Options? Hmm. Well, while the book itself isn't all-inclusive, it does have a rather nice set of options to choose from for creating characters. To start off with, you get eight races to choose from:Bothans
(who are weaker yet more cunning, which is fitting for a race of spies)Droids
(this particular race starts with low stats, but gets a lot more starting XP and bonus starting skills, allowing for a great deal of customization)Gands
(who have two distinct subspecies that you can choose between, one that breathes methane and one that doesn't need to breathe at all)Humans
(who get the 'jack of all trades' treatment, as usual)Rodians
(who are more agile yet lacking in willpower, and have a cultural background as hunters)Trandoshans
(lizard people who are very tough, have sharp claws, and despise Wookiees)Twi'leks
(who get some innate social skills)
(who are extremely tough and well-suited to melee)
There are also six careers you get to choose from at the start of the game, with three specializations for each career that help characters further distinguish themselves from one another.
Bounty Hunters are pretty much what you'd expect from the career name. Some fighting ability, some piloting ability, some skills that would help pursue targets, that sort of thing.
Colonists are the sort of people you wouldn't normally expect to see in the Outer Rim. Social skills, knowledge skills, specializations for medicine or leadership or scholarly pursuits... More of a support character, mechanically, though there's nothing stopping one from learning how to use a blaster if that's part of the character concept.
Explorers are another fairly broad career, with career skills that cover alien worlds and physiology, old legends and rumors, piloting, and just the basic necessities of survival out in the middle of space. The three specializations place more of a focus on either social skills and street savvy, seeking out new life and new civilizations, or being a dedicated trader, depending on which one you pick.
Hired Guns are your dedicated combat career, with lots of combat skills and piloting for ground vehicles. The Bodyguard specialization for it is pretty self-explanatory, while the Marauder is more about melee combat, and the Mercenary Soldier is a better fit for a more military-style character.
Smugglers are, of course, a noted archetype in Star Wars history. They get career skills focused around piloting and criminal endeavors, with specializations that reinforce either the piloting or the criminal side, or that add on a little con-artistry.
Finally, Technicians will generally have the mechanical and computer side of things down. One specialization is specifically based around repairing damaged machinery (and whacking people in the head with a wrench), another is all about getting tricked out, customized gear, and the third is more of a dedicated computer expert, built for hacking into systems or defending them from outside attempts to hack in.
You're not locked in to just the career and specialization you've chosen for the rest of the game, either. As you get experience, you can spend it to gain additional specializations, even from outside your chosen career, which can make for some interesting combinations overall. Buying specializations with experience is also the only way you can access the Force Sensitive Exile specialization, which is where the system's mechanics for using the Force come into play.
How's that for options? ^^