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Author Topic: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)  (Read 2112 times)

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Offline CarnivalOfTheGoatTopic starter

Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #25 on: September 07, 2013, 11:06:39 AM »
Here's a quick run-through of what pages you need to worry about reading (because 28 pages (the 29th is blank) is actually a lot for people not used to system games). In total you need to read 5-6 pages and skim about another 6-7. Homework is hard! ;D

The PDF is here.

Skim pages 1-3 until you get to 'The First Session'.

On page 7 read "How to Play a Character."

Read ALL of page 8. Starting numbers for stats are between 0 and 3. In the game, you could end up with higher numbers or lower numbers if good or bad things happen (say your character is wounded VERY badly, they might have a -1 (or more!!!) to their strength...Or maybe someone will find a really wonderfully crafted weapon and get to add 1 die when they are using it in combat).

You can SKIM page 9. THIS IS THE ONLY COMPLICATED PAGE. It gives you a bunch of "things you can do" and lists. I WILL POST A COMPLETE LIST OF "THINGS YOU CAN DO" in the game's OOC. You don't need to worry so much about that, though. Mostly you will just be writing what your character tries to do and how, and I will be figuring out which 'category' on the list it fits under (Trying to Kill Things, Trying Some Tricky Shit, Barter and Trade, Discovering Secrets, (NITH ONLY) Sneaking and Hiding, etc...There's about a dozen and a half categories, but you really don't need to KNOW them to play, you just write what your character does and it's up to me to figure out what category applies.) Particularly don't get hung up on the business about "openings" as I will be keeping track of that. Basically it means that the creature or character who is fastest and has the longest weapon goes first when attacked, but after that who goes first depends on who ends up with the most recent 'opening'. A character with a sword attacking a monster with a spear is just giving the monster "an opening" to hit them first. Bows outrange spears outrange swords outrange knives outrange fists. Some monsters will have claws (which might be as long as a sword if you're unlucky!) others will have tentacles, stingers on tails, whatever...Some of which might even be longer than a spear, but probably not longer than a bow can shoot! On the other hand, it's almost impossible to use a bow against something in your face, and if you shoot an arrow at something don't expect it to just sit there...If no-one else is in the way to stop it, it will probably charge! I will generally warn you about how far things can 'reach'...But appearances can be misleading...How long ARE those bunched up tentacles, really? Do they stretch? If you attack something and it gets an opening, I'll go ahead and roll its dice and tell you the outcome of its attack before your action is finished.

Here's a quick example:
Spoiler: Click to Show/Hide
If you say "My character swings her sword at the monster." then I'm going to say "Okay, that's trying to kill it." and I will look up the table (you can see the table for "trying to kill it" 2/3 of the way down the page, it looks like this:

Quote
Trying to Kill It
  • You do normal damage to it (4)
  • You do heinous damage to it (6)
  • You don’t give it an opening (6)
  • It gives you another opening (5)
  • It gives someone else an opening (3)

That means no matter what flashy stuff you write about swinging your sword at the monster, you're going to roll your dice (You always roll THREE base dice, PLUS the stat you are going to use (probably strength for a sword or spear, reflexes for a bow) and then you can add HARD dice from your pool (which means you lose that many dice from your pool) if you're doing something "Scary, indifferent, intimidating, enduring, unforgiving, or merciless." If you were doing something "Understanding, forgiving, yielding, comforting or caring." then you could add dice from your SOFT pool...You have to keep track of how many dice you "spend" out of those two pools, and I will keep track of giving you more dice to refill the pools when you DO things to deserve it. So imagine your character has a strength of 2 (pretty good!) and you want to spend 2 HARD dice (this is SERIOUS). You would roll 3 (base dice) + 2 (strength) +2 (hard). 7 dice total!

Now let's look at that table again. In order to buy a "result" you need to have two dice matching the number at the end of the result line. So for example, to buy "You do heinous damage to it (6)" you would need to have rolled two 6s. Most of the time, if you have more than (3)s, you can buy a result in your favor...Giving your party an opening to attack the monster without being attacked in return is USEFUL! The first person going in against a fast monster or a monster with a spear would be wise to have a shield...

