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Author Topic: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)  (Read 2114 times)

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Online CarnivalOfTheGoatTopic starter

Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #50 on: September 13, 2013, 03:16:08 AM »
Goat if I cant be accepted as a troll wife then I can create a Crow feeder if that makes things better just let me know if I have been chosen but you need me to change my class

I'm afraid you've got it backwards.

I choose characters that have been submitted, not players. So 'I can create something else if you've chosen me' doesn't really work. Feel free to app more than one character though, but the most anyone can play is one.

And please, call me Carny.

Online CarnivalOfTheGoatTopic starter

Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #51 on: September 15, 2013, 12:43:21 PM »
Apologies for the delay, folks.

Very busy this weekend and early this week, will have things sorted and will let folks know who's in by Tuesday and likely set up the game forum then.

Online Angiejuusan

Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #52 on: September 15, 2013, 05:27:49 PM »
I am very sorry, but I may need to pull out. I'm in way too many games, and I just offered to run a second one. But go ahead and use my character if you like having a healer NPC!

Offline Lockepick

Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #53 on: September 19, 2013, 11:37:00 AM »
No rush to our dearest GM, but wasn't sure if I should take a lack of communication as not being accepted into the game or not! Wasn't sure if that communication would happen via PM, or in the thread.

Offline Wicked Vixen

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Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #54 on: September 19, 2013, 04:58:32 PM »
ditto

Online CarnivalOfTheGoatTopic starter

Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #55 on: September 19, 2013, 05:39:50 PM »
Apologies, I'm still reviewing apps and trying to make up my mind. I'll try to step it up, but...Decisions, decisions!

In a way it's significantly easier in a game with a bunch of classes and a bunch of distinct party roles: you can easily say 'Well, we need at least 1 from column a, 2 from column b, and then white rice of fried rice or chow mein.'

With only three 'classes' a lot more devolves to 'how well do I think this character and player will work well with others/setting ideas?'

Going to go re-read them all again and see if anything new jumps out at me helpfully. When I've made up my mind, I'll announce that acceptees will have received PMs and the forum has been created and thank the rest of you for your interest.

But it has been a busy week, it's a difficult choice, and I haven't made up my mind yet.
« Last Edit: September 19, 2013, 05:43:10 PM by CarnivalOfTheGoat »

Offline alextaylor

Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #56 on: September 19, 2013, 11:39:27 PM »
There's not that many applications, you can probably just accept all :P

Online CarnivalOfTheGoatTopic starter

Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #57 on: September 20, 2013, 03:58:52 PM »
Yeah, I am sure some GMs would be all 'Four players or five players, what's the difference?' but with my time constraints I'm figuring on devoting more play to fewer people. My biggest debate the past few days? I was tempted to only take three, one of each class.

Messages sent out to those who've been accepted. If nobody gets back to me in a day or so I'll check with others.

OOC THREAD IS HERE. Please post your character sheets and any starting questions you might have (separately from your character sheets please). The IC thread will go up some time this weekend with game start.

Thanks for your interest, everyone!