I like watching people who think enemies that use juggle tactics and have 1shot strength as difficult, back in my day more than just the enemies were difficult. :)
Back in your day? Can you give some examples?
Because I'm thinking back to games like, say, Asteroid, where getting hit meant dying. Or Ghouls and Ghosts, where getting hit meant dying. Or, like, any of hundreds of games going back to the very beginning of the hobby where getting hit meant dying.
The fact that there are a bunch of you going on about how Dark Souls is a bad game because it's too hard (but it's the kind of hard you don't like
, so it's bad game, not just one you suck at) is really lacking in self-reflection, isn't it?