Just out of curiosity, were there still openings for this game, or is it pretty much filled already?
Would love to get into some more pathfinder, and explore some classes and roles I've never utilized before.
From what I can tell, the potential GM, EvilBeast, is still in the consideration stage and has asked for settings preferences, thematic suggestions, etc. and laid out some guidelines-- there will be an application process, it will be a system-based game, and though adult and sexual content may be themes, the game is not an 'erotic' game and will not use alternate rules for erotic content.
Many seem to have taken this as an opportunity to throw out their "claim" of specific party-roles, but there have been few suggestions to help the GM shape a plotline, setting, thematic elements, etc.
EvilBeast: If you are still looking for input, I would like to ask that magic be rare and levels be low-- although one of my favorite settings for DnD is Eberron, the omnipresence of magic and magic items tends to debilitate the value of PC skills and personalities. I appreciate that the Pathfinder adventure paths are broadly developed, I have absolutely no interest in learning about the different nations, cultures, and histories of a hundred carbon-copy human nations. I greatly prefer small-group settings that are remote/isolated in some way, allowing for characters to get to know each other... like the few adventurers of a remote forest village, a desert city, etc.
I like the idea of a low-gold group of adventurers on the fringe of civilization. Would you consider a campaign set in a tropical or island setting, or perhaps trapped in a Ravenloft-type dimension (devoid of the canon contrivances and silly "sanity" mechanic)? Perhaps something likened more to ancient Egypt, with relatively low-tech and a number of dark cults competing with the state's dominant religion?
Here's a weird idea, and if you like it I can help develop it: Let's say the setting is a very remote island colony of a greater empire-- kind of like the Caribbean was during colonial times-- with outpost fortress and villages. There are a variety of cultures in co-habitation, and some dark superstitions, or cults, begin to emerge. They might be spirits or demons from the islands' ancient history, or an outside force-- a nation, a cult, etc-- but they work to isolate the islands (sinking ships via dark rites, kidnapping missionary clergy, etc.). The party could be chosen to tackle the problem in a way that isn't outright military response, or they could be the only reasonable resources available... a small group with an infiltrator, scholar, etc.
I would love to roleplay someone from the clergy or an independent rogue/privateer whose skill set makes them an infiltrator into a dark cult, who is coerced into some terrible activities in an effort to bring down the cult, in turn finding herself torn between her mission and dark temptations..?
This could be way off-mark, just wanted to offer that idea. Thanks for your time.