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Author Topic: Into the Grim Darkness (40k Rogue Trader, Recruiting Temporarily Closed)  (Read 3629 times)

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Offline RedMoonTopic starter



Some believe that in the grim darkness of the future, there is only war...

Those people are fools.

To those that have the will and the strength to reach beyond their station, beyond the restrictions and prejudices of society, a universe of infinite freedom awaits. Untold wealth and power await those brave enough to seek it, but untold danger as well. The universe is a hostile, uncaring, and dangerous place, and anyone who wishes to plunder it's secrets must be prepared to test their strength. If you feel you are prepared, if you have the prowess, the wits, and the courage to go forward, to take that first step off of your home world and in to the endless void, then you have come to the right place. Climb aboard, and together, we shall forge our own destinies.



What is this?

It's blood. I hope it's not Chris' blood.

...

Welcome, one and all. Here I am (rock you like a hurricane), posting another interest check thread, this time, for Rogue Trader. This is aimed at being a small group RP, but, depending on interest, could grow in to something else. It takes place in the Warhammer 40k setting, a universe primarily comprised of War and Hammers, but also other things. Rogue Trader is a fascinating setting because it allows the party to explore the 40k universe and interact with it's various races and people in a manner other than "Grab your plasma-torches and chain-pitchforks". There will be war and conflict, mind you, but this is a game about freedom, exploration, power and profit. I will be accepting profile registrations for a while to see how much interest we can get, and, should there be enough, I'll put the game up somewhere and we will be off, to adventure!

For this game, I will be acting as a GM, and probably running a player character myself (likely the Captain and titular Rogue Trader, so that I can better guide events, but, it's negotiable). I'm looking for a party of maybe 4-6 individuals, but, as stated, depending on interest there are other plans in place to make this something larger, or it could simply grow over time. If things get beyond my control, I may take on a co-GM to help things continue to run smoothly. Anyone participating would be expected to post on a fairly regular basis, but, I'm not too picky. Once a day is great, but, a couple of times a week is fine too. If things are slowing down, and people are losing interest because of it, we'll adjust things as we go along. The RP will consist of plenty of action and adventure, but, adult elements are welcomed and encouraged as well. Player interaction is very much encouraged as well, but, I will be creating and controlling a variety of NPCs to keep things moving along, and give you all something else to interact with.

I should also point out that this will be an entirely freeform RPG. No dice-rolling here.

Much as I hate to do it, I can't guarantee acceptance. I enjoy writing with people who can produce detailed, quality posts of sufficient length, so, that's what I'm going to be aiming for here. If I don't feel your profile or past posts are what I'm looking for, I'm afraid I'll have to turn you away. This means no one-liner posts, minimal spelling and grammar errors (we all make them occasionally) and lots of entertaining details. Remember - You're not the only one RPing here! If your posts aren't entertaining and inspiring for others, then the RP becomes less enjoyable overall. But! Now that I'm done being a jerk, we can talk business. From here on, I'm going to assume you have at least a passing familiarity with the Warhammer 40k setting, and it's various races. No, I don't expect you to be able to name all the Primarchs or list the Planetary Governors, or know who files the TPS reports for the Imperial Lavatory Services bureau. It would be good, however, if you knew the difference between an Eldar and a Tyrranid.

What are Rogue Traders?


For those unfamiliar with this particular facet of the 40k Universe, Rogue Traders are independent ship owners that work on the fringes of space, on behalf of the Imperium. Rogue Traders are granted immense freedom and autonomy, generally left to their own devices, with generally immense resources at their disposal, while operating outside of Imperial jurisdiction. While they may occasionally be given specific orders, their general role is to act as explorers, diplomats, merchants and occasionally conquerors in the name of the Emperor. Traders have authority near equal to a Space Marine Chapter Master while out in duty, so few in the Imperium can question them. This power comes from an ancient legal document, and your ticket to freedom - The Warrant of Trade. The Warrant of Trade is assigned to very few in the Imperium, granting noble status and a coat of arms for the Trader, his entire family, and his lineage. The Warrant is passed through the family, from generation to generation, ensuring a continuous stream of replacement Traders for those who are killed in the line of duty.

Rogue Traders are allowed to interact with nearly anyone or anything they encounter as they see fit - This means that they generally do not share the same xenophobic tendencies and religious zealotry that plagues much of the Imperium. They often negotiate and trade with the more amenable xenos such as the Eldar and Tau, and often freely accept mutants and heretics, so long as they prove useful.

What does a Rogue Trader party do?


A party in Rogue Trader is comprised of the Trader him/herself (The bearer of the Warrant of Trade) and key members of the crew. Even the smallest ships in the Warhammer 40k universe have crews of over ten thousand people, but these are generally poorly trained and educated peasants. This means that, much like Star Trek, the talented and attractive bridge officers must conduct 'away missions' on their own. Traders operate outside of Imperial space, contacting lost human colonies to bring them back in to the fold, scavenging for lost, ancient or alien technologies, claiming new worlds and resources, negotiating with aliens, securing trade routes, or even pirating and establishing little empires of their own. A party in Rogue Trader can expect plenty of action, adventure, intrigue and peril as they make their own path through the universe.

