Lol sorry, you're right, we'll talk about this later Jugg, although I agree with you completely.
Anyway, here's the start of my favorite martian with an identity crisis lol. Not sure who to use for her face claim though since she has no appearances, that I'm aware of, in any live action shows. Or can we just use anyone, so long as it's a pic of a real person? Kinda confused on that honestly, but anyway, here goes.
I'm not quite done yet, but this is what I have so far. If I need to make any changes to what I have right now, I'm all ears.
I just wanted to save what I had in case it decided to bug out on me or something.
== Character Bio ==
== Personal Information ==Legal Name:
Megan Morse, (human name) M'gann M'orzzAlias:
53 in human years, late teens to young adult according to martian standardsSexuality:
Bi-curiousPart of Gotham Residing In:
Downtown, her uncle's secondary apartment while in Gotham
== Physical Description == Being a martian shapeshifter means physical appearance is nothing to her. The body is simply clothing for the mind, but that's not to say she doesn't have a preferred shape and body type. Usually standing at about five feet five inches in height, M'gann has short red hair, amber eyes, and freckles on her face regardless if she's trying to pass herself off as human or not. Her breasts are a moderate D sized, her body is slender in shape, but she's had enough combat training to have attained some muscle for her body.
== Persona == M'gann is a compassionate, caring individual when she's not on a mission. She can be friendly, if a bit socially awkward at times since she hadn't been on Earth long when she snuck onboard her uncle's ship several years ago. That said, her lapses in social norms are few and far between, and that's not mentioning her attitude when she's on a mission. That's when her white martian traits tend to come to the front. She's confident, cool, calm, and often in complete control of her emotions, almost to the point of appearing cold and ruthless to her enemies, willing to resort to extreme measures to accomplish the mission with little remorse later. She cares about her teammates, but with the recent death of the entire League and her uncle, she has distanced herself slightly from those around her. Only when she's emotionally shaken does her control of her powers suffer.
== Key Skills == Shapeshifting - Like all martians, white or green, M'gann can change her shape, skin color, body shape, and anything else she desires with a mere thought. Cells are elongated or shrunk down, gills can be created to allow underwater breathing, extra arms can be created, basically the only thing she's limited by is her imagination and body mass which can only be stretched so far. That said, her power of shapeshifting is substantial.
Telekinetic power - Like all martians, M'gann is able to lift, crush, and otherwise manipulate objects many times her size with ease. And because she's far more powerful than her uncle, she can keep the telekinesis coming a lot longer than most of her kind. Her time with the teams of heroes on Earth, her power has only grown more refined and precise.
Telepathic ability - All martians are able to talk without saying a word. It's the preferred method of communication among their race, and so secrets are rarely kept from each other. That said, M'gann has spent enough time on Earth to understand the need for true privacy, but she's powerful enough she can forcibly extract information from her enemies, leaving them in a vegetative state that might not end without outside help. Some could argue that death would be preferable to being left in a coma, but that doesn't stop her from doing what she must to ensure a mission is completed and her friends return home safely. This also doubles as a means to keep her friends psychically linked with each other, and also provides automatic translation regardless of the native language of those around her.
Martian camo - Like her shapeshifting, M'gann can become almost completely invisible to the naked eye. While she can't mask her heat signature, making heat vision and its electronic variants effective against her, she can slip about enemy territory with relative ease. Notably perceptive people can also see through her camouflage, but by and large, most people can easily be fooled by this technique.
Density shifting - Able to walk through walls, or fly right through an opponent, M'gann has an unfair advantage with this skill alone that allows her to phase through virtually any solid mass. Sticking her hand into someone's chest to crush their heart or to help restart one is just the tip of the iceberg of what she could do with this power.
== Advantages == Superhuman strength - While she's not anywhere near the Man of Steel's level of strength, M'gann is no pushover. She's strong enough to dent and destroy metal with her bare hands unassisted in any way.
Superhuman stamina - Martians are naturally stronger than their human counterparts, and white martians are especially resilient due to their warrior like tendencies that thousands of years of oppression by the green martian majority hasn't completely changed that fact.
Flight - Psychically assisted as it might be, M'gann can fly with some level of speed that can easily keep her on par with her less speedy companions.
