Deidra Súileabhán Age:
Appears 24 actual age over 1000Race:
Keeper of the rivers of DeathGender:
Unsure if she has a preference for either sex. After Death had chosen her, Deidra has lost all interest in sex of any kind. Very oblivious when others hint at bedding her and usually just brushes it off as mortals being silly. (See O/O’s in Sig)Powers/Abilities:
Deidra is from an old line of Necromancers, their powers and abilities only dealing with the dead and nothing else. Even if she so desired it her magic wouldn’t even be able to perform the simplest of fire spells, but she could raise an army of the dead. Though her powers may seem infinite there is a downside to such great powers. Her magic can only be used through either her bells or her pipes and she can only control as many as her bells can handle. Her pipes can only control a small grouping of dead, while her bells can handle a great number and handle Greater Dead in the river. If she loses control over any of the dead they will tear her to pieces. Her powers keep her from aging. Preferred Weapons:
On her person she always carries seven bells, a set of silver pipes, and a silver sword with runes etched into the blade. The seven bells are kept on a leather bandolier, like an old brown belt, each in a leather pouch, starting with one the size of a small pill bottle and growing larger, till the seventh is almost the size of a jar. The bell handles are a rich mahogany with runes etched into both the handles and polished silver. All her items were dipped in the rivers of death and forged from the purest of metals. Her bellsRanna
, the first, the smallest bell. Ranna the sleepbringer, the sweet, low sound that brings silence in its wake.Mosrael,
the second, a harsh, rowdy bell, the waker. The bell whose sound is a seesaw, throwing the ringer further into Death, as it brings the listener into Life.Kibeth,
the walker, a bell of several sounds, a difficult and contrary bell. It can give freedom of movement to one of the Dead, or walk them through the next gate.Dyrim,
a musical bell, of clear and pretty tone. Dyrim can return the voice that the Dead have so often lost, but Dyrim can also still a tongue that moves too freely.Belgaer
, another tricksome bell that seeks to ring of its own accord. The thinking bell, the bell most necromancers scorn to use. It can restore independent thought, memory and all the patterns of a living person, or slipping in a careless hand, erase them.Saraneth
, the deepest, lowest bell. The sound of strength, the binder, the bell that shackles the Dead to the wielder's will.Astarael
, the Sorrowful. The banisher, the final bell. Properly rung, it casts everyone who hears it far into Death. Everyone, including the ringer.Skills:
Swordsmanship and Necromancy. Written Appearance:
Deidra stands about 5’6”, had a lean body of a warrior with curves that would surprise most if they ever saw her body. Before her tragic event she had thick, straight rich black hair, dark blue eyes that almost seemed black in their color. Just like the night sky before the sun went down. Her skin was creamy with just a hint of color that showed she enjoyed the sun. After her tragic event, her body became more willowy, her lean body softer after a hundred years of nothing. Her hair is white, her eyes a strange white coloring with hints of grey. Her skin like everything else is white as death, almost like her life had leaked out into the rivers, just leaving a shell behind. When ever she travels into the rivers she wears heavy blue tunic with silver runes sewn into it, silver chain mail, and brown leather pants. Before Tragic event/ Outfit she always wears for the Rivers.After tragic event/ How she looks now.Personality:
As a girl she was filled with endless curiosity and energy. Nothing could stop her when she set her mind to something, her will that unbreakable. Deidra was easy with her emotions; she was an open book to anyone. It never made her an easy target, but rather helped form her strong will to protect and survive. After her tragic event, her emotions disappeared, buried within herself and replaced with an endless calm. Most who meet her think that she as cold as ice, her face neutral and her words formal and stiff. She still has life within her, but Death has made it almost impossible for her to show it. Not that she wants to anyway since all she knew in her old life is dead and gone.History:
Deidra was born over a thousand years ago when the kingdoms where just growing and the dead covered the lands. Just as her father and his father before him she poured all her time and magic into learning the dark art of necromancy until it became as simple as breathing. Unlike others who practiced the dark art her family line only used its powers for the greater good and vanquished the darkness back into the rivers of death. All knew them as Abhorsens, Keepers of the Rivers. Deidra always had a knack for wandering the rivers of death. When she was but 6 years old, she was found in the Fourth Precinct. There her father found her in the calm waters as the dead floated by her.
It was then that her father started to teach her the arts of necromancy that had been passed down through the generations of their family. Like all trainees of Abhorsen line she started with a small set of bronze pipes. It helped her gained control of the dead and learn to respect their powers. Only those that wished to do evil things with the dead treated them as scum of the earth. It was pounded into her every step of the way that the dead were not toys to be tossed around. They were once living, breathing organisms that were meant to stay in the rivers of death. It wasn’t until her father was certain that she had absolute control over her powers that he took her into the rivers once more.
