World Scorching Valour Style
I had ideas for my own entirely custom style based on the thematics of Infernal Monster, but i think that may have been alittle overly Ambitious. So instead ive refluffed Violet Biers and made some minor tweaks to suit the valour-centric thematics i had in mind. The original style can be found on Pg 78 of the Errata. Specific tweaking of charms is noted with the charm, but in general i removed any reference to form weapons, as my style is Unarmed only. The last two charms are undone, ill probably replace them entirely at some point in the future, well before i ever get close to them
|Always Ready Foresight|
|Lesser Foe Enlightenment Stance ||Blazing Across The Sky Method ||Hands Of the Sun|
|World Scorching Valour Form|
|Arms Of the Sophist ||All Consuming Fiery Fist ||Something|
Always Ready Foresight (Secrets of Future Strife)
Cost:3m; Mins:Martial Arts 3, Essence 2;
The Valorous God Kings of Creation are never unprepared for battle, their righteous anger is ever beneath the surface, disdainful of circumstances that would impede their path to victory. A Join Battle roll supplemented by this Charm converts up to (Martial Arts) dice to automatic successes.
Blazing Across The Sky Method (Flight of Mercury)
Cost:2m; Mins:Martial Arts 3, Essence 2;
Emulating the Sun's burning path though the heavens, the Solar strikes with valour and zeal. An unarmed attack supplemented by this Charm reduces its Speed by one point. The martial artist can also move up to (Essence) yards before making the attack if needed to close range with her opponent.
Hands Of the Sun (Blade Of the Battle Maiden. Switched to Ori bonuses.)
Cost:5m, 1wp; Mins:Martial Arts 3, Essence 2;
Golden flames of Essence engulf the Solar's arms, sparks of manifest valour, screaming to be used against the unjust. This golden nimbus allows the martial artist to both deal lethal damage and parry lethal attacks while unarmed, and enchants her natural attacks with the traits of a Orichalcum Daiklave (except for clinches).
Lesser Foe Enlightenment Stance(Joy In Adversity Stance. Tweaked to work with soak instead of DVs)
Cost: 5m; Mins:Martial Arts 3, Essence 2;
Type:Reflexive (Step 2)
The Chosen of the Sun stand without peer, sometimes it is necessary to remind others of this fact, and punish them for stirring a Solar's martial soul without being able to provide a worthy challenge. While Lesser Foe Enlightenment Stance is active, the martial artist gains one bonus die on her next unarmed Martial Arts attack every time she fully soaks the raw damage an attack. Attacks with the Overwhelming tag instead confer two dice if they fail to cause damage due Hardness. These bonus dice count as dice added by a Charm, and are discharged at when the martial artist next attacks. Attacks must be made with hostile intent against the martial artist. Using a defence with a Flaw of Invulnerability ends this Charms duration prematurely.
World Scorching Valour Form (Violet Bier Form. Shifted mote drain from spirits to cods)
Cost 6m;Mins:Martial Arts 4, Essence 3
Keywords:Combo-Basic, Form-Type, Emotion, Obvious
The martial artist unleashes their Valour, taking on the mantle of a furious avenger to better smite those who have earned her ire. She becomes anger and valour and fire, a flawless champion for good. And all those forsaken by the Sun tremble before her wrath. While World Scorching Valour Form is active, the martial artist gains the following benefits:
All enemies see their own end in her hands, doubling any wound penalties they take on actions to oppose her in combat. Resist-ing this unnatural Emotion for one scene costs two Willpower.
Any unarmed attack she makes against a Creature of Darkness consumes one of the beings motes for every level of damage dealt.
The characters unarmed martial arts attacks gain an Overwhelming value of (the lower of her Essence or Martial Arts rating).
Arms Of the Sophist (Death-Parrying Stroke)
Cost:4m; Mins:Martial Arts 4, Essence 3;
Type:Reflexive (Step 7)
The Solar rotates their arms in a circular block, ending in a stance of denial so powerful that it denies incoming damage. These defensive manoeuvres subtract the martial artists Parry DV from the raw damage of an attack, and reduces its minimum damage by one die (minimum one). This charm offers no defense against unblockable or unexpected attacks.
All Consuming Fiery Fist (Life-Severing Blow)
Cost:5m; Martial Arts 5, Essence 3;
The Chose has had enough, the fires within him boil over, and he channels it into a blow mighty enough to erase his victim from Creation. Add (Essence) to the raw damage of an unarmed attack supplemented by this Charm. The same amount is also added to the minimum damage of the attack, granting it the Overwhelming tag. A character reduced to their Incapacitated level by an attack supplemented with All Consuming Fiery Fist can be unmade as a Shaping effect, killing them instantly and reducing their corpse to ash. Against mortals, even a single level of damage is sufficient to shape them dead.
Prerequisite Charms:Violet Bier of Sorrows Form
improve weapon hands?
Cost:(+10m, 1lhl); Mins:Martial Arts 5, Essence 4;