Supernatural RPG : At the end of times.
This group will be based on the Universe of Supernatural, the TV show, and the RPG that inspired it. I have taken a few liberties while adapting this universe for the purpose of seeing this group active, in allowing more than just Human Hunters as Playable Characters.
The originality of this group will reside in the fact that Original characters are strongly encouraged, the location will be New York and its vicinity, and the timeline will be 2013, allowing any actual -or current- political events to be taken in account.
The Background :"This is the end of the world as they knew it !!! After centuries of battle, after the long waiting for the prophecy announcing our coming, the time has come. We are starting to stir. The Earth will be under siege soon we are manifesting, looking for a key to open ways to our realm, Hell, and precipitate the Apocalypse.
While Angels are still our most recognized enemies, the growing lack of Faith of the Mortals have made Angels weak. Weaker than before.
Vampires and werewolves are present in the Cities of Men, but self-centered on their own situation, eaten by decadence or scattered after multiples inner wars between nests or packs.
Faeries, witches, sorcerers are too few to realize what is happening and will only be the witness of the darkness coming..."
-Abaddon, King of the demons of Hell speaking to his Legions.
Rules :1- This is a freeform rpg, meaning that beside the rules stated below, the integrity of the game will rely on every player's writing, realism and common sense. The GM may intervene if asked, but it is strongly encouraged to remember that no action attempted will automatically success. Consequently : Godmoding will not be tolerated, no characters are invincible.
2- There shall no be OOC drama in this group. This is not the purpose of roleplaying
3- No character may be killed without the player's permission.
4- This is a plot driven RPG, the players are however invited to bring and develop their own storylines, NPC or ideas as long as they mold in the global setting and plot of this game. On another note, adult situations will be tolerated but shall not be the sole purpose of this group, where storytelling remains the priority.
5- A player could create and have up to 2 Characters in the game. NPC are encouraged, their number should stay reasonable. Original characters only ! the GM may use canon characters from the TV show, however they may appear under different form/shape/vessel.
6- The minimum required for posting length will be 2 paragraph of 5-6 sentences. Please maintain a correct level in spelling and writing. Players should be able to post twice a week.
Character Sheet : Character's Name: Gender: Race: Present Age:(If immortal please state age they appear) Description: (Height, weight, hair/eye color, typical appearance and clothing)--(If metamorph, please describe in changed form or place picture here)Attributes: Weaknesses: Personality and motivation: Important possessions: History:CS code
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[b]Character's Name:[/b]
[b]Gender:[/b]
[b]Race:[/b]
[b]Present Age:(If immortal please state age they appear)[/b]
[b]Description: (Height, weight, hair/eye color, typical appearance and clothing)--(If metamorph, please describe in changed form or place picture here)[/b]
[b]Attributes:[/b]
[b]Weaknesses:[/b]
[b]Personality and motivation:[/b]
[b]Important possessions:[/b]
[b]History:[/b]
Characters in PlayAmazons
Amazons
The Amazons are an all-female race of near-human creatures. They are a tribe of warrior women with exceptionnal fighting skills and military tactics, who had no need for males, except for reproduction. They made a deal with Harmonia to save them from extinction, and she made them more than human, turning them into monsters. Tradition is very important to them, they won’t hesitate to kill the male they mated with.
Attributes (*mandatory, in addition choose 3 from human’s attribute list).
★ Superhuman Strength*
★ Superhuman speed*
Weaknesses (All)
★ They can be killed as easily as a normal human
Angels
Angels
Angels are a spiritual race of celestial winged holy beings native to Heaven. They are extremely powerful beings that were created by God. But although both angels and humans were created by God, angels are very different and far supernaturally superior to humans. Their true form is nothing less of righteous monstrosities with one to six feathered wings, and can be as tall as skyscrapers in New York. Seeing the true shape of an angel, or hearing their true voice can cause lethal damages to mortal creatures.
Attributes (* mandatory, in addition to * choose 3 from the list)
Celestials are extremely powerful beings that possess a wide range of powers and abilities.
★ Angelic Possession *
★ Immortality * : Immune to mundane weapons, diseases, poison, aging.
★ Superhuman Strength
★ Induced Sedation (Touch)
★ Teleportation
★ Invulnerability
★ Telekinesis
★ Voice Mimicry (After first hearing)
★ Healing (Touch)
★ Telepathy
★ Soulreading (Eye contact)
★ Astral Projection
★ Supernatural Perception & Senses
★ Photographic Memory
Weaknesses (All)
Angels are very hard to kill.
