/Regina/Rosa
67-71 Steihr/Sigismund/Teodor Odette/Symonne/Val
73-78 Thale/Tristan/Vorgen Unna/Shandra/Ursulla
79-84 Vin/Victris/Yuriy Tandy/Wintre/Xandra
85-90 Ziel/Yorke/Veche Yasha/Zel/Zora
91-00 Use Table 1b Use Table 1a
ALF (Annoying Little Feth!),Alien,Anteater,Apex,Apollo,Arclight,
Boom-Boom,Boomer,Boss,Back fire,Badger,BANJO (Busted A$$ Naked Jacking Off.),Barf,Barracuda,Beans,Bear,Belly Flop,Big Bird,Birdie,Biscuit,Baldrick,Blaster,Blaze,
Carrot,Camel,Casper,Caveman,Centerline,Chainsaw,Challenger,Cherry,Chief,Chip,Choo Choo,Chutes,Cockroach,Coma,Convict,Coyote,CRAFT(Can't Remember A Fething Thing),Crow,Crowebar,Cruise,Crunch,Curly,Cypher
More on here! http://www.f-16.net/callsigns.html
1-2 Addict (your choice booze/iho sticks/...porn?)
3-4 Affable (always happy to help)
5-6 Backwater (from the stix of your groups homeworld. ie farmboy in a highborn squadron)
7-8 Heroic (self explanitary "GO ON! I'LL HOLD 'EM OFF!"
9-10 Bilious (caustic and spiteful, not a trace of sympathy. Grumpy cat)
11-12 Boisterous (full of energy, loud and energetic. Always joking and up for a game)
13-14 Braggart (Arrogant and self centred, always bragging about exploits)
17-18 Cook (well renowned for their cookery skills)
19-20 Coward (not really made for war)
21-22 Death-wish (if that's not a callsign I don't know what is) Though they are NOT suicidal.
23-24 Dissenter (always disagrees with commanders decisions, though wont speak out to them openly)
25-26 Dreamer (often lost in own thoughts, an idealist)
29-30 Green (young, optimistic but not quite prepared)
31-32 Incompetent (Inept and bumbling, always screwing up)
33-34 Jaded (Sees companions as numbers in the war. something that happens)
35-36 Joker (often to the annoyance of their comrades)
37-38 Lateral Thinker
41-42 Loose Cannon (Always on the cusp of doing something rash)
47-48 Mentor (regards one or more members of the squadron as their personal charge)
49-50 Leech (First to ask for a spare lho stick, last to offer)
51-52 Never bathes
53-54 Nihilist (accepted their lot in life, cares little if their current mission will be their last)
55-56 Numb (unable to feel intense highs or lows)
57-58 Oblivious (Wouldn't notice a Carnifex if it was stood next to them)
59-60 Obsessive (OCD)
61-62 Old before their time
63-64 Optimist (the glass is always half full)
65-66 Pessimist (the glass is always half empty)
67-68 Pious (The Emperor is the most important thing to this person)
79-80 Shell-shocked (some past event has left this person emotionally scarred)
81-82 Slacker (will fill this in later)
83-84 Slow (thinks everything through before acting)
87-88 Steely Gaze (lets his/her glare do the talking, comrades are wary in their presence)
97-98 Twitchy (unable to stay still for long periods of time)
99-00 Unlucky.As always. Any questions, don't be afraid to ask.