So, I am having this idea for a smallish group roleplay set in Azeroth.
The basic premise: An alliance group has taken it upon themselves to reclaim part of Silverpine Forest (or a gorup of Horde characters trying to keep Silvanus' lands clear of usurpers), clearing the imposing Shadowfang Keep of its sorcerous master Arugal and hopefully freeing the cursed people of Pyrewood from his spell. Not long after entering, however, Arugal lays a curse on the party, completely destroying their inhibitions and forcing them to continue as a slave to any impulse that crosses their minds. It doesn't break the characters friendships or motivation, it just makes every stray thought very powerful and nearly impossible to suppress.
The Adventurers: The party would have a fairly basic setup, class-wise. One tank (Warrior, Feral Druid, or Paladin), a healer (Priest, Restoration Druid, Holy Paladin, or Restoration Shaman), and three damage dealers (any of the nine classes, but geared and skilled for damage. Just for completeness: Druid(Balance/Feral), Hunter, Mage, Paladin (Retribution), Priest (Shadow), Rogue, Shaman (Elemental/Enhancement), Warlock, Warrior (Arms/Fury)) and any of the races allowed by the class being played. Would love to see a mix of sexes that are M/M/M/F/F or M/M/F/F/F so there is a lot of option for the characters available. The characters would be around 20th level, and would have abilities that the toons of that level would have (I can supply all the needed information or links as needed).
Playstyle Basically we would play through Shadowfang Keep, trying to get to Arugal and defeat him. If this works out well, we could certainly set up other adventures for our party. If needed I am more than happy to apply a system to this, but I think freeform would work easily as long as the players take responsibility for their actions and don't try to go overboard.
If you're interested, speak up with comments, advice, or suggenstions! And remember....
What happens in Shadowfang Keep stays in Shadowfang Keep!