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Author Topic: Iron Kingdom RPG (looking for dm and/or players)  (Read 744 times)

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Offline TheGlyphstone

Re: Iron Kingdom RPG (looking for dm and/or players)
« Reply #25 on: August 24, 2013, 12:35:11 PM »
Good time to learn, then. Take a spot near the end of the rotation and you'll have lots of examples to follow by the time it's your turn. ;D



I'm going to brainstorm a character today. Currently I'm waffling between an expatriate Cygnaran gun-mage or a Khadoran sniper.

Or, of course, the third option of being a Warcaster, but that's only if no one else rolls one. It'll just feel wrong to be playing Warmachine without at least one warjack hanging around.


EDIT: Sniper it is. The theme is 'Khadoran merc unit', and I don't need to be a special snowflake by being something weird or non-Khadoran. Plus, Warcasters don't seem to start with a steamjack anyways.
« Last Edit: August 24, 2013, 01:01:00 PM by TheGlyphstone »

Offline eBadger

Re: Iron Kingdom RPG (looking for dm and/or players)
« Reply #26 on: August 24, 2013, 02:37:04 PM »
GMing isn't a completely different skill set.  Just come up with a problem for the group and make some rolls as they solve it.  Being a good GM requires innovation, knowledge of the rules and good roleplaying.  And actually, PBPs are an excellent place to start with GMing, since you have plenty of time to look up a rule, create an NPC or come up with some details or setting when things go unexpectedly, unlike face to face where there's a lot of thinking on the fly.  And start with something very simple: an informant tells us some Llaelese troops, now acting as bandits, are holed up in a certain spot in the hills.  He either sets us up for an ambush, or we ambush them.  Brief search, combat, and done :)

I don't mind a few snowflakes, but it would be great to have at least a couple Khadorans to keep the theme and motivation. And snipers are good, I also made a widowmaker myself. 

For Godfang:
Pugilist
Pugilist Career:
Req: Ogrun or Trollkin
Abilities: Brawler* and Hulking Presence*
Mil. Skills: HW 1, Unarmed 1
Occ Skills: Detection 1, intimidation 1, Streetwise 1
Special: a starting pugilist gains +1 STR or PHY, which can bring them above their racial max.
Assets: 100g

Career Abilities:
Brawler*, Defender, Flying Fists*, Grappler*, Head butt, Heave Ho*, Hulking Presence*, Rock Solid, Trip*, Waylay
Career Mil Skills: HW 3, Unarmed 4
Career Occ Skills: Bribery 3, Etiquette 3, General 4, Interrogation 2, intimidation 4, Law 2, negotiation 3, seduction 2, streetwise 4

Brawler: req STR 6, can use Unarmed skill with improvised weapons
Flying Fists: req unarmed 2, an empty offhand can be used to make an additional punch attack
Grappler: req unarmed 3, opponent suffers -2 to break free and character doesn't lose DEF when grappling
Heave Ho: req PHY 8, Unarmed 3, can use a feat point to throw an opponent
Hulking Presence: Additional die to intimidation rolls using PHY
Trip: kicks gain crit knockdown
« Last Edit: August 24, 2013, 02:39:23 PM by eBadger »

Offline godfangTopic starter

Re: Iron Kingdom RPG (looking for dm and/or players)
« Reply #27 on: August 24, 2013, 08:21:38 PM »
@theglyphstone: while they do work for khador, it doesn't neccesarily mean they have to be khadoran. They're bassically mercenaries hired to do the dirty work of the Khadoran army, so it's not odd for them to have non-khadoran characters. I'm still unsure of what to play, but that's no problem since i'll dm an episode first.


Offline TheGlyphstone

Re: Iron Kingdom RPG (looking for dm and/or players)
« Reply #28 on: August 24, 2013, 09:10:29 PM »
@theglyphstone: while they do work for khador, it doesn't neccesarily mean they have to be khadoran. They're bassically mercenaries hired to do the dirty work of the Khadoran army, so it's not odd for them to have non-khadoran characters. I'm still unsure of what to play, but that's no problem since i'll dm an episode first.