I will sometimes give a bonus die for well-written stuff. That doesn't mean three paragraphs on how your sword swings, though. Keep it lively and exciting!

Make sense?

IGNORE Page 11.

SKIM pages 13, 14 and 15. These are like the fighting page...They give tables for different stuff your character can do, but all you'll do, most of the time, is describe what your character is doing, and I'll tell you what to statistic to roll, and you decide if you want to add HARD or SOFT dice to it.

IF YOU WANT TO PLAY A CROW-FEEDER: read page 15

IF YOU WANT TO PLAY A NITH: read pages 16-17

IF YOU WANT TO PLAY A TROLL-WIFE: read pages 18-19

READ PAGE 20 This is how you get 'experience'. I'll keep track of this, but you should also keep track of it on your character's "character sheet post".

On page 21 read "The Rules" which is about the IN WORLD rules (taboos!) of most villages (and many people in the Caravan!).

You're done.
« Last Edit: September 07, 2013, 11:12:12 AM by CarnivalOfTheGoat »

Offline Wicked Vixen

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Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #26 on: September 07, 2013, 02:17:20 PM »
Akiko
Troll-Wife



Akiko is 5'6", Has long Jet-black Hair stopping just above her butt, very curvy and has large breasts (as you can see in the image.)

Bent Rules (5 & 7. A woman protects her modesty. A woman does not sleep with another woman.)

Background:

Akiko was the eldest daughter to a poor farmer. She did her best to help her family get by as they struggled to survive. Her mother taught her a bit about herblore and living off the land and other things that nature provided. She was expected to marry one of the fine strapping young men of the village but always she would find a way to worm her way out of being tied down by using one excuse or another. In truth she was struggling with her identity. While she found the men attractive enough and certainly appealing there was someone else who attracted her more. It was her neighbor's wife. The newly married couple moved into a hut next to Akiko's family and ever since she caught sight of that silky golden hair and flawless pale skin she could think of no one else. Not really sure what she was feeling she began to grow close with the woman and eventually one day while they were washing clothes together....they began playing around splashing each other and from out of nowhere Akiko kissed her.

She wasn't pushed, slapped or told to stop. They both knew it was forbidden but neither party could smother the fire of desire the other ignited within each other. Akiko made sure no to tell a soul what she would do in her frequent trips to help/learn from her female neighbor. She felt guilty but one touch from her beloved and she would forget it all. This went on for several months until one day her lover's husband came home unexpectedly. He was outraged and to make matters worse he was accompanied by her father.

It was then that they were brought in front of the village elders. And it was there that Akiko and her married lover were banished from the village and to make sure they would not carry out their "abomination of a relationship" her lover was forced to be escorted in the opposite direction of Akiko as they were made to travel without the hope of meeting ever again.

Akiko made her way to the forests and the mountains that surrounded them. After traveling/wallowing in her sorrow she found that she had stumbled upon a village hidden deep within a forest. A woman dressed in a cloak that seemed to be a living forest all on it's own greeted her and offered her safety for the night. During that night she learned they were a group of women banish for one reason or another and they lived happily on their own not bound by the rules of men. Wanting to forget her troubles and needing a place to live until she could get over her predicament she asked to be able to join the village after she told her story.

It was here that she deepened her knowledge of the earth and what nature had to offer, she learned how to fight with both spear and knife, she learned the art of seduction to use her body to get what she wanted, she learned to hunt, clean and skin game. She learned to live on her own. After staying for a few years she decided to leave and to find her own way to live wanting to see more of the world and not wanting to be bound to the village. Taking her few belongings she donned her vine, grass woven cloak of fur that marked her as a Troll-wife and set out to see the what the world had to offer. After a few days of traveling she stumbled upon the Caravan where she stated her name as well as the fact that she was a troll-wife and she asked to be giving safe passage.


Stats:

Hard: 2 points (Fucked a married woman, Hated the husband)
Soft: 3 points (Made love to the married woman, made her family happy as well as her married lover, heartbroken to be cast away from her family and for causing her lover to be separated from her family as well)

Strength: Curvy (1)
Reflexes: Graceful (1)
Looks: Hot (3)
Skill: Smart (1)

Equipment: A warm Cloak, Good Clothes, Spear, a bronze knife, Medicinal herbs, A bundle of hides and furs, snares and lures

Offline Angiejuusan

Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #27 on: September 07, 2013, 04:07:44 PM »
Name: Petra

5'0", short black hair, small breasts, and shining blue eyes.