★ Blood Seal: If a person places his or her hand upon this blood seal carved upon a solid surface then all angels in the immediate area will be banished away.
★ Holy Fire: The best way to trap an angel is to place them within a circle of burning holy oil. The angel will not be able to leave the circle. If an angel touches holy fire then not only will the human vessel be destroyed and die, a low ranking angel can be killed as well.
★ Angelic Blade: An angel can be killed by stabbing him or her with an angelic blade. It seems that the angel must be stabbed in a vital area of the human body, such as the head, heart, neck, or stomach. When an angel is stabbed by an angelic blade, a burst of bright, white light is released and angel wings are burned on the surface underneath the body of the angel's human vessel
★ Lucifer's Cage: Strong enough to securely contain normal angels and archangels; it currently is holding the two strongest archangels in existence, Michael and Lucifer.
★ Enochian Sigils: When Enochian sigils are placed on humans' rib cages, they prevent any angel from detecting and finding them however archangels seem resistant to this ability. They can also be used to prevent angels from entering a building by painting them on the building's walls.
★ Hex Bags: Hex bags can used to prevent angels from detecting and finding someone.
★ Weapons of Heaven : Such as Staff of Moses and Lot's Salt It harms angels and archangels; so far it's been shown that a weapon of heaven can destroy an archangel's human vessel so that it can not be resurrected.
★ Colt: It's implied that the Colt is capable of killing normal angels.
★ Death's Scythe: This item is rumored to have the power to reap any being, whether it be human, demon, angel, or even Death.
Demons
Demons
Demons are human souls that has been tortured in hell and turned into an evil hearted creature. People suffering from stress, fear or panic can be vulnerable to demonic possession.
Attributes (* mandatory, in addition to * choose 3 from the list)
★ Demonic Possession*
★ Immortality* : Immune to mundane weapons, diseases, poison, aging.
★ Hurting Touch
★ Magic & Occult Knowledge
★ Superhuman strength
★ Control and calling of Hellhounds
★ Telekinesis
★ Electrokinesis
★ Teleportation
★ Pyrokinesis
★ Control of Shadows
★ Supernatural Perception & Senses
★ Invulnerability
★ Voice Mimicry (After first hearing)
Weaknesses (All)
★ Salt: Lesser Demons are unable to cross a line of salt. Salt can be used to torture demons. It can also be put into shotgun rounds to hurt and knock back demons.
★ Holy Water: Holy Water burns demons that come into contact with it like acid. Higher Demons proved to be immune to Holy Water.
★ The Colt: it will kill any demon that is shot while within a host if shot in a fatal place.
★ Exorcism: Will pull the demon out of its host and send them to hell. Hosts may not survive.
★ Devil's Trap: A Devil's Trap will hold a demon in place and prevent their escape. The Trap will also prevent a lower level demon from using their powers.
★ Palo Santo: It is basically the wood version of holy water/salt, when a demon is stabbed the demon screams in pain and the wound smokes. It immobilizes demons long enough for exorcism.
Faeries
Faeries
Fairies are supernatural creatures that all seem to have originated from a place called Avalon. There is a fairy leader called Oberon remaining into Avalon. Fairies also appear to have great power. The Leprechaun claimed to know back ways into Hell and did not fear angels or demons.
Types of Faeries:
★ Leprechauns: They look like normal humans, including their size.
★ Tinks: They are little creatures that appear as naked, beautiful women with wings that shine like tinkles. They may grow up to human size. This ability allowed the Tinkerbell-like faeries to live within the mortal society unnoticed. They may also possess enough enhanced strenght to defeat a human.
★ RedCap: These faeries are dangerously homicidal and are known for mercilessly killing travelers who trespass their territory. Their hats are red because they soak them in the blood of their victims, and, according to lore, redcaps have to kill regularly because if the blood dries on their hats they will die..
Attributes (*mandatory, in addition to * choose 3from the list)
★ They can become invisible unless they want to be seen or that the person has been to their home world –Avalon- and came back.
★ They can appear as humans, but their true forms can be seen if that person has traveled to their home world –Avalon- (*Tinkerbell-faeries).
★ Telekinesis
★ Teleportation
★ Soulreading
★ Immortality* : Immune to mundane weapons, diseases, poison, aging.
