Alright, here's what I'm going to want on character submissions (nice start, Alextaylor):
- Your character sheet, based on one of the three classes from the pdf.
- A brief history of the character including a little about the sort of town they came from.
- The rule your character broke, and how, and who was involved...If you fucked someone you shouldn't have, I'm going to want a name, and how it happened (not a porn writeup, but how the decision got made...what made you willing to break the rules with that person?) and how you got caught and punished (were you caught or ratted out? By who? Why?), if you did something inappropriate to your gender, I'm going to want to know if it was a public thing (like insisting on picking up a sword and fighting) or a private thing, and who came down on you. If it was private, again, were you caught or ratted out, and by who, and why.
- How you came to join the Caravan: What are you to the Caravaneers? A guide? A scout? A healer? A guard? Did you make any promises to the Old Man in charge? (More on the Old Man and the Caravan below)
- A brief description of your character. Pictures are welcome but optional, so if you do use a picture be sure to describe how your character differs from the picture in terms of their gear, mode of dress, and general attitude.
Sorry Alextaylor, but this world isn't quite organized enough for 'military recruitment drive'. Most towns are under two hundred people. Perhaps she killed someone or something with a man's weapon, rather than waiting for a man to show up and protect her?
Think Dark Ages Europe. Itty bitty villages, linked by couriers and those willing to dare the roads, such as the roads are (I say 'road', but really, it's more like 'path', and the folks who travel between towns know it, mostly, but it's not even a well-established pair of wagon wheel-ruts yet, it's certainly not paved, nor kept clear, nor patrolled...Such things are the hallmark of better times, when the bad things kept to the forest and good folk could roam abroad with impunity. Nowadays, good folk stay near their town, or in it, and the monsters own the night and the forests). Rumor has it that there's a REALLY BIG town somewhere north of the mountains and the desert (but no-one anyone knows has been there), where the nice stuff that the caravans occasionally carry comes from...The kind of stuff only chiefs and hetmans of really well-off towns can afford to barter for. Blades of good steel that will cut iron, fabric that feels like water flowing over one's skin and comes in brilliant colors like flowers...That's not from around here. A good steel blade is a treasure in and of itself (if you remember your Conan!), most folks who have cutting tools use bronze (which can be made quite shiny and sharp!), or if they're poor, flint. Those who are better off have weapons of black iron. STEEL is almost magically rare... Armor will trend towards woven-rope
, leather and hide, with metal reserved for the helms and shield-bosses of the greatest and wealthiest warriors and town-chiefs. A steel weapon is worth its weight in gold (gold and silver being much easier to refine and work than steel). A Nith with a better-than-bronze knife will have some explaining to do!
You will all be with a caravan, as guards or helpers. The caravan has its own vague set of rules, the most important of which is 'Thou shalt not get the caravan in trouble.' The player characters will have joined the caravan in the past few weeks...No more than two months ago.
When the caravan comes to a town, it's a tricky situation. Some towns won't even let caravanners inside the walls and you all camp outside. Sometimes it's convenient for rules to get broken: it's a lot easier to blame someone from far away who nobody knows, and having seen the world outside the village has its own allure to some town-bound types. If you're going to cheat on your spouse, you're more likely to get caught if it's someone who lives in your town, who everyone knows... Sooner or later it will all come out, but it's a lot easier to hide a one-night fling with some dark stranger.
Every town responds to caravaneers a little differently. Some are almost hostile, but still want to trade, others treat it as a carnival, an occasion for the rules to be put aside for just a day or so to blow off steam...But it's dangerous to pre-suppose on what looks like too-easy hospitality. The Nith often have it easiest, as their skulking in and out of a town is taken for granted, and they often share their own stories and experiences to help each other survive.
Rules of the Caravan (that you know of, the Old Man gets the right to change the rules):
A: Everyone respects the Old Man.
2: Respect the property of other Caravaneers.
3: Don't kill other Caravaneers.
4: Never duel with another Caravaneer in a Town, or after dark.
5: Caravaneers before Townies.
6: It's the Old Man's right to defend the Caravan's honor, not yours.
7: What happens in someone else's tent is no concern of yours.
8: Respect the rules of the Towns when in the Towns.
9: If someone cries out against you and won't duel you, take it to the Old Man.
10: Do whatever is necessary for the Caravan's survival; anything that hurts it will hurt you.
J: Don't blame the beer for what comes out of your mouth, you put it in there.
Q: Don't flaunt your possessions or spurn another Caravaneer in need.
K: Don't do anything to get the Caravan in trouble. Don't fail to do anything to help protect it.
The Caravan is kind of like a small wandering Town, and just like a Town, most adventures will occur outside of it.
I'm going to tentatively close submissions Tuesday at midnight PST, and I'm probably going to take 4-5 characters (which is to say, if I really can't narrow it below 6, it might be 6, but if I only get 3 that seem to work out, I might only take 3, but 4-5 seems like a good number), but it depends on what I get...It's hard to sort a party for a game system one doesn't know, where there aren't guidelines of a 'Well, we need a controller, and a healer, and some DPS, and...' sort. I probably won't choose by throwing darts at a list of names, but it'll likely end up being what I think will make an interesting party, and that's hard to define or spell out!
EDIT: changed it to Tuesday, not Monday. I'd rather not see too many forlorn 'If only I had had time!' messages. If you can't get it all done, then the character sheet is the LEAST important thing. The most important (in order) are the background, the broken rule, and how you came to the Caravan.