Broken Rules: 2, 4, 5, 7, and K when she was on the way out

Petra was born with a wild streak a mile long. The younger of three children, she simply would not obey the rules, no matter how often they were beaten into her. She grew up rather...hateful of her father, but most believed she was simply rebellious like all children, and could be changed.

When she was a few weeks from 17, she found another woman and slept with her just to spite her father. She did it willingly, and even yanked off her clothing when her father questioned her, just to anger him. All this resulted in was her banishment (nice job breaking it, hero). She was allowed some time to prepare for her banishment, but she decided to leave during her cycle-again, she just wanted to piss her father off.

She wandered for a while, and managed to make herself a home in the mountains. She lived in solitude for a year before being found by a troll wife. She decided to learn from the more experienced woman, while also making love to her. There were times she would become poisoned by some plant, and would require her mentor to heal her. After about two years, she knew as much as her mentor did. The call of wanderlust took hold of Petra, and she bid farewell to her mentor, the two making love for one last time.

She has met with the Caravan and has traveled with them for a while, using her skill of medicine (and some ability with a bow) to assist them.
Stats:

Strength: 0
Reflexes: 2 (Small)
Looks: 2 (Feminine)
Skill: 2 (Practiced)

Hard: 1 (hated her father)
Soft: 3 (made love, made her mentor happy, depended on her mentor for aid)

Equipment: Warm Cloak, a staff, a knife, good clothes, filthy clothes, a bow, medicinal herbs, a jeweled necklace (gift from her mentor)
« Last Edit: September 07, 2013, 04:37:33 PM by Angiejuusan »

Offline CarnivalOfTheGoatTopic starter

Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #28 on: September 07, 2013, 04:36:47 PM »
She has yet to meet the Caravan or any other group of people. But as she wanders, she may just find them.

All of the player characters will have been accepted members of the Caravan for at least a few weeks.

Offline Angiejuusan

Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #29 on: September 07, 2013, 04:37:43 PM »
All of the player characters will have been accepted members of the Caravan for at least a few weeks.

Understood and edited.

Offline Lockepick

Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #30 on: September 07, 2013, 10:06:59 PM »
Just to clarify: When allocating 'points' to the four stats -- Do we HAVE to use the four adjectives listed? Or can we be creative there? And do you take one adjective PER stat point? Or just one adjective total?

Offline CarnivalOfTheGoatTopic starter

Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #31 on: September 08, 2013, 12:43:34 AM »
Just to clarify: When allocating 'points' to the four stats -- Do we HAVE to use the four adjectives listed? Or can we be creative there? And do you take one adjective PER stat point? Or just one adjective total?

Quote
There are four stats. Divide six points between them, and
for each point you put into a stat, choose a descriptor
from the list below it.

So yes. :)

Offline Lockepick

Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #32 on: September 08, 2013, 01:07:03 AM »
That's what I thought, but nobody was correcting the sheets listed that were doing it differently, so I figured I was the one reading it wrong! :)

Offline alextaylor

Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #33 on: September 08, 2013, 02:36:42 AM »
Quote
Bows outrange spears outrange swords outrange knives outrange fists.

So if I have a bow and any monster tries to attack me, I get an opening on all of them? Or is there a limit to the number of openings someone gets per round? Like can you have a 'tank character' attack a monster with long reach, and then have another 'DPS character' outflank them? And if someone selects "You don’t give it an opening" from the attack results, would the monster lose its opening for that round?

Quote
...you decide if you want to add HARD or SOFT dice to it.

There's a limited number of HARD/SOFT dice, right? How long before the HARD/SOFT dice pool replenishes?

That's what I thought, but nobody was correcting the sheets listed that were doing it differently, so I figured I was the one reading it wrong! :)

the adjectives are lame so I just ignored that bit :P

Offline CarnivalOfTheGoatTopic starter

Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #34 on: September 08, 2013, 02:45:10 AM »
I just got the ball rolling with the 'read these rules' today. I figured I'd wait 'til tomorrow to start in on bits like that. :) I'm mostly poking at things which contradict stuff I already put out there, so any confusion doesn't get duplicated (like the 'everyone is part of the Caravan' thing).