★ Superhuman strength
★ Flight (*Tinks)
★ Magic and Occult knowledge
Weaknesses (All)
★ Iron: Fairies hate iron as it is proven to be harmful against them.
★ Silver: This can be used against dark fairies--as they burn when they are touched with silver.
★ Cream: They also love cream, which, like alcohol, intoxicates them.
Humans
Humans
Normal people aren’t exactly known for running around in the dark, diggin’ up graves with rock salt and gasoline handy. If you’re even close to “normal” when you start messing around with the supernatural, you won’t be for long.
Attributes (choose 3 from the list)
★ Danger sense: You’re very difficult to surprise, and your hunches are usually right.
★ Willpower: You’re hard to break, and definitely not the type who freaks out.
★ Driver: you can operate and handle most kinds of ground-based vehicle, from cars and trucks to motorcycles and construction equipment. You excel in dramatic moments where crashing’s a possible outcome.
★ Ambidextrous
★ Weapon knowledge: choose one gun or melee weapon you excel with.
★ Contacts : You’ve got friends in places high, low, or in-between - the kind of buddy that helps you out in a tight spot, or at least answers the phone and gives advice when you need it.
★ Supernatural senses : You can read the auras of people, which gives you some idea of their emotions, their thoughts, if they lie about something etc…. It’s limited to somebody in your immediate area.
★ Medium : You see dead people. You’re receptive to spirits, and can communicate with them or even channel them into your body so that others can talk to them.
★ Magical and occult knowledge: choose 1 ritual from the witches ritual list.
★ Tech expert: You get computers and electronics. Using just your basic understanding of electronics, you can figure out the purpose of a device, or puzzle out a way to improve its performance. Given a set of tools and a little time, you could assemble a functional replacement if something gives out or shorts in the gadget.
★ Tough : You take a beating and just keep getting up. Maybe you’re really big, or maybe you’ve just got a high pain threshold.
★ Wealthy: you got plenty of good, old-fashioned cash. That gives you a pretty comfortable lifestyle and a haven, safe house.
★ Lore: choose one creature you have a deep knowledge of.
★ Unarmed combat: This Skill reflects training in physical combat but don’t cover the use of handheld weapons such as swords or clubs
★ Survival: With this Skill, you can find food, water, shelter, and your way when civilization isn’t near.
Weaknesses (All)
★ Mortals are fragile, in the flesh and in the soul. They are easy to kill or possess.
★ Cursed: mortals may carry a terrible burden on their shoulders or their fate may be dramatic as it could be influenced by supernatural creatures.
Vampires
Vampires
A vampire is created when a person ingests vampire blood, but the transformation is not complete until they feed on human blood. Once turned, they suffer from bloodlust and must feed on blood, human or animal, to survive. Unlike folkloric vampires, they do not require an invitation to enter a home and are not killed by sunlight. They also prefer to live in packs in locations called nests, and will mate for life. After death, vampire souls go to Purgatory.
Little has been revealed about vampires, such as their organization in mortal society. All vampires originate from the Alpha Vampire. A vampire's appearance is that of a normal human. However, they all have common features, such as sharp, pointed, retractable teeth that emerge from their gums and extend beyond their human teeth, and immortality.
Within a city, several nest may coexist, even try to live along Mankind. Inside a nest, political games are frequent between the vampires belonging to the lineage the closest to the vampire Alpha in order to be recognized as their Prince/Queen and leader.
The hierarchy within a clan is divided :
- Guardian of the Blood : noble, purest lineage, the closest vampires to the Prince/Queen, playing the role of advisor, courtisan.
- Ravagers : warlords
- Pupetter : « doll » master
Attributes (* mandatory, in addition to * choose 3 from the list)
★ Fangs *
★ Superstrength
★ Superspeed : flash step
★ Invulnerability
★ Superagility : including wall climbing
★ Supersenses : smell, hearing, see in the dark, able to track down a creature over long distance by his/her blood once tasted.
★ Superstamina : resistant to extreme tiring, thirst or bloodlust
★ Charm
★ Dream intrusion and manipulation
★ Immortality : Immune to mundane weapons, diseases, poison, aging. *
★ Siring control : all vampire turned must obey the one who sired them. The vampire who possesses this ability can also maintain a mortal under a « doll » state by feeding him/her with an insufficient amount of their blood to fully turn the mortal into a vampire. Under this state, the « doll » is stronger than a normal human, but is addicted to the vampire’s blood. These « dolls » are often used as servant, messenger, etc..by the vampire.