This particular adventure could see the party doing such things as delivering colonists to newly discovered planets, finding lost colonies and fighting or negotiating to bring them back in to the fold of the Imperium, fighting pirates to protect shipping lanes or becoming pirates themselves, exploring derelict space hulks infested with unknown horrors, or just drinking and having a good time while flying around in space. Player freedom is at a premium here, so there will be plenty for everyone to do!

Is there a plot?

Without giving away too much, an officer in the Imperial Navy, coming from a long and noble line of successful Rogue Traders, has just received word that his father and his fleet have been lost under unknown circumstances. As such, he has inherited the Warrant of Trade, and become a Rogue Trader himself. Armed with a single small ship and a new crew, he sets course for the edge of the galaxy to locate his father, find out what happened, and reclaim the massive fleet that is his birthright. Along the way, there will be missions from the Imperium, and plenty of strange and wondrous encounters as well.

Of course, character development and player-focused storytelling is important as well. Feel free to craft your own little subplots and engage each other, or suggest ideas to me. I will endeavor to work a personalized touch in to the story for each character.

What kind of characters should we make?


The important part! Who are you?

Any applicants should be making various key members of the crew of the Rogue Trader's vessel. As stated, I will likely be playing the Rogue Trader/Captain myself, but there are plenty of other roles to choose from. Some examples of various important "Bridge Officer" functions on the ship:

The Seneschal - A rogue-like character, master of logistics and procurement. Keeps the ship stocked and supplied, legally or otherwise. A master of subterfuge, negotiation, and shady dealings.

The Void Master - An expert pilot, capable of controlling everything from vast spacecraft to smaller fighters and dropships. The helmsman of the ship.

Navigator - Imperium sanctioned mutants, Navigators all possess a third eye on their forehead that allows them to perceive the dangers of the warp, and help ships navigate through it. Essential to the survival of the Imperium, they are held in high regard. They possess great powers of perception in addition to their navigational skill.

Astropath - A powerful psychic capable of using long-range telepathic communications where traditional electronic means of communication fail. In addition, Astropaths have a variety of psychic powers from energy blasts and force waves to protective forcefields and lightning, much like a sanctioned Battle Psyker.

Arch-Militant - A master of combat, generally hailing from long and distinguished service in the Imperial Guard, or occasionally as a Space Marine. They are experts of warfare, and generally the primary fighting force of the party.

These are just a few examples, and just about any character concept can be made to work. Some other ideas may include: Inquisitor, Assassin, Techpriest, Missionary, or even various forms of mutants and aliens. Remember, Rogue Traders don't follow the same rules as the Imperium, so it's common to see mutant crew members, or even such aliens as Kroot mercenaries, Tau soldiers, Eldar rangers, hive gangers, or worse. Even Dark Eldar Cabalites and Wyches, or perhaps even more cooperative Chaos Daemons or Warp-touched might be on board (though perhaps under careful scrutiny). Feel free to send me any concept you might have, and I'll tell you if it's alright or not!

What about adult aspects?


This being Elliquiy, not all of us are going to be satisfied with constant war and bloodshed. We need some hot sex as well! Adult interaction is welcomed and encouraged. While it might not have a place in a traditional Warhammer scenario, Rogue Trader has the freedom and flexibility to allow that kind of thing. Romancing a gorgeous alien diplomat? Seducing a planetary governor? Rough and sexy interrogation of prisoners? Paying an exotic mutant prostitute for his/her service? Some non-consensual play at the hands of vicious aliens? It's all fine with me. Of course, we will take the various limits of applicants in to consideration, and see what everyone is comfortable with so we can establish boundaries. Rest assured, though, we shall try to cater to everyone's desires!

To better determine everyoneís limits, likes and dislikes for GM purposes, and for the purposes of determining board placement, Iím going to post a little form that Iíd like you all to fill out. Iím going to propose a few things that might occur, and you can tell me where itís a yes or a no for you, both for your character, and whether you mind having it happen to other characters in the RP (leaving you out of it.
So! Here we go. Are you okay with:

Bondage? (Yes/No for yourself, Yes/No do you want it in the RP at all)
Non-consent?
Interracial (Humanoid races)?
Really interracial (non-humanoid races)?
Group sex?
Bisexuality?
Any specific things you want to have included?
Any specific things you donít want to have included?

Filling this out would be very helpful for me to figure out what my audience is like. Please PM it to me (that way it remains confidential in case youíd like something excluded) and Iíll get in touch to discuss anything that needs clarification.


How do I apply?


So glad you asked! If you're interested in joining, feel free to post here and say so. If you're really serious, however, you may prove it by filling out the following character application for, and submitting it to me by PM!