But as to the GAME SYSTEM, there are two (2) important things to remember:

1) This is my first time running this game. It never left beta test. It is UNFINISHED. I'd LOVE it if someone showed me where in the PDF it says what those descriptors DO. I might have just read right past it. Five or ten times. But yeah, we're ALL learning how to play this. I'm hoping that the rules will PROMOTE the roleplay and not GET IN THE WAY of it, though. Most Apocalypse World variants are pretty good that way.

2) And speaking of which, yeah, Dungeonfuckers is one of a big family of variant-games that came out a few years ago based on Apocalypse World and Trollbabe. Dungeonworld and Monsterhearts are others. There were DOZENS of variants on the theme. All had their own side rules.

(...and before you ask, I checked, and Apocalypse World hasn't got those descriptors for traits. Darn it!)

So there are some things we'll need to iron out. I'm going to browse some of the other AW variations online and see if I can find another that uses traits for descriptors and looks kinda like how Dungeonfuckers is running its show. We might end up just tossing them out except as a 'useful guideline for how your character swangs their thang'. Hard to say right now!

So if I have a bow and any monster tries to attack me, I get an opening on all of them? Or is there a limit to the number of openings someone gets per round? Like can you have a 'tank character' attack a monster with long reach, and then have another 'DPS character' outflank them? And if someone selects "You don’t give it an opening" from the attack results, would the monster lose its opening for that round?

You get to treat the next monster which you attack, which attacked you, as if you have an opening. This isn't the kind of game where you get multiple attacks per round. You can have a 'tank' with a shield (notice I suggested it was a good idea to have somebody with a shield who could go in and 'take that hit'?). Then you can have DPS-types flanking, yeah. If you select "you don't give it an opening" and the monster is only attacking you...Then it doesn't get an opening when it attacks you. If it can attack someone else who has given it an opening, though...Well.

There's a limited number of HARD/SOFT dice, right? How long before the HARD/SOFT dice pool replenishes?

the adjectives are lame so I just ignored that bit :P

Bottom of page 8:
Quote
You get a pool of tokens equal to your characters rating
in Hard and Soft. The rating is the maximum value for
these stats, but if your character does stuff so they can
answer yes to more questions, the rating goes up. When
you’re doing something you can use hard or soft for, you
can spend your tokens to get a bonus.

You get back hard tokens when your character recovers
from injury or trauma by themselves, or when they fuck
someone. You get back Soft tokens when your character
recovers from trauma with someone else’s help, or when
they get fucked by someone.

And because this is beta, and I'm still poking at how the advancement and reward system works, I'm gonna give myself the ability as the GM to simply say 'You just got back a point of (Hard/Soft)' if you do something I feel merits it.

And as mentioned above, we're trying to figure out what the descriptors do. ;)

Please do keep the questions coming, but hack together your character as best you can with your best guess...We'll sort out things that are unclear because the rules are unclear in places.
« Last Edit: September 08, 2013, 02:50:34 AM by CarnivalOfTheGoat »

Offline Lockepick

Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #35 on: September 08, 2013, 06:16:23 PM »
Green Ardor
Male Troll-Wife
Green Ardor
Sheet:
Strength:  1
Reflexes:  1
Looks:  2
Skill:   2
 
Hard: 2 (Been in Battle, Hated Someone)
Soft: 4 (Made Love, Made Somebody Happy, Depending on Somebody, Lost a Fight)
 
History:
(I didn't give names to the three brothers due to them not being distinguished from each other at this stage. I can easily create names, of course.)
 
'Green Ardor' was born Anthony McCallen. He was the youngest of four brothers born to a family of farmers. The McCallen's were known throughout the town as being one of the largest families. In the harsh world they lived in, child mortality was high, but the McCallens were blessed with strong children who would grow up and spread their farm lands out. Anthony was no exception, growing up on the farm and working the fields with his brothers.
 