At the tender age of 13, just barely into woman hood Deidra started her journey into the rivers to bless her newly made silver bells. Armed with only a set of silver pipes, a sword, and unusable bells the young girl stepped into the rivers to anoint her bells and test her skills. Only those that were meant for the life of an Abhorsen were able to come back from the ordeal. It was a long hard journey for the young girl, lesser dead and greater dead tried to sway her into death or even trip her up so that she fell into the traps set by the river.
Some of the true necromancers say that death is an infinitely wide river, spanning the horizons. Almost everything in Death is a bleak grey, and a subtle grey fogginess that limits visibility. The river contains and conceals hostile dead beings, who attack living travelers. Only trained or true Necromancers can cross the boundary at will. Dead spirits can cross only when aided by a Necromancer, or when the border is weakened by a concentration of (often violent) deaths. Death consists of Nine Precincts divided by Nine Gates, through which a grey river flows. Dexterity and great willpower are required to resist the current, which is psychological as well as physical. At each Gate there is spell that one must perform to pass through the gate. If not done quickly the person is taken away by the river. Each Precinct contains a different peril.
The First Precinct is mostly knee-deep water, but has eddies and pools dangerous to the interloper. It can be thought of as the entrance to Death. Its Gate is a huge waterfall.
The Second Precinct has pitfalls throughout its domain and low visibility; its Gate is a whirlpool.
The Third Precinct has slightly warmer ankle-deep water and visibility is slightly improved. Periodic, irresistible waves carry dead creatures through the Gate (a wall of mist), often beyond the final Ninth Gate.
The Fourth Precinct has a low concentration of Dead, as most of those who reach it have been stunned by the Third Precinct's waves, and are carried easily to the dangerous and deceptively short waterfall that comprises its Gate.
The Fifth Precinct is too deep to wade, and must be crossed by a thin black bridge that frequently attracts dead creatures. The Gate is a vertical river rising from the floor.
The Sixth Precinct has no current, and its water is present as a shallow pool. There are many Dead creatures in this Precinct, some of whom are Greater Dead. The Gate has no substance and can appear anywhere, but appears as a lift bordered by a cylinder of water.
The Seventh Precinct is once again knee deep water that in some areas becomes ankle deep or deep enough to wade in. One must be careful of the pools for the dead like the hide in the depths and drag the traveler down to their deaths. Its Gate is a line of fire that stretches across the river.
The Eighth Precinct resembles the First and Fourth, but interspersed with flashes of fire. The Eighth Gate is a wall of darkness, which needs a spell to send a necromancer into the Ninth Precinct.
The Ninth Precinct is an endless pool of deep, still, clear water. It is warmer than the other precincts and there is no fog, allowing a necromancer to see in every direction. The Ninth Gate, resembling a starry sky, confirms the final death of any who look upon it, except those to whom remain a native span of years. Those claimed by the Gate rise at varying speeds and vanish, never to return.
Deidra only traveled to the Seventh Precinct to dip her last bell into the waters. By the end of her journey her once rich black hair was silver; her dark blue eyes a light blue. Death had a way of leaking the life out of the travelers who waded through its waters. Time also acted differently in the rivers than in the mortal world. Where she though it took but a few hours to travel to the Seventh Precinct. It was actually over a year before she fought her way back to the living. Any other Necromancer would never wish to travel that far into death again, but Deidra was a curious soul. She wanted to know what was beyond the Seventh Gate. It wasn’t until after her 24th birthday that she finally got to sate her curiosity.
For ten years her life was peaceful as it could be as an Abhorsen. There were dark necromancers, Greater Dead and other nuisances that had to be taken care of. Along with her father she faced all the perils and grew into her overwhelming powers. It was on one fateful day that she lost everything and became a vessel for the river of death. Hearing a call from a neighboring village her father and her went out to stop the dark necromancer from raising one of the Greater Dead. They were just in time, but also too late to stop the lesser dead from coming out. The battle was long and hard, the village was burnt to the ground and bodies laid everywhere. With so many deaths it boosted the powers of necromancers fighting and sadly allowed the Greater Dead, Bune, escape.
Before she could do anything Bune killed her father and the necromancer they were fighting. In a last ditch effort she bound the Greater Dead to herself and rang the seventh bell. There she traveled directly to the Ninth Precinct and where she stayed starring up at the sky night. Over the years she could make out a soft whispering, strengthening her will not to move onto her final death. Over a hundred years later Death had finally bound Deidra to its will. Forcing her to quit her peaceful resting, Deidra struggled to fight her way back into the mortal world. While she was in Death’s hold her hair had turned white, her eyes a strange white and grey color that reflected the rivers that she guarded. Her emotions where wiped clean and all the good that she had learn from being an Abhorsen was erased from her mind. Now Deidra is just a necromancer of great power that uses her skills however she wishes.