I've read a lot of criticism
I've just been watching Matt and Liam go through Life is Strange on theSw1tcher on youtube...it seems interesting but like has been said, the dialogue seems kinda cringey, and I'd rather not support something that takes such a strong stance against any and all movements contrary to feminism.
I'm unsure of how I feel about these types of games in general, though. Have also seen others like The Walkng Dead and while the big draw seems to be deciding what happens in the story, it largely doesn't matter because it can only go in so many different directions. I got an Xbox1 almost solely for D4(and I'd much rather Swery spend time on a sequel to Deadly Premonition), but there it feels it's much more focused on puzzles and exploration than making any huge changes - in fact, you're encouraged to stay in character. I don't really know which serves a story driven game better.
I've seen a lot of criticism about the dialogue in LiS being cringey but not felt that way myself. I'm not sure if it's something in the geographical differences in youth culture/slang. Certainly most of the criticism I've read has been from US-based players (that said, most of the reviews of any sort that I've read have been US-based). I'm wondering this primarily as I know that the dev team are based in continental Europe (France mainly) and maybe its a result of French writers creating dialogue for US teens that grates for some people? *shrugs*
In terms of the games stance on feminism, I'm not sure that I've seen one so far (it's only up to chapter 3 so far). There are issues in the game that would certainly ignite the average feminist into a crusading firebrand but I'm not sure that the game really takes much of a stance over them (so far). As a character you end up mixed up with them and dealing with them, making decisions regarding them. But that's one of the unusual things about LiS compared to other games of it's ilk that I've played. Decisions aren't divided into right and wrong (again - so far). They do have consequences - some obvious and some less so and they do seem painfully meaningful as you see the consequences play out but you're always left wondering whether the decision you made was the 'right' one in the long term. Some consequences are immediate and apparent but many decisions have longer-term implications that you just have to wait and see unfold. I remain unsure whether keeping my pot plant alive is important let alone what the implications are for advising anyone towards a more or less feminist view.
None of the characters seem particularly feminist, either. There's certainly one who's anti-feminist and also a generally unpleasant individual who's severely messed up. But, hell, people like that exist.
I think what draws me in more and more to LiS is the sense of absorption it gives me. It rarely drags me away from putting myself in the protagonists shoes and whilst where you can wander is limited by the practicality of the medium, it really feels like there's a whole world out there to be explored and that the writers have given a hell of a lot more thought to the 'off-screen' world than most do. There are puzzles but they don't drag you away from the hard decisions, exploration and plot for very long.
And all this chatting about LiS has me thinking I should also get back to playing Dreamfall: Chapters at some point soon. It's closer to traditional point-and-click adventures but has a number of similarities in terms of decision making and off-screen thought.