Hey everyone, I'm interested in joining but I'm unsure of which of these two guys I'd prefer to play. I'd love to hear anyone's thoughts on which would fit in better/be more fun to play opposite of.Name:
To better aid it in the accomplishment of its goals Changebringer prefers to keep his host appearing outwardly human. Under normal circumstances no one would be able to tell what dwells within Hans' body. Though when its host is threatened Changebringer alters its body to a more comfortable form. Role:
Being a creature of the warp within the body a mortal who already had psychic powers Hans/Changebringer possesses a bounty of psychic power which it can use as either a fine pen to send messages across the void, spy on the thoughts of others, and otherwise offer assistance in matters concerning the warp. Or it can use its abilities as a hammer to psychically assault minds, destroy bodies, and otherwise wreck havoc upon the mortals of the galaxy. His psychic abilities reflect the the best of the natural abilities of Changebringer as well as those taught to Hans during his training. Changebringer uses this abilities to aid any mortal who agrees to travel with him. He then seeks to sow the seed of Chaos into any place it can grow that he encounters. Warp Lightning
Hans has the natural ability to out at his enemies with bolts of lightning, now that he is under Changebringer's control he has retained this ability. Telepathy
Changebringer has augmented the already existing telepathy skills of Hans. He is now able to not only communicate with others via his mind but he is also able to read and even attack the minds of those who lack the will or protection to defend themselves against Changebringer abilities. He is also capable of dueling with the minds of other psykers. Doombolt
A basic ability in which Changebringer hurls bolts of warp energy at his target.Biomancy
Changebringer has brought his own powers of the mutating effects of the warp to his possession of Hans. As such he is able to cause horrendous mutation amongst weaker opponents, damaging them and occasionally turning them into chaos spawn. Pyromancy
Changebringer is able to manifest warp fire upon the materium, these flames burn blue with the power of TzeentchDivination
Changebringer has a profound understanding of Tzeentch's grand plan for the galaxy. As such he is able to occasionally reveal key aspects of the fate of those around him. Though even he is unsure of when these hints are truth or yet another of Tzeentch's great and complex lies.Background:
Hans was born onto a small agri-world, and by a strange stroke of luck...or fate....managed to have his mild psychic potential go unnoticed. As he spent his days working on one of the planet's many farms his psychic potential manifested in the form of voices within his head. These voices were always kind and helpful. Always whispering the answers to his tests during his schooling, or advising him on the best course of action. As the years passed Hans grew accustomed to and even trusting of them.
But this was to be his undoing... One day, when he was a man of 26 years old. The voices whispered for Hans to travel to a small forest on the outskirts of the farm where he worked and lived. The young man followed their advice as he always had. Without question he obeyed when they told him to bring a shovel, and he dug at the spot they told him to dig. And when he found a small box buried in the ground they did not even have to urge him to open it. Within the box sat a single ring which Hans quickly placed upon his finger. This action was all it took, the daemon of Tzeentch that had been calling to Hans from the warp used the chaotically tainted ring as a lightning rod to delver it directly into Hans. Untrained and unprepared for such an assault Hans's mind was quickly overcome and forced to be nothing more than a powerless passenger within his own body.
Ever since that fateful day the deamon, who Hans now knows only as Changebringer, has used Hans as a tool by which to orchestrate the fall of many a man and woman to Chaos. It has taken great joy in using its powers, intellect, and Hans's human appearance to drive souls into the waiting arms of Chaos. For the past 300 years this has been it's purpose and it shows no sign of stopping. Arms and Equipment:
Changebringer has great contempt for mortal weapons but also understands the practicality of needing to 'keep up appearances' amongst those who would be unsettled by the use of psychic abilities. As such it carries a small laspistol as well as an ornate knife, which in fact holds the essence of a bound daemon of Tzeentch which Changebringer defeated psychic in combat ages ago. He normally wears simple form fitting robes in order to appear as nonthreatening as possibleOns:
Just about everything that isn't an offOffs:
Scat...umm yeah I can pretty much accept anything else
Quin can be useful in a fight, he's tough, a decent shot, and knows how to throw good punches and kicks. But his real value to anyone he's working with comes in the form of his sly nature. He is a smooth talker and a con-man at heart, often able to talk his way into and out of situations that others would not be able to. He has never entered into a deal where he didn't come out on top and he is also very good at finding his way into and out of supposedly secure locations. When he ran with his old gang Quin was the one who would always show up with some rare weapon or fancy piece of loot that he'd snagged from an armory, or the bed stand of a lady from the midhive.Background:
Quinlan Voss, or Quin as he prefers to be known, was born to an unremarkable set of parents on the hive world of Hadrian IV. They lived at the very lowest edges of the midhive and both his father and mother worked in one of their hive's many factories. As he grew Quin saw how this work drained his mother and father not only of their strength but also of their very desire for life. By age 10 he had decided that he had to escape such a fate, and by age 14 he was already running with a small time gang. At age 17 his mother and father had died in a factory fire, and he was dodging his work quota and making his credits selling chems, guns, stolen merchandise, and anything else he could get his hands on.