The double benefit is that I don't have to teach myself the magic system with my first character, which is why I'm making a mundane.

Offline godfangTopic starter

Re: Iron Kingdom RPG (looking for dm and/or players)
« Reply #29 on: August 24, 2013, 09:14:52 PM »
The double benefit is that I don't have to teach myself the magic system with my first character, which is why I'm making a mundane.

Oh, with this part i agree. Warcasters are also a bit too..fancy for a merc group used for doing shifty stuff

Offline eBadger

Re: Iron Kingdom RPG (looking for dm and/or players)
« Reply #30 on: August 25, 2013, 04:03:40 AM »
For Godfang, Round 2 -

Spoiler: Click to Show/Hide
Allegiant

Must choose Cutthroat, Investigator, Priest (menoth), ranger, Scrutator*, spy or warcaster as their second career

Abilities: Flesh of Steel*, Hardened Strike*, Shifting Sands Stance*
Connections (order of the fist)
Mil Skill Unarmed 1
Occ Skills Detection 1, Jump 1, Sneak 1
Assets: None

Career stuff:
Abilities: Acrobatics, Chain attack: body slam*, Circular Vision*, Fist of God*, Fleet foot, Flesh of Steel*, Flying Fists*, Hardened Strike*, Iron Will, Precision Strike, Reed in the Wind*, Serpent Strike*, Shifting Sands Stance*, Steady, Trip*, Waylay, Whirlwind*
Connections: Order of the fist
Mil Skills: HW 3, Unarmed 4
Occ Skills: General 4, Interrogation 3, Law 3, Sneak 4, Survival 4


CA: Body Slam - req Flying fists, unarmed 3, chain attack allows a body slam
Circular Vision: req PER 5, 360 degree front arc
Fist of God: req willpower 11 unarmed melee attacks are magical and gain an additional die against structures
Flesh of Steel: when unarmored, double PHY to determine ARM
Flying Fists: req Unarmed 2, gains an additional punch attack from an empty hand
Hardened Strike: req unarmed 1, kick and punch attacks are boosted; at veteran, this becomes an additional die instead
Reed in the Wind: can't be targetted by free strikes
Serpent Strike: req unarmed 2, unarmed kick attacks gain reach
Shifting Sands Stance: forfeit movement to gain 2 DEF, if enemy attack misses move up to 3", lasts one turn (doesn't expire after movement)
Trip: kicks gain crit knockdown
Whirlwind: req flying fists, unarmed 3, first unarmed melee attack can become a thresher: make one attack against each character in melee and los
« Last Edit: August 25, 2013, 04:05:16 AM by eBadger »

Offline godfangTopic starter

Re: Iron Kingdom RPG (looking for dm and/or players)
« Reply #31 on: August 25, 2013, 08:29:08 AM »
oh my god, the allegiant is so beautiful T_T . i'm playing a mighty cutthroat allegiant. Gonna have his profile up soon

Offline CarnivalOfTheGoat

Re: Iron Kingdom RPG (looking for dm and/or players)
« Reply #32 on: August 25, 2013, 04:38:36 PM »
Going to bow out of this, just not up for spending that much on a new game right now.

Offline eBadger

Re: Iron Kingdom RPG (looking for dm and/or players)
« Reply #33 on: August 27, 2013, 06:14:02 PM »
If we're doing this, people need to start putting together some characters :)

Offline eBadger

Re: Iron Kingdom RPG (looking for dm and/or players)
« Reply #34 on: August 29, 2013, 03:36:52 AM »
Officially dropping this due to non-activity. 

Offline Muse

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Re: Iron Kingdom RPG (looking for dm and/or players)
« Reply #35 on: August 29, 2013, 05:05:51 AM »
*sighes*  Sadness.  Sorry I didn't learn the system fast enough.