Anthony was the youngest among his brothers and cousins, and in such a crowd, it was hard to be recognized. Where some would try to just yell louder to be heard, Anthony just tried to be wanted or needed. Even at a young age, Anthony would do whatever it took to please his family and friends. His efforts were perhaps too effective, as he found an irreplaceable roll as the whipping boy for his three brothers. He would embarrass and humiliate himself for their amusement, he'd take the blame for their actions, and cover for them when they needed it.
 
What started as a joke about how convenient it would be to keep a woman in the fields, for workers to get laid and then go right back to work, was put into effect. Anthony, in his need for praise and acceptance, played the 'woman' for his brothers for hours out in the fields. It took another week before one of the three was willing to break the ice with a joke, that turned into another gang-bang on the younger brother. At that point, it became a daily occurrence for the three brothers to take breaks out in the field to fuck Anthony's mouth or ass. Anthony thought it would win their admiration, but the three simply got more forceful and degrading in what they convinced their new whore to do.
 
It went on for years, even while some of the brothers married and had kids of their own, they still turned to Anthony for quick, effortless release. The behavior couldn't go unnoticed forever, and eventually the four were caught by a passing neighbor. All four of them had broken Rule 7, sleeping with another man, in spades. The three brothers turned on Anthony, claiming they were ensorcelled, tricked or seduced into fucking their younger bother quite literally hundreds of times. Anthony's father, not interested in losing four kids in one fell swoop, backed up the three brother's story: condemning Anthony to save the other three.
 
The elder of the town was less convinced there was any hexing or spells in place. In an effort to keep the peace, and test the resolve of the three 'victims,' he called upon Rule 6, about the fate of a man that dishonors a man. The elder put brother against brother, to see how committed the 'victims' were of their claim. In an effort to save their own reputations, the oldest brother stepped up to fight Anthony. The younger sibling was outmatched, but even after taking a few cuts across his body, he threw dirt in his brother's face and ran off into the woods.
 
He was forced out into the wilderness, afraid that more would try to kill him if he returned. In his solitude, he had no other thoughts than his survival and ruminating on the betrayal. As he struggled to find food and shelter, as his clothes grew more torn and the wounds healed, he decided he no longer needed to impress anybody. The wilds gave him the freedom to live for his own satisfaction, to find personal physical pleasure from sex, to find his own success in whatever ways he saw fit.
 
It was in the wilds that he met 'Fugue.' A gnarled, mountain of a man, dressed in tattered black clothes to cover up rough skin covered in scars. Fugue claimed Anthony as a protégé, taking away his name and gender-roles and giving him new ones. It was Fugue who gave him the name 'Green Ardor,' who told him that he was a Troll-Wife, who taught him to understand the wilds, to heal, and to defend himself. In return, Green Ardor cooked for Fugue, mended his clothes, and relieved Fugue's sexual needs whenever either of them had the desire.
 
Then Fugue died. Green Ardor explains it differently each time it's asked: he died in his sleep, he died fighting bandits; giant wolf and/or bear; flock of crows; finished his life cycle. Every time Green Ardor explains it, he believes it to be true, even if it contradicts a previous story. People who hear the story question what Fugue was: a troll, a crow-feeder, or just a figment of Green Ardor's imagination.
 
Shortly after his mentor's 'death,' he stumbled across a caravan moving through the woods. Green Ardor took the opportunity as a sign to experience the civilized world again with his new outlook; regardless of how he might be received. He promised protection and assistance, and was able to provide for himself; at first, he was more just walking along side the caravan versus really being a member.
 
Broken Rule:
 - Rule 7: Sleeping with another man. Over and over and over again...
 
Joined Caravan:
As described above, Green Ardor joined because it was an opportunity to be in society again. He looked at the civilized world with spite and contempt, but his new outlook and strength only had value and merit if they could be tested. The caravan gave him a chance to see if he was really the new person he wanted to be.
 
Description:
Green Ardor is a man no older than eighteen years old. His body has been toned from work in the fields and then in the wilderness, with definition in trim muscles. His face is angular, looking almost feminine if it wasn't for the slight bit of stubble tends to grow by Ardor simple ignoring it. Similarly, the dark brown hair on Ardor's head is left unkempt, cut just short enough to stay out of the way of his dark green eyes. Heavy lashes frame his eyes and stand out against fair skin.