== Disadvantages == Physiological weakness to fire - Whether it's a natural response or a psychic imprint forced on every white martian by the majority green martian population thousands of years ago isn't clear, but the fact remains that M'gann can't stand intense heat. Fire is a sure way to bring her down.
Does not like her true shape and form - While she's come to terms with her white martian ancestry for the most part, M'gann does not make it a habit of walking around as she was born. Forcing her to reveal her true form will likely garner an extreme emotional response from her, ranging from deep seated shame to explosive, blinding rage.
Camouflaged doesn't mean invisible - Heat vision or electronic means of the same can pierce through the illusion, and notably perceptive individuals can also see the slight distortion in the air martian camo creates.
Emotions effect powers - If she's been emotionally shaken up or she loses her focus for any reason, her ability to fight also suffers.
Greatest strength is greatest weakness - Other, more experienced or powerful psychics can be a danger to M'gann if she's not prepared for them. Psimon, a natural rival of hers, has gotten the drop on her many times in the past. As he once said to her, an open mind is a dangerous thing, especially if it's linked to other people. A psychic attack through a telepathic link can cause a ripple effect, hitting everyone equally regardless of distance from the source of the attack.
Astral Plane vulnerability - When battling another psychic, it's common for them to fight on the Astral Plane, where they can literally shape reality around them as the need arises. Dragging up painful memories, creating illusions, psychic blasts, the works, but the physical body is left vulnerable during the fight. A death in the physical world destroys the astral projection since the body can't survive without the mind and vice versa. Simply disrupting such a fight can also have far reaching repercussions.
Ruthless - When provoked to rage or she deems a situation requires an extreme solution, M'gann has a tendency to take things too far and utterly destroys her enemy's mind, leaving them in a vegetative state. Some would find such behavior too dark for their liking, but if it keeps her teammates alive, she feels little remorse for her actions more times than not.
Hates Lexcorp and Luthor respectively - Due to three months of captivity, M'gann has a deep seated terror and rage for anything bearing the Lexcorp name. As for Luthor himself, she wouldn't hesitate to rip his mind to pieces if given the chance before atomizing his physical body with her telekinetic powers. His would be the only death she'd honestly find a deep seated satisfaction and enjoyment from.
== Background == Born on Mars to a white martian father and a green martian mother, M'gann M'orzz had a very lonely childhood growing up since she was born a white martian. As the minority among the population, and because of their war like pasts thousands of years ago, white martians are commonly oppressed by the green martian majority. She had few friends outside her family, and her only solace was often found in the transmissions her uncle J'onn sent back to Mars from his new home on Earth. It was he that inspired her to become a hero, to become a force for good, and to seek a way to take control of her life, away from Mars. So one day, having decided she had had enough, M'gann left her world behind.
Several years ago, M'gann snuck aboard her uncle's ship and found her way among the young side kicks of the Justice League. She found many friends and allies among them, and despite a few minor hiccups along the way, largely due to her social awkwardness in trying to adapt to a new planet and its societal norms, she quickly grew into a confident, capable young woman, at least by martian standards since human biologically speaking, she was in her early fifties. That minor detail aside, and the fact her telepathy was seen as a major breach of privacy outside of a mission or among those that trusted her outside the hero alter ego she had crafted for herself, M'gann had found a new home on Earth that she had desired for so long. Things seemed to be looking up at last, until Darkseid arrived years later.
Flash forward five years and a scorched Earth later, missing the founding members of the Justice Society, M'gann has turned colder, more ruthless in her methods. She was there when her uncle fell to Darkseid's forces, and promptly ripped apart the monsters that had destroyed the only member of her family that didn't see her as a monster outside of her parents anyway. To make matters worse, Lex Luthor got his hands on her before Darkseid arrived, imprisoning her in one of his labs in Metropolis for three months, his scientists running all kinds of experiments on her. Thankfully, her friends were able to get her out before any lasting physical damage was done, but she still remembers her time inside Lexcorp with a mixture of terror and rage for the bald headed CEO and genius manipulator.
== Character Extras =
= Face Claim: Felicia Day
Ons: Gentle lovemaking, sensuality, men, anal, oral (receiving and giving), curious about new things, women. Is willing to try harder things, but has to be with someone she trusts due to her captivity at Lex Luthor's hands.
Offs: Roughness, being tied down/used against her will, watersports, scat, guro, mutilation, death, bloodplay, dirty talk, incest, baby talk, diaper play, etc.