With no disapproving parents to hold him back Quin allowed himself to slip further and further into the world of crime, joining a hive gang and becoming just another lowlife polluting the underhive, where he now lived, with violence, narcotics, and vice. He continued this way for another 9 years. Eventually becoming the second in command of his gang, The Blue Snakes. His rise up the ranks being thanks to his ability to sneak his way into upper levels of the hive to nab truly valuable loot.
But all that came crashing to a halt after Quin made the mistake of not only stealing from a wealthy upper hive merchant's house, while disguised as one of the house's many menial workers, but also seducing the man's daughter into a night of disgraceful debauchery. Mere days later men wearing armor emblazoned with the merchant's coat of arms stormed into the underhive. Armed with high quality lasguns, flamers, boltguns, and even riding in a chimera, the men were more than a match for any hive gang. The attack force went directly for The Blue Hawk's hideout and the ensuing battle was over in just two hours with The Blue Hawks having been shown no mercy.
As fate would have it, Quin happened to be away from the hideout when the attack took place, this time he was at one of the midhive's civilian hangars trying to find any crates or luggage left poorly attended. He caught wind of the attack as it was being broadcast live on the hive's newsnet. As soon as he saw the coat of arms on the men's uniforms Quin knew he had to make himself disappear, whoever the merchant had been he obviously had a lot of pull with authorities and wanted Quin dead.
Without even looking back Quin figured that the best course of action was to get off planet. So, after retrieving his belongings from the place he had stashed them, he managed to sneak his way into the cargo bay of one of the many landing craft within the hangar. He was clever enough to pick a fancy looking lander and find a cargo bay which had a caged animal as part of it's cargo. The craft then took him to a ship where he managed to 'borrow' the uniform of the menial dispatched to offload the cargo from the lander. Quin then managed to disappear aboard the ship and find a small place to make his home. Since then he has survived the past few months by sneaking around the ship, and using stolen uniforms to make his way into mess halls, and crew quarters whenever he needs food, or has a desire to increase his 'collection' of tools and luxury items. As fate would have it, the ship has now come under attack....Arms and Equipment: 'Judgeslayer' Handcannon
A large stub-gun that Quin acquired from a local killsmith who owed him quite a bit of credits and offered to pay him in trade. It fires massive slugs that can leave very large holes in his targets. But this power comes at the cost of a low rate of fire, small ammo capacity, and very strong recoil... He calls it 'Vera'Autogun
In addition to creating Vera, the killsmith also agreed to heavily modify Quin's autogun to better fit Quin's tastes. The biggest change being that the weapon was refitted to fire a slightly larger round. In addition the weapon's stock was removed, its barrel shortened and rate of fire increased. Quin insisted on all these modifications despite the killsmith's warnings that the gun would be less accurate and much harder to control. As it turns out the killsmith had been right, the autogun is extremely hard to keep on target and is only really suited to spraying-and-praying.Filter Plugs
Anyone in the underhive who doesn't want to die gasping for air knows to have some sort of personal air filter system on hand. Quin's method takes the form of a filter system which is worn on the nose in the form of plugs. They work very well...so long as he doesn't breath through his mouth.Chem Inhaler
Formerly an inhaler used by some hive citizen to ingest some form of medication...exactly what it was Quin doesn't know or care. After taking it from the man's body he now uses it to inhale the combat stim Onslaught when quicker reactions than he normally has are needed.Grapnel
A simple magnetic hook and high strength cable, great for climbing up to those hard to reach places.Tox Bombs
Several bottles filled with some disgusting chemical Quin found dripping from a pipe one day. The stuff smells horrible and burns right through flesh and bone when in contact with it. He uses them to trow at his enemies in the hopes that some of the chemical will hit their skin when the bottle breaks. Combat Knife
A combat knife that Quin keeps as a weapon of last resort.Flask
A simple flask filled with Rotgut, at least until Quin finds a better drink to fill it with.Lho-stick
Great for calming your nerves, or just relaxing after a long dayLucky Jacket
A brown leather jacket that was given to Quin by his father. He's had the jacket since he was 16 and swears it brings him luck.Boot Knife
Quin's right boot has a spring-loaded knife worked into it, all he has to do is stomp his heel twice and the short blade will extend from the front of his boot.Ons:
Just about everything that isn't an offOffs:
Scat...umm yeah I can pretty much accept anything else