Weaknesses (All)
★ Beheading: Beheading is the most used method to kill vampires.
★ Dead man's blood: The use of blood from the recently deceased can also be used as a method to incapacitate vampires briefly.
★ Sunlight: While sunlight can hurt them it's not lethal as it only causes pain to vampires. Other kinds of lights can be harming to their eyes, as they shine more to them than to normal humans.
★ The Colt: As it can kill almost anything, can be used against vampires.
Werewolves
Werewolves
Werewolves were once human, but now have the power to transform into a wolf whenever there is a full moon. It has been stated that werewolves and skinwalkers are cousins, and that there is no known cure for a werewolf to turn back human. A person becomes a werewolf after being bitten by a one of them. After becoming one, they hunt down humans and they kill them to feed on their flesh. When they do so, they leave a recognizable trace on their victims that can be considered as a typical feature - they always eat the heart.
Werewolves are organized into pack with only two Alphas and two Betas, one male and one female each. The Werewolves that are closer to the Alpha up to the fourth generation are referred to as Purebloods and are usually the Alphas or the Betas of the packs.
Pack unity is very important to werewolves, and as such, so is their safety as a group; no individual should leave the pack home alone, even if they wanted to, instinct would drive them to seek company, if only to ensure their safety. Similarly, the Alpha or Beta wolves would never be left alone outside of the pack home, even if they ordered their pack wolves to stay behind while they did so.
Attributes (*mandatory, HU : may access this ability under human form as well as wolf form, in addition to * choose 3 from the list)
★ Shape shifting : Pureblood werewolves can shape shift at will and transform anytime they want however, they somewhat lose control whenever they feed on human hearts. *
★ Enhanced Strength : HU.
★ Infectous bite *
★ Enhanced Agility : HU.
★ Enhanced Speed : HU.
★ Super stamina : extreme resistance to tiring, silver wounds or moon influence. HU
★ Night Vision : HU.
★ Immortality : Immune to mundane weapons, diseases, poison, aging. *
★ Claw and fangs : Werewolves have powerful claws and are able to cut solid walls. Their fangs can tear off and eat human flesh and can rip out a human heart right out of their chest cavity.*
★ Regeneration : Werewolves can regenerate all non-lethal damage, purebloods are even able to completely heal their orginal bites.
★ Pack Healing : Assembling several wolves, belonging to the same pack, around the werewolf possessing this ability in a « pile » will accelerate the healing of any physical wound or spiritual distress. The warmth emanating from the werewolf will radiate to any other wolf close enough and appease, heal him.
★ Telepathy :with another werewolf only, eventually a skinwalker.
★ Enhanced senses : hearing, smelling are notably superior to other supernatural créatures making of the werewolf an incredible hunter, able to find tracks of various prey easily.
Weaknesses (All)
★ A werewolf's only weakness is silver, as they can be killed with a silver knife or bullet to the heart.
Witches/Sorcerers
Witches/SorcerersWhilst anyone can practice magic, witches/sorcerers (normally, exceptions do exist) have greater knowledge and power over harnessing mystical forces. Witches/sorcereres have existed for many centuries, and are found in many races' lore. The source of their power is stated to be most commonly demons, in doing so the demons gain their souls. It is however also possible to learn witchcraft without outside help, as some witches have been shown to be self-taught; in fact, some witches/sorcerers have been stated to have nothing to do with demons whatsoever.
Witches commonly form covens, but this is not a necessity. They are also often social, and meet with other witches. This is not the case for the male counterpart.
Although witches/sorcerers aren't inherantly evil, they nonetheless often turn evil (or at least have moments of disregard) as their power can corrupt them.
Attributes (* mandatory, in addition to* choose 4 from the list)
★ Magic and Occult knowledge :
The act of changing and/or controlling events through the use of charms, hexes, rituals, etc. It commonly require rituals and objects to direct the spells, such a Hex bags, or enchanted objects like Tarot cards or coins.
- Pyrokinesis: One witch was able to conjure fire.
- Astral Projection: One witch was able to project both his own awareness out of their bodies.
- Longevity: Some witches have been shown to live much longer than typical humans. Some are even potentially immortal, but they can still die as easily as normal humans.
