Antihero characters? xD
I'm not sure how you'd get an antihero out of a small village in the arse end of nowhere, but if the sheet makes sense I don't see why not
Forgot to put ages in the character sheets. Minimum age is 16, the search for Myrrh is considered a 'coming of age' ritual, so generally the participants are quite young. Although it's not uncommon for people to make the trip twice, all of our characters will be on their first journey. Also, due to the medieval sort of time period, reading is not all that common.
I don't want too many characters in the party, but I need one person to be a guide of sorts, to tell the other characters (or for me to tell players) about the world as we go through it.
Name: Ivan Vox (Jr)
Appearance: Ivan is the spitting image of his father, a tallish (5'10), broad chested man with a strong jaw, a thick neck, brown hair and eyes to match. Although his mutton chops haven't grown in and he doesn't have his old man's broken nose scar. His powerful physique is very deliberately honed in preparation for his journey, his hands bear the callouses and scars of a working man. His skin is a little pale, but he'll tan well during the spring. He generally wears whatever outfit is appropriate for the work he's helping out with, but when he's not busy he's usually wearing his brown leather boots, patched up trousers made from tough, resistant fabric and often an old shirt he doesn't mind ruining.
Biography: Ivan's family don't really have a constant profession in Vohl. His father has been on the village council for several years and his main source of income is accompanying merchant caravans on their journeys through the miasma, though in between trade seasons he tends to help everyone out or hunt to feed his family. Ivan grew up with his greatest aspiration being to do as his father did all those years ago and bring myrrh back to the village, along with a wealth of stories, memories and experiences to tell to his own kids and inspire them to do as he has spent his young life doing - Training to fight against the monsters of the miasma. He has felt ready for his journey since he was fourteen, but of course his father wouldn't allow him to go until he also felt he was ready. Ivan has been helping his father guard caravans for two years now and although his actual combat experience is very limited, he has taken life and is prepared to do it again to protect his home.
Equipment: He has been extensively trained to use a spear, a sword and his bare hands to fight. He carries with him a sword with a 28 inch blade and a spear with a curved blade at one end and a simple sharpened metal tip at the other. His armour was designed for maneuverability, leather and chain mail. Ideal for movement and not too heavy for long distance walking. He has a red bandana rolled up and tied around his left upper arm, embroidered by a rather fetching young woman he is involved with. It features a few bars of a song she'd sing to him from time to time. His parents have no trinkets to give him. He is to find his own sentimental items in his travels.
Ivan will be the group leader as it were. He will have the final word in any decisions made and will carry a small shard of crystal on a pendant, able to create a miasma free zone big enough for the group. Ivan cannot read or write.
Username: Also Jackalope
Name: Wallace Waters
Appearance: He has the thin, pale, untrained body of a man who has spent too much time indoors... He's fairly tall at 6'1", but he's of a narrow build and has never done a day's manual work in his life and it shows. He has dark rings under his eyes, black hair and piercing green eyes. He's clean shaven and takes good care of himself, but he's a little fragile looking. What with his wealthy parents, he's able to dress well, always in long sleeves and often a hat to keep the sun off him when he ventures outdoors. He has well defined facial features, high cheek bones and smooth skin, not the sort of person who should be setting off to travel the world.
Biography: His wealthy merchant parents used to tell him stories about the old world when he was child and he was soon fascinated by the writings of Maxwell Faun, spending his young life in the library, learning everything he possibly could about miasma and the outside world, the monsters in it, the meteorite, even leads that suggest that certain myths may in fact be true. On his journey into the unknown, he has every intention of seeing all of this wonderful stuff first hand. Books are pretty much his entire life, he was taught at home by his parents to read and write and has spent very little time working or socialising in the village. He has never had alcohol, he has only kissed a girl once and overall is a bit of an awkward shut in.
Equipment: He has a long, leather duster on over a white shirt, a shoulder bag, a small backpack and a pair of plain black trousers on, dressing more for the journey than for fighting. His weapons are a rapier and a crossbow, designed in the capital city where four very large chunks of crystal landed. He has his glasses, plus a spare pair and all of his equipment for reading maps, identifying artifacts, his journals and handbooks as well as a blank tome and plenty of ink.
Magic: He has studied magic religiously for several years and although his knowledge is great, his own natural talent for it is not so. He has become capable of some simple spells, creating light for example, and has even begun to grasp turning his magic energy into something destructive. He is still developing, but is currently able to light fires and repel things with blasts of force, though it requires great concentration. He is more than capable of teaching the arts, but his magic ability appears to be stunted.
A lot of goods and equipment will be inside a wagon, pulled by a horse. Any simple things like rope, food etc will be in there so you don;t have to list them.