Guilds are a major part of Ankh Morpork economy. Chiefly this is due to the fact that membership in a guild is required to do the business in that guild. Guilds in Fate Discworld are designed similar to the nation set up in Fate Core. The one exception is that players should have either an Aspect and/or Contacts devoted to members of a given guild in order to gain the benefits of the guild (either ability to train some stunts or skills offered or have contacts with those skills). Membership in a guild does not grant all benefits shown below but does permit the character to learn them and provides suggestions for maximum skill levels.
Aspects: Never kill for free, Black is always in style, Don't kill bystanders
Skills: Great (+4) Stealth, Good (+3) Fight, Fair (+2) Resources, Average (+1) Crafts
Stunts: Killing Stroke, Poisons, Assassin's Tools, Backstab
Stunt: Poisons- Whenever an assassin succeeds with style on a the first attack in a given combat, you may inflict two additional shifts of success.
Stunt: Assassin's Tools- An assassin may use Craft instead of Burglary for Overcome actions involving traps, or locks, or covering their tracks.
Aspects: No one notices a beggar; What's that smell?; Here, just leave me alone!
Skills: Great (+4) Investigate, Good (+3) Contacts, Fair (+2) Empathy, Average (+1) Resources
Aspects: In Progress
Skills: Great (+4) Burglary, Good (+3) Stealth, Fair (+2) Resources, Average (+1) Decieve
Stunts: Always a Way Out, Talk the Talk, Backstab