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Author Topic: Need help in solving some problems with D20 Modern classes  (Read 404 times)

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Offline SovelissTopic starter

Need help in solving some problems with D20 Modern classes
« on: September 26, 2013, 02:54:40 PM »
Hello all!

I checked D20 Modern again lately, and I could see that there were a lots of classes that were just not worth playing. The Personality for instance. I managed to find a system to try to solve the problems with basic classes, by using special Gestalt rules.

1) Fast is excluded from Gestalt.

2) Strong hero can gestalt with Tough, Smart, Dedicated or Charismatic Ordinary classes. The choice is made when the 1st level is taken. (A bit more HP with Tough, or a bit more skills and will save with the rest, with the very distinct possibility of playing combat medic).

3) As Dedicated Heroes have some decent fighting ability (3/4 BaB, decent defense), 2 good saves, and one of the best skill lists in the game, they can Gestalt with Smart ordinary or Charismatic ordinary to expand their skill list and be closer to Fast heroes, but stay stuck with their D6 HP.

4) Smart and Charismatic heroes gestalt with Dedicated Ordinary. A bit more fighting power with the BaB, and survivability with better Defense and Saving throw progression.

5) Tough heroes can gestalt with Dedicated or Smart ordinaries for skills points, skill lists and will save (that's all they would gain, really).

So fast stay damn untouchable by ordinary attacks (bullets, explosives, melee), keep a good skill list and good skill points, but would be a bit lacking in special defenses (poison and spells/psionics).

Skill types wouldn't stay sitting ducks, and Strong, dedicated and tough would be all around more efficient, while not being as much of a Touhou protagonist than Fast hero.

So far it sounds good. But what about advanced classes? Then, I would need specialty classes that are made to Gestalt with classes groups (offense, social, specialist) to allow them to be attractive options, since most of the advanced classes that aren't made with the fast hero class in mind and aren't spellcasters/manifesters are a bit lacking in useful and interesting attributes.

Thank you in advance all!

Offline Thufir Hawat

Re: Need help in solving some problems with D20 Modern classes
« Reply #1 on: September 27, 2013, 04:39:47 PM »
What kind of a game do you have in mind?

Offline Ghostwheel

Re: Need help in solving some problems with D20 Modern classes
« Reply #2 on: November 05, 2013, 04:57:51 AM »
Honestly, I think the best way to go is to use something like nWoD's Mortals, since I feel that those portray human characters much better.

At "high" levels, d20 modern characters can get riddled for 30 seconds (5 rounds) with shotgun shells or point blank pistol shots, and still be able to run at full efficiency (ie, 1 HP). nWoD mortals don't quite work that way, and model "modern" people better.

Might be something worth looking into :-)

Offline greenknight

Re: Need help in solving some problems with D20 Modern classes
« Reply #3 on: November 05, 2013, 05:40:27 AM »
I've had some good results with removing the basic classes altogether. I roll most of the defensive tree into infiltrator and martial artist ('cause they're monks, natch), improve the BAB progressions of soldiers, gunslingers, infiltrators, and daredevils one step, and roll the requirements in as bonuses for the first class the character takes. I really dislike the entire concept of the basic classes.

So, a character starting as a soldier has BAB +4 (+3 requirement plus +1 for good BAB and the first iterative attack comes at 3rd level/BAB+6), 20 + 4x Int modifier skill points plus 3 ranks in Knowledge (tactics), and two feats plus Personal Firearms Proficiency.

If you want a more dangerous game, use vitality and wound points instead of hit points. I prefer that, too.