23Physical Details/Short history:
Gormr's father was like every other Nord in Skyrim and claimed to have met and dealt with the Dovahkiin while the legend took the fight to Alduin, the World Eater. Of course, his father claimed to have been employed by the man to drive a wagon for him on one of his estates, making him more connected than anyone else. He heard that every merchant had sold something to the man, every tavern served his ale and more than a few women who claimed to have shared his bed. He was glad the man was gone, and couldn't wait until everyone stopped trying to convince everyone else that the Legend was their best friend/customer or next door neighbour.
Gormr learned how to use a bow early on to help keep some meat on the table, and got rather adept with the hunting bow, rarely missing sizable game, and bagging a rabbit with every other arrow.
While hunting one day, he had a run in with a bear that almost killed him due to shoddy arrows he bought from a travelling merchant. The bear ran for him, and just caught his face with its claws. Gormr thought he was going to die when he saw the massive paw blot out the sun from his vision, then he thought he had lost an eye when the blood stopped him seeing out of it. Through luck, some skill in running and climbing, he managed to use up the remainder of his stock of arrows to finally kill the bear - through blood loss. After that encounter, he has not trusted any other merchant to sell him arrows. He learned to forge his won, and when he can't, he will sit and watch the smith make them for him, so he knows whether or not he's getting decent arrows for his hard earned coin.
He determined quickly that a lone adventurer was destined for a short life span after his first few encounters in the wild strayed more toward disaster than success. He never thought that skeletons and draugr were real, and the first encounters with those creatures sent him running, and looking for another career path. To this day, they still make him uneasy, and prone to flight. He scavanged what he could from other places that were less populated by the 'living' dead.
One such trip brought him into contact with a group of bandits who were fighting draugr. He stood back, and peppered the creatures with arrows while the bandits finished them off in close combat. Gormr didn't know who they were until after they accepted him into their number. For close to a year, he helped them waylay passing travellers and remove their riches from them. But after a while, he grew tired of the killing and the being on the run from the roving patrols.
He headed eastward, thinking of going to Whiterun, but decided that he would go to Winterhold instead, so he could better his skills at restoration. He spent time travelling with people as a mercenary, helping to establish a reputation in that field, so he wasn't mistaken for a brigand. Between jobs, he would wander the local area and explore. Along the way, he would deal with the occasional problem with wildlife and the small robber band.
It was during one of those trips , he found an abandoned series of wrecked buildings in The Pale. After dealing with the animals that took shelter, he took the time to look through the wreckage. He fell into the cellar while investigating, and while he was trying to climb out, he found his most precious of possessions - a Dragonbone Bow. Regardless of what happened to him, he kept a death grip on the bow, prepared to loose anything else in order to keep it. He has managed to steal it back twice after being robbed of it by bandits and thugs, he has managed to just win through on a few fights to keep others at bay.
His final job, guarding a couple of wagons, rolled into Winterhold. With some fresh pay in his purse, he set about looking for a place to stay before heading off to deal with the Wizard's College.Core Combat Skills*:
Please list 3 - 4
Core Supplementary Skills:
- One Handed
- Light Armour
Please list 3 - 4
Please list 3 - 4
- Dragonbone Bow
- Steel arrows
- Steel Sword
- Studded armour
- Leather Bracers
- Leather Boots
- Lockpicks (20)
- 43 Septims
- Wolf Pelts (3)
Edit : Exchanged Block with Conjuration