Green Ardor dresses with little modesty. A piece of some kind of dark hide has been stitched together to cover his torso, hugging across his chest and narrow waist, while leaving his arms exposed. A pair of leather pants, made of a different animal, cling to his legs. A proud Troll-Wife, he wears a thin cloak that looks like it's made of bright green blades of grass. The grass never seems to die or wither, and billows and rolls with the wind like a field or meadow might.

Random question: In terms of Soft/Hard -- should I count being the 'bottom' as the same as 'Fucked somebody?' Just curious what everybody else is doing.

Offline CarnivalOfTheGoatTopic starter

Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #36 on: September 09, 2013, 02:03:54 PM »
So far we've had four troll-wives submitted...And one Nith.

There better be somebody around here with a shield.

This isn't strictly written anywhere, but reading between the lines of how it describes the characters, I had the feeling that Troll-Wives are kind of uncommon outcasts that wander through society occasionally and are unwelcome except when trouble's happening...Crow-Feeders are more common, especially where there's trouble...And Nith? You can hardly spit without hitting nithing. ;)

I'm a little curious about the popularity of TWs. Rest assured, if you play some other class it won't stop something monstrous from trying to do something naughty to you if that's its inclination.

Offline alextaylor

Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #37 on: September 09, 2013, 02:38:55 PM »
Haha, I wrote up a TW because I expected them to be the least popular. After all, who plays support in a mmo? :P I think people just preferred to play the crazies.

But I could do a CF instead to balance it out. Just not tonight, it's almost 4 am  :P

Offline Lockepick

Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #38 on: September 09, 2013, 04:43:53 PM »
I just wanted to play a dude, but fuck with gender norms. I'd also be willing to roll up a Crow-Feeder, though.

Offline Jr

Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #39 on: September 09, 2013, 05:45:16 PM »
I, for one, am perfectly fine with my castrato's harem of medics.

Offline alextaylor

Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #40 on: September 09, 2013, 07:32:11 PM »
Ok, rewrote a character to crow feeder. I think it's more fitting of the character concept this way anyway. The previous one was not enough of an outcast to fit the Troll-Wife role, all the other TWs were more crazy.

I do like the game's pure and conservative people, contrasting with the fucked up environment they live in. I normally prefer making characters that are anti-stereotype, but in such a society, the odd one out is the one who believes in family values.


Aine Summers, Crow-Feeder
Aine Summers
Crow-Feeder

Picture

She's rather short, about 5'4. Shoulder-length blonde hair, and thin. She's not quite flat-chest, but smallish B cups.


Broke rule 8 (A woman does not wield a sword, nor take up a shield, nor don armour).

Aine is a young teenager, just reaching 18 years old. She was a bit of a tomboy. Being the only girl among her three brothers might have influenced this a bit. As a child, she would prefer to do rough things, play with sticks as if they were swords, and take around a walking staff acting like it's a spear. Of course, her family did not approve of this, and she stopped playing soldier when she entered puberty, acting like a prim and proper young woman.

Alas, a couple of robbers hit her home in the daylight, when her father and brothers were out tending to livestock. Those robbers were armed with knives, and made it clear that they would spare her life in exchange for her jewelry and her virginity. Out of fear, Aine gave them what they wanted. But somewhere along the process, realized that it wasn't a good deal. After the robbers were done with using her, and searching her home for valuables, she picked up her father's spear and struck one of the robbers to death at the back of his neck. The other robber tried to fight back, but she used the advantage of a better weapon to strike him down as well.

A few minutes later, villagers found two bodies with multiple puncture wounds and a naked young woman crying, covered in blood. The elders of her family declared it a self-defense killing, but agreed that she didn't really have to stab them that many times. The chief's wife called Aine a slut because she let herself get fucked before killing the men, instead of killing the men in the first place. They decided that it was unfit for her to return to society and that nobody would marry a person with such a psychotic history. They let her live, but made her wear black, and declared her a Crow-Feeder.

She felt outcast from her society and felt like there was nothing to live for in her village. When the Caravan came, she joined up with them, thinking that she may have a chance at finding an outcast husband willing to accept her. She agreed to join as a guard, and with a sympathetic story and a little experience in real combat, they let her in.