- Death Visions: Death visions are supernatural premonitions of the death of a person or persons, possibly even of one’s self. They are a glimpse at the darkest of futures.
- Rituals :
-Generic summoning ritual
Components : A specialized sigil must be drawn, candles lit and other sundries (herbs, etc.) placed as per the ritual.
Effect : With the completion of this ritual a demon, a spirit… may appear. This spell does not include any binding effect.
-Devil's trap
Component : A complex sigil must be drawn. Traps can be drawn, painted, carved or even cut from steel.
Effect : With the successful completion of this ritual any demon that crosses into the sigil’s area is trapped within it and rendered powerless. Hunters will have to take care to hide or disguise their trap. A demon who sees the trap is going to be able to avoid stepping in it. Effect of the devil’s trap depends on the Demon’s strength and line.
-Blood magic communication
Components : A thrice demon-cursed chalice and a half-pint to full pint of blood must be sacrificed into the chalice followed by a short set of phrases and supplications in Latin.
Effect : This spell allows a person or demon the ability to communicate with another, ignoring all factors of distance.
-Curse of honesty
Components : White candles, an image and the name of the person written on paper, which is burned midway through the ritual. The ashes must be kept in a sacred box and the smoke from the burnt picture is inhaled and released as the verbal element of the ritual is recited.
Effect : When properly done, the spell’s energy (and smoke) finds the person on whom this ritual is cast and curses them with the truth. They are compelled to speak only the truth until the next full moon.
-Cursed object cleansing
Components : A ritual that involves the destruction of a cursed item. The cursed item is burned at night in a cemetery hole with several herbs and components including bone ash and cayenne pepper.
Effect : When the cursed item is destroyed, the curse is lifted from those under its effect.
-Exorcism:
Components: A ritual in Latin recited several times. It’s an Average A strong demon or spirit might try to counter and resist. Holy water can distract and pain a demon enough to keep it from being able to use this counter.
Effect: A demon or spirit is removed from its host body and sent back to Hell, or released. Host may not survive.
-Blood seal:
Components: A seal made with blood of the vessel and carved on a solid surface, eventually flesh. A ritual in Latin recited several times. It’s an Average A strong Angel or Archangel might try to counter and resist.
Effect: An Angel is removed from its host body and sent back to Heaven. Host may not survive.
-Holy water blessing
Components: A few moments of prayer, a small verse in Latin, and a rosary.
The rosary is left in the water.
Effect :Water is turned into holy water. If it’s more water than fills a large bowl, difficulty and time required for the blessing is increased.
-Home cleansing
Components: Hex bags must be crafted. A bag must be placed on every level and in each of the North, South, East and West walls of the house. The spirits possessing the house will try and stop the bags from being placed.
Effect: With all the hex bags placed, the poltergeists and spirits in a house are banished and the house is cleaned.
-Sigil of protection from possession
Components: This ritual involves tattooing or drawing of a special sigil over the heart of a person. This sigil might be crafted into an amulet to be worn around the neck. It needs to be made of pure silver and submerged in holy water from one Sabbath until the next.
Effect: The wearer is kept safe from possession.
-Enochian sigil
Component: blood.
Effect: When Enochian sigils are placed on humans' rib cages, they prevent any angel from detecting and finding them however archangels seem resistant to this ability. They can also be used to prevent angels from entering a building by painting them on the building's walls.
★ Super Strength: One witch was strong enough to lift a full-grown familiar into the air and slam him down with ease. Another was strong enough to rip victims to shreds with his bare hands.
★ Telekinesis: The act of controlling and manipulating the movements of objects and people by mere mental influence.
Tools:
★ Grimoire: A magical book documented with ancient magical knowledge, rituals, and spells. *
★ Candles: Materials used to amplify a witch's spells.*
★ Hex Bags:
Hex bags are small devices crafted to a specific person, purpose or spell. They are usually small bundles of material wrapped in skin or hide. Most hex bags are not so much the spells themselves as much as they are a component of a larger spell, typically used as a targeting device for greater magic. The components of a given bag depend entirely upon the objective of the bag’s creator and the various spells they are using. *
★ Dream Root: Silene Capensis also goes by the name of African Dream Root. It’s said to be able to induce vivid dreams in people. Hunter lore states that when Silene Capensis is consumed (typically by making a tea from the plant) with a piece of the body of someone else (such as their hair) they can enter, share and even control the dreams of that person.
