Are you down on your luck? Are you an adult with no apprenticeship? Are you just looking for an exciting life? The Varisian Colonist's Guild wants you! Here at the guild, you can learn the basics of combat, spellcasting, crafting, and performing. You can travel to different nations and colonies, and explore uncharted areas. We will train you and equip you with all the gear you need to be a successful adventurer and businessman, all for free! All we require is that each recruit complete three missions, all of which you'll be paid for! After that, the training and gear is yours to keep.
Adventurers Welcome is a Pathfinder game set in a modified Golarion. PCs will be members of the guild (though not all need be adventurers, more on that below). The guild performs tasks for primarily unaligned cities and towns, though occasionally even other nations. PCs will be given varying levels of leeway as to how these missions are accomplished, and observant players will notice opportunities to get involved in the world separate from missions. As the game progresses, missions will (ideally) slowly take a backseat to player initiatives.
PCs may choose to play as either adventurers or staff.
Adventurers are 1st level characters built with 25 points and 0 gold (gear packages will be provided). Adventurers may sign up for missions with no restrictions and advance using the fast xp progression.
Staff characters begin at 4th level, built with 20 points and beginning with 3,000 gold. They may not sign up for missions without special approval, which will be rare, though can be called on to help out with an ongoing mission that is proving too difficult. Staff progress using medium xp rules.
Other special rules:
All PCs and guild NPCs receive 1 free skill point when leveling in their favored class. This skill point must be spent on craft, perform, or profession.
PCs will start with one trait, but may receive extra based on how much I like the character concept.
"Common" does not exist as a language. In addition to languages for the different races, humans have multiple languages (which will be covered later).
Custom races are allowed, though nothing that would require an ECL adjustment. Players are encouraged to keep their characters not only humanoid, but fitting for civilized society. I will allow some exotic characters, but the majority will be ordinary.
I have re-worked crafting rules to make crafting arms and armor more beneficial past the early levels. Details will be posted later once game threads are set up. To summarize, skilled crafters can make higher levels of masterwork items.
I will be the primary GM, and amol will be playing multiple NPCs. I am in the market for someone else to assist as GM, particularly with maps, as that is a weakness of mine, and maps are rather important on most pathfinder modules. Players who assist in GMing will, of course, be given priority for having their character selected.
As you may have guessed, this will not be first come, first serve. I am currently looking to take on about 8 players, willing and hoping to increase that number should I get a bit more help GMing.
kckolbe, Guildmaster: Human Alchemist (Preserver) 4, Fighter (Lore Warden) 2, Student of War 2, male
amol, Guildmaster: Half Elf Oracle 8, female
Blinkin, Adventurer: Human Rogue (Swashbuckler), female
Luna, Adventurer: Human Oracle (No Archetype), female
Muse, Adventurer: Human Fighter (Crossbowman), female
EndofDivine, Adventurer: Aasimar Paladin (Warrior of Holy Light), female
FinnMacKenna, Adventurer: Half Drow Bard (No Archetype), female
Phaia, Adventurer: Half Elf Monk (Four Winds), female
Ebb, Adventurer: Half Orc Paladin (Redeemer), male
Countdown0, Adventurer: Half Elf Wizard (Universalist), male
Faolchu, Adventurer: Human Cleric (No Archetype), male
Ghostweel, Adventurer: Half Drow Summoner, male
lockepicke, Adventurer: Imbued Human Spellthief (No Archetype), male
Anon315, Adventurer: Underhuman Witch, male
Zaer Darkwail, Staff: Aasimar Bard (Archivist), male
Other players have expressed interest, but these are the only finalized concepts so far.