Plot. Character motivations. Exploring relationships. Character agency. Defeating challenges by the skin of my teeth and because I was smart, fast, and just plain good
enough to defeat them against the odds. Those are some of the things I like.
Sex isn't bad. Isn't bad at all. But for me, it's less the point of the game, and my characters usually engage in it primarily if it fits in character or if it would push the story forward and make for a deeper plot. Creating those connections with other characters is important to me, and having my character genuinely care about others is part of what makes characters more human (you get what I mean :-P)
Same with combat. It's fun, but it's less the killing and more the tactics aspect that engages me. Did I move into just the right place to capitalize on the possible bonuses? Did I defeat an overwhelming enemy not only through luck or DM fiat or tripping that boulder that was obviously meant to crush the enemy, but with strong tactics, working together with my party, and just a little luck?
Hrmmm... Might I have said too much? lol
But yeah, I'd like to go with a Chaotic Good (maybe Neutral...?) Alchemist Tiefling with just a hint of the Island of Dr. Moreau ;-) (Though probably in a more benevolent way :-P)