Beautiful dreams could be made into the most horrid of nightmares and vice versa. Someone who was strong enough within the dreamscape could induce a person into a coma-like state, causing them to live or die within the reality of their own mind, memories, perceptions and all that that implies.
Weaknesses (All)
★ Despite their great powers, witches are still mortal humans, and can die just as easily as them, unless they use magic to enhance or protect themselves.
★ Iron - It appears that some, of if not all, of a witch's powers can be blocked with iron, as James couldn't astral project until his iron chains were removed. Likewise, he most likely couldn't use magic to escape, as he asked Dean and Sam to remove the iron chains.
★ Witch Killing Spell - A spell that Bobby taught Sam and Dean; once prepared, it kills any witch it hits, and makes it impossible for them to use magic to protect themselves. It has a very small range, as it killed one witch but left another who was standing only a few feet away unharmed.
A List of Non-Playable Characters These are the type of characters, issued from the Supernatural background, you may encounter. These could be used in rp by the GM or the player him/herself (with moderation) for the sake of an original storyline or to make your character.
Alphas
Alphas
An Alpha is the progenitor of a line of supernatural beings - AKA: The original monster. According to lore they have a connection with all their "offspring" which allows the Alpha to locate them. Unlike their lower counterparts, the Alpha are stronger and more resistant to anything thrown at them that would normally at least hurt their "offspring". They originate from the Mother of All.
Archangels
Archangels
Archangels are extremely powerful celestial beings that were created by God, and were imbued with immense power and authority. They were made before the other angels, and were born in this order: Michael, Lucifer, Raphael and Gabriel. Most mortal vessels can't properly contain them, and because of this, they require their true, predestined vessels in order to stay within a vessel for as long as needed because other vessels will eventually decompose and degrade from an essence of an archangel.
Attributes
Archangels have the normal Angel powers in addition of these .
★ Pyrokinesis/Pyrogenism or Cryokinesis or Electrokinesis
★ Holy White Light
★ Weather Manipulation
★ Shapeshifting
★ Granting Invulnerability
Cupids
Cupids
Cupids, also called Cherubs in the celestial chain or sphere, are ordered as third class angels. Castiel thought that a cupid was the one making people kill each other for love. He appears as a naked man in the series. Their "handshake" is hugging someone very tightly and apparently nobody likes it.
They all follow Heaven's orders, particularly serving Michael. In their occupation, they are responsible for manipulating affection in certain, special bloodlines.
Attributes
★ mind influence
★ empathy
★ enhanced strength
★ immortality : Immune to mundane weapons, diseases, poison, aging.
Four Horsemen of the Apocalypse
Four Horsemen of the Apocalypse
The Four Horsemen of the Apocalypse are four wise creature-like natures who all assume human form while on Earth. They portray heralds of the Apocalypse, and are triggered by Lucifer's release. Although it was insinuated by War's claim that their essences and influence were still very-much present before Lucifer's release. The four are known respectively as: War, Famine, Pestilence, and Death. The Horsemen are neither angels nor demons, but rather a separate kind of being that cannot be destroyed. Each possesses a special ring that allows them to channel and focus their powers. The Horsemen are revealed to not truly be on either side, Heaven or Hell, but rather they are ultimately loyal to one another and their jobs for which they were created.
Weakness
The only way to kill the Four Horsemen or Deactivate them is to take their ring off.
Ghosts
Ghosts
A Ghost is the spirit of a deceased person that for some reason was unable to pass on to the next life, or whose rest had been disturbed. Ghosts are neither good nor evil, as their behaviour is ultimately dictated by who they were in life and how they died.
Types of Ghosts:
★ Violent Spirits: Generally the ghosts of violent people or people who died from violent deaths. They are the most dangerous type of spirit and will attack anyone that reminds them of their deaths. Benevolent ghosts also have the potential to turn violent as a result of staying on earth too long or emotional stress.
★ Death Omens: While they appear violent and intimidating, they are not dangerous but rather trying to warn people who may be murdered by the person who killed them. They are tied to the earth because they wish to find out who killed them.
