Morgan SorovichMale Half-Elf Warlord / Sword marshal
Level 14
Good
Representing Requiem
Ability ScoredStrength 17 (+3)
Dexterity 12 (+1)
Constitution 15 (+2)
Intelligence 18 (+4)
Wisdom 11 (+0)
Charisma 22 (+6)
Basic Stats Height: 6' 2"
Weight: 190 lb
Skin: Tan
Eyes: Blue
Hair: Red; Straight; Light Beard
Size: Medium
Speed: 6 squares
Vision: Low-light
Health Maximum Hit Points: 92
- Bloodied: 46
- Surge Value: 23
- Surges / Day: 9
Basic Combat Initiative: 1d20 +12 = + 7 [half level] + 1 [dexterity] +4 [feat]
Base Strength Attack: 1d20 +10 = + 7 [half level + 3 [strength]
Base Intelligence Attack: 1d20 +11 = + 7 [half level + 4 [intelligence]
Base Charisma Attack: 1d20 +13 = + 7 [half level + 6 [charisma]
Defenses Armor Class: 26 = 10 + 7 [half level] + 9 [armor]
Fortitude Defense: 21 = 10 + 7 [half level] + 1 [warlord] + 3 [strength]+1 [item]
Reflex Defense: 22 = 10 + 7 [half level] + 4 [intelligence] +1 [item]
Will Defense: 25 = 10 + 7 [half level] + 1 [warlord] + 6 [charisma] +1 [item]
Armor: Exalted Chainmail +3 (Page 230, PHB)
Attacks Cleave +10w [strength] vs AC
Furious Smash +10w [strength] vs fortitude
Wolfpack Tactics +10w [strength] vs AC
Lead the Attack +10w [strength] vs AC
Warlord's Strike +10w [strength] vs AC
Stand the Fallen +10w [strength] vs AC
Lion's Roar +10w [strength] vs AC
White Raven Strike +10w [strength] vs AC
Blade Flurry +10w [strength] vs AC
Bolstering Blow +10w [strength] vs AC
Encumbrance Normal Load: 170 lb.
Heavy Load: 340 lb.
Maximum Drag Load: 850 lb.
Languages: Common; Elven; Draconic
Skills- Acrobatics: +8 = 1 [dexterity] + 7 [half level]
- Arcana: +11 = 4 [intelligence] + 7 [half level]
- Athletics: +15 = 3 [strength] + 7 [half level] + 5 [class training]
- Bluff: +13 = 6 [charisma] + 7 [half level]
- Diplomacy: +20 = 6 [charisma] + 7 [half level] + 2 [half-elf] + 5 [class training]
- Dungeoneering: +7 = 0 [wisdom] + 7 [half level]
- Endurance: +14 = 2 [constitution] + 7 [half level] + 5 [class training]
- Heal: +15 = 0 [wisdom] + 7 [half level] + 5 [class training] + 3 [skill focus]
- History: +11 = 4 [intelligence] + 7 [half level]
- Insight: +9 = 0 [wisdom] + 7 [half level] + 2 [half-elf]
- Intimidate: +13 = 6 [charisma] + 7 [half level]
- Nature: +7 = 0 [wisdom] + 7 [half level]
- Perception: +7 = 0 [wisdom] + 7 [half level]
- Religion: +11 = 4 [intelligence] + 7 [half level]
- Stealth: +8 = 1 [dexterity] + 7 [half level]
- Streetwise: +13 = 6 [charisma] + 7 [half level]
- Thievery: +8 = 1 [dexterity] + 7 [half level]
Feats- Durable
- Improved Initiative
- Group Insight
- Inspired Recovery
- Skill Focus – Heal
- Weapon Focus -- Heavy Blade
- Danger Sense
- Combat Commander
- Devastating Critical
PowersAt-Will:Furious Smash [Level 1]
Wolf Pack Tactics [Level 1]
Encounter Powers:Second Wind
Cleave [Half-Elf]
Inspiring Word [Warlord][minor action]
Aid the Injured [Level 2 Utility]
Warlord's Strike [Level 3]
Lion's Roar [Level 7]
Blade Flurry [Sword Marshal Level 11]
Bolstering Blow [Level 13]
Daily Powers:Lead the Attack [Level 1]
Stand the Fallen [Level 5]
Stand Tough [Level 6 Utility][minor action]
White Raven Strike [Level 9]
Defensive Rally [Level 10 Utility]
Sword Marshal's Boon [Sword Marshal Level 12 Utility][free action]
Gear Backpack
Bedroll
Flint and steel
Grappling hook
Hammer
Pitons x10
Pouch (belt) x1
Rations (1 day) x10
Rope (50', hempen) x1
Sunrods x2
Waterskins x1
Level 15 Item: Exalted Armor +3
Armor: Chain
Enhancement: AC
Power (Daily/Healing)- Minor - Until the end of your turn each character healed by one of you encounter powers or daily powers regains additional hit points equal to 1d10 + Charisma Mod
Level 14 Item: Amulet of False Life +3
Item Slot: Neck
Enhancement: Fort/Ref/Will
Power (Daily): Minor - Use this when bloodied to gain temporary hit points equal to healing surge value.
Level 13 Item: Thundering Greatsword +3
Enhancement: Attack and Damage Rolls
Crit: +1d6 thunder damage per plus
Power: (Daily/Thunder): Use this when you hit with the weapon. Deal 2d8 extra thunder damage and push the target 1 square.
More about Morgan Sorovich:
Born the bastard son of a border lord, Morgan did his best to train as hard as his full blood brothers while keeping ties with his mother. Though he had the heart of a knight, prejudice kept him from claiming his birthright and he left his home, errant. He has traveled across the land looking for some true direction with his life and trying to find the truth of nobility. Though his introspection lead to dark places, Morgan is still a fairly bright individual, and turns away dark thoughts with a joke.
He has a soft spot for inequality and injustice, and when he sees the weak being tread on he does all he can to right the wrongs. This has earned him a reputation as a meddler in higher circles, while elevating him among the common folk. He may not be a knight by title, but he does his best to champion people in his heart.
---
Please note, I am still working on his full personality and personal history. This is my starting point though.