Time answer some questions....
A few questions.
Are you going to allow flaws and racial paragon classes from Unearthed Arcana?
If I played a war forged, would there be sexiness to miss out on?
I would rule out flaws not be allowed, but I allow racial paragon classes from unearthed arcana. However no wargorfed racial classes there though
. However I will add a house rule what I have grown fond off; you gain feat at every pairless level. Meaning you gain feats at 1st, 3th, 5th, 7th and so on levels. Overall feat gain from 7 increases to 10 in twenty level progression.
Now what comes to sexyness and such as warforge; in normal standard model you cannot experience physical pleasure at all. Closest you can get pleasure in fullfilling a function through sexual act. However I allow you can self-modify in taking levels in Reforged
prestige class. The 3th level would allow transform your bodies to a point you are capable to physical pleasurable acts. I know it's 3 level in a class which gives no direct bonus to your base classes (like add casting levels to cleric or such). But it would allow you have sex as warforge and be so more sensitive to life and gain double bonus (meaning you can benefit from repair and cure spells equally and also gain greater bonus with moral stuff). Of course you still look like warforges because darkwood parts do not go off but otherwise you lack most metal components at this point and be so 'organic' constructs.
I've got a question, as well.
Would there be any objections to me playing a Ghost? ^^; There's an online savage progression that would let me get away with just losing one or two levels, if you'll allow it, or I'd be willing to take the full +5 LA template if the online progression looks too powerful. I could use the Ghostly Grasp feat and a Hat of Disguise to pass for normal, as well.
Backstory-wise, I'm thinking the character would probably have been on a battlefield in Cyre when the Day of Mourning happened, though I'm still undecided on which side she would have been fighting on.
I allow you play as a ghost, a Cyran ghost would make very much sense and if you take 3 levels in progression your reason can be simple as 'I cannot find rest until reason what caused Mourning is discovered and one who ruined Cyre is punished'. Your char could even know Vandros from his time as commander (or his time in war academy or his time while he studied blacksmith work under father's guidance).
Overall though approved the concept.
Zaer, you are playing a marshal?! No one EVER likes that class! With that taken and Muse going artificer, I think I will go Warmage for at least 4 levels to give us some light firepower. Maybe even Mystic Theurge, though that would leave me with no skill points.
True that Dragon Shaman is perhaps better support class than marshal is but I do like overall the Marshal class as it's literally works better in groups and makes natural leader type. Bard or other social classes can fill the role and bard can provide aid with bardic music but it cripples bard who could be casting spells instead.
Marshal gives much nothing away when he uses auras around him and so it leaves only how to make Marshal useful in combat besides standing there. So I plan dig through Marshal Handbook
for all sorts of lovely cheesy ideas
. Anyways Warmage makes perfectly sense and take note that in PHB II introduced that you can learn utility spells with advanced learning (but you would need live with fact that they are +1 level higher in your list which is both hindrance but also boost when it comes resisting someone trying dispel your utility stuff). So Warmage could learn Fly spell as 4th level spell. With one or two artificers around and their UMD pools they can provide utility casting through wands and scrolls and they can also make them.
Check Warmage Handbook
for ideas how stick as pure warmage or what feats to take.
I'll post tentative interest, based on the other types of characters that show interest and whether or not I realistically have time for this game.
I'm thinking I'll play a battle-hardened, elite veteran of the Last War, either a Knight Arcane/Phantom of Aundair or a Karrnathi Bone Knight. Depending on what everybody else wants to play and whether or not the rest of the party will get along with a Bone Knight.
Either concept is okay with me, however you need explain why a 'elite warrior' from given nation is living as a 'drifting mercenary' on a airship which questionably is living off without doing any traditional dragonmark house business. Class wise no problem but both classes are considered deeply tied to loyalty of their nation and if either one is considered as traitor they are hunted down mercilesly (which in itself can give interesting RP times if airship goes to Aundair or Karrnath and one crew member needs duck low and keep low profile or else get arrested and executed).
But if wanting full BAB + spellcasting, then Duskblade
would be perfect for Aundair 'mystic knight' sort of deal.