★ Death Echo: An ocasional byproduct of murder by a ghost; a Death Echo is a spirit who is trapped in an endless cycle of their murder and the pain of death. An Echo can be shocked out of the cycle and then pass to the afterlife if they are confronted or calmed by a person they share an emotional link with. They then disappear in a flash of light
★ Vengeful Spirits: While dangerous and violent, these ghosts are not evil in nature. They are simply seeking vengeance for the wrong committed against them or a loved one. On the rare occasion they can still be attached to their body.
Attributes (choose 3)
★ Teleportation
★ Area Manipulation
★ Enhanced Strength
★ Death Inducement
★ Telekinesis
★ Fear Inducement
★ Invisibility
★ Disease Manipulation
★ Intangibility
★ Possession
Weaknesses
Hunters have to methods to repel ghost, which are iron and salt, respectively. They are used to make them dissapear briefly, but they cannot destroys them.
There are genrally three ways to defeat a ghost; the first is to salt and burn the bones which is used on violent spirits, the second can be helping a ghost resolve its issues which can be used to help benevolent spirits, while the third can be an external element which can include magic that can be used to hold a ghost on the earth plane against it's will.
When a ghost is succesfully put to rest, it will go up in flames.
Ghouls
Ghouls
Ghouls are scavenger creatures that live in graveyards and traditionally feed on the flesh and blood of the dead. At times ghouls will change their diet and will feed on living humans instead of the dead. Ghouls will also take the form of people they eat (dead or alive).
Attributes
★ Shape Shifting
★ Enhanced Speed
★ Enhanced Strength
Weaknesses
★ Decapitation: Complete removal or destruction of the head is lethal to a Ghoul.
Hellhounds
Hellhounds
Hellhounds are deadly supernatural creatures which serve demons for various reasons. Described as demonic pitbulls, hellhounds appear most often as servants for Crossroad Demons, collecting the souls of people whose deals are come due. Hellhounds can only be seen by those whom they have come for. When not under the employ of Demons, Hellhounds sometimes act as foot soldiers and guard dogs.
Attributes
★ Enhanced speed
★ Enhanced senses
★ Invisibility
]Weaknesses
★ Salt
★ Death's Scythe
★ Archangel Blade
★ The Colt
★ Demon-Killing Knife
Reapers
Reapers
Only someone who is dead or near-death can see Reapers. The Reaper can be controlled by Black Magic. Reapers will sometimes appear in mass gatherings in prelude to a great disaster such as the the eruption of Pompeii. They consider Death as their father.
Attributes
★ A Reaper has the power to take lives and give life to anyone it chooses. However, when a life is resurrected, a life must end. The Reaper can also be controlled with a Rosario and Black Magic.
★ It is revealed that Reapers can alter human perception to make themselves appear any way they want.
★ They can fly in their true form and like ghosts, can teleport anywehere.
Skinwalkers
Skinwalkers
Skinwalkers are like cousins of werewolves, due to their similarities--much like them, skinwalkers can transform into animals. Whenever they are killed in their animal form, they will turn back into their human form.
Attributes
★ Shape-shifting
★ Infectious bite
★ Enhanced Smelling
★ Accelerated Healing
★ Enhanced Strength
★ Enhanced Speed
★ Invulnerability
Weaknesses
★ Silver: It has been demonstrated that a silver bullet can kill one of them if they are shot in a fatal place.
Wraiths
Wraiths
A Wraith is a type of supernatural creature, that feeds on human's brainfluids and can infect them with high doses of dopamine. It is shown that the best survival site for a wraith would be a psychiatric asylum, as it is the perfect place to feast on a regular basis--not only the patients' brains, soaked in dopamine, are delicious, but no one in the staff would believe them if they claim that there is a monster killing them. As other supernatural creatures, wraiths can look like typical humans. However, their real faces can be seen, and recognized as wraiths, when they are reflected on a mirror. Their true form is that of a humanoid creature with a rotten face.
Attributes
★ Infection :.
Infect people through physical contact, and make them psychologically unstable so they can suffer from severe hallucinations and episodes related to their inner problemsHowever, when the wraith is killed, the venom has no longer effect.
Weaknesses
Wraiths are relatively easy creatures to kill, mainly because of their extreme weakness to silver.
Zombies
Zombies
Like most known lore out there, Zombies are the living dead. They are created by magic bringing the dead back from their graves. But they don't always come back under the same.shape They become more twisted versions of themselves.
Attributes
★ Super strength
★ Faster
Weaknesses
★ Silver Rounds
★ Stake back into grave beds
★ Head shot