Stats..

Hard: 3 points (hated her rapists, killed a man, been in battle)
Soft: 3 points (made her family happy, heartbroken at losing her virginity, lost a fight)
[not sure if surrendering counts as losing a fight but I figure the psychological effects are about the same]

Strength: Athletic (2)
Reflexes: Lithe (2)
Looks: Cute (2)
Skill: Inexperienced (0)

Equipment:
Black clothes, boots, a drinking cup, a knife, a warm cloak, a spear, a shield, chain armour, a helmet

Offline Wicked Vixen

  • The Shexy Asian Math Nerd Extraordinaire
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Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #41 on: September 09, 2013, 11:18:51 PM »
I can try to manage two characters if it will help out?

Offline schnookums

Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #42 on: September 11, 2013, 03:34:42 AM »
Damn, I really shouldn't involve myself in another game, but...this looks so freaking awesome

Offline CarnivalOfTheGoatTopic starter

Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #43 on: September 11, 2013, 12:37:31 PM »
I'm going to leave applications open until Friday, at which time I'll be picking out 4-5 characters for the party.

I don't want to discourage anybody, but even though this isn't D&D and there isn't exactly a 'recipe for a balanced party' there are already 3 Troll-Wife applications and only 1 Nith and 1 Crow-Feeder applied, so I'd encourage applications that aren't more Troll-Wives. ;).

I can try to manage two characters if it will help out?

Thank you for offering to help, but I'd prefer not to have multiple characters played by one player. :)

Offline Eobelle

Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #44 on: September 12, 2013, 11:14:17 AM »
I will gladly make a Troll-wife!  I went over the system, and I LOVE it.  Are there any specific requests as to TW concepts?

Offline CarnivalOfTheGoatTopic starter

Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #45 on: September 12, 2013, 03:12:29 PM »
I will gladly make a Troll-wife!  I went over the system, and I LOVE it.  Are there any specific requests as to TW concepts?

There are already 3 troll-wife applications, and only 1 application so far for a Nith and another for a Crow-Feeder.

Just to put it plainly, if I wander in here at midnight tomorrow and there's another 2-3 troll-wives, well...The competition is already pretty stiff there. I'm definitely not going to take everyone.

Offline Eobelle

Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #46 on: September 12, 2013, 03:16:36 PM »
A female Nith or crowfeeder then?  I like making weirdos, so I would enjoy that.

Offline CarnivalOfTheGoatTopic starter

Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #47 on: September 12, 2013, 03:17:34 PM »
Also, I'm going to say this one more time, because I've been contacted in PM by two people now who feel that it's important that their character is female, and it seems that may be leading to the massive predominance of troll-wives, because people think that's the only "female class."

I AM NOT MANDATING CLASS BY GENDER HERE. DISREGARD THAT PART OF THE GAME RULES.

If you want to play a MALE troll-wife, or a FEMALE crow-feeder, or a FEMALE nith, that's just FINE. In fact, it's GREAT.

And that can be an 'openly' not-the-common-gender version or it can be a cross-dresser, whatever you think will make it interesting and lively.

But PLEASE don't tell me (again) "Well, I'd like to play but you already have too many troll-wives and I want to play a female/don't want to play a male/have a haddock in my ear - wait, that probably isn't relevant."

Because none of those conditions stop you from submitting a character of ANY class of ANY gender, okay? Not even the haddock. :)

A female Nith or crowfeeder then?  I like making weirdos, so I would enjoy that.

And since you posted this while I was typing, YES PLEASE GO RIGHT AHEAD AND DO THAT THING IF YOU WANT TO. :)
« Last Edit: September 12, 2013, 03:18:49 PM by CarnivalOfTheGoat »

Offline Eobelle

Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #48 on: September 13, 2013, 12:08:15 AM »
Working on a female Nith now.   Her name is "Haddock" (you can call her "Haddie, if you want).

Offline Wicked Vixen

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Re: Dungeonfuckers RPG (That which does not kill us, makes us...stranger.)
« Reply #49 on: September 13, 2013, 02:18:15 AM »
Goat if I cant be accepted as a troll wife then I can create a Crow feeder if that makes things better just let me know if I have been chosen but you need me to change my class