Code: [Select]
[b]Name:[/b]
[b]Age:[/b]
[b]Race:[/b] Human, Mutant, Xeno, etc.
[b]Appearance:[/b] Picture is mandatory here. Feel free to use real photos or artwork. Written description may accompany the picture.
[b]Role:[/b] Your function on the ship. Navigator, pilot, soldier, mercenary, etc.
[b]Skills:[/b] Any important skills or abilities your character might possess. Some description would be nice.
[b]Background:[/b] A history of the character. A brief mention of how or where they might have been picked up or recruited would be helpful. Feel free to PM me or post here to discuss this and brainstorm.
[b]Arms and Equipment:[/b] Any weapons, tools and gear your character is prone to carry. This is not set in stone - The ship will be stocked with odds and ends if you forget something.
[b]Ons:[/b] Any kinks, turn-ons, or general likes (of the sexual nature) your character might have
[b]Offs:[/b] Any turn-offs your character might have.

Questions?


If you need clarification on anything at all, please do PM me or post here, and I'll get back to you as soon as I can! For those interested in the setting and seeking more information, please refer to this wiki page, which contains (probably) everything you will ever need to know!

Look forward to gaming with you all!



***Update: We currently have all the characters I'm looking to start with. I may allow more as the game goes on, so feel free to register your interest in this thread anyway! If you do so, you'll be the first to know if more slots open up. Thanks for the interest!***
« Last Edit: July 12, 2013, 11:02:28 PM by RedMoon »

Offline Kimera

Re: Into the Grim Darkness (Warhammer 40k Rogue Trader Interest Check)
« Reply #1 on: July 10, 2013, 05:04:52 PM »
Looks like an interesting game. Might make a character for it.

Offline RedMoonTopic starter

Re: Into the Grim Darkness (Warhammer 40k Rogue Trader Interest Check)
« Reply #2 on: July 10, 2013, 07:25:01 PM »
Glad to hear you're interested! Feel free to post or send me any questions or character ideas.

I'm going to post my own character here to give people a rough idea of what I'm looking for:

Name: Matthias Kohler

Age: 29

Race: Human

Appearance:
Matthias is lean and athletic, his muscles well-defined from rigorous physical training during military service, but not bulky. Standing at 6í1Ē, he has a commanding presence. He often wears the trapping of his former rank, a dark blue officers coat with gold piping and several medals. His skin is fair, due to minimal exposure to the sun (you donít tan well in space), and traced with a few scars. His dark brown hair is kept neatly trimmed, and while both of his eyes (a deep green in color) are intact, he wears an optical device over one of them while in the field, and sometimes while on ship duty, to receive vital information.

Role: Rogue Trader, Ship Captain

Skills:  Matthias is an excellent captain, familiar with commanding soldiers, starship operations, and both ship-to-ship and ship-to-ground combat. He has had training in various aspects of ground combat, but little real experience at leading troops on ground missions. He has conducted numerous boarding exercises, and participated in live boarding actions several times, leading troops in to combat.
His standard Imperial military training and field experience has left him with a solid foundation in hand-to-hand combat, both armed and unarmed, and skill with standard infantry weapons. His preferred tools for combat are a chainsword and light bolt pistol.

Background: Matthias comes from a long line of Rogue Traders, an ancestor of his having been granted a Warrant of Trade for exceptional military service. Since then, his family spent several generations building their power and amassing a fleet. His father, Alexander Kohler, had a massive battleship, a fleet of cruisers, escorts, frigates and cargo vessels, several divisions of Imperial Guardsmen at his command, and even a small platoon of Space Marines at his disposal. His father, and by extension, Matthias himself, had great respect (at least in public) befitting of a noble family.

It was common for Alexander to spend years at a time away from home, exploring beyond the reaches of the known galaxy, returning to Imperial space only occasionally to drop off his latest finds and inform the Imperium of his discoveries. Matthias had great admiration for his father, and had studied and trained hard to follow in his footsteps, joining the Imperial Navy to learn how to command a starship to that end, knowing he would someday inherit the Warrant of Trade.

Matthias rose quickly through the ranks, his mind keenly suited to strategy and space warfare, granting him an officerís rank very quickly. There were many accusations of nepotism, that his family name had led him to his current position, but never to his face. Matthias could only strive to prove that he had worth of his own, not just what was borrowed from his family name. He participated in numerous combat missions, always with great success, until news of his Fatherís death arrived.

The details were unclear, but the last few communications received from the fleet Astropaths indicated that Alexander had encountered an unknown entity. Communications soon ceased, and he missed his next three scheduled check-ins. Remote scouts in the air later found some wreckage belonging to several of the fleet ships. At this point, Alexander was declared MIA, and the Warrant passed to Matthias.

Exiting the Imperial Navy, Matthias used some of his family wealth and connections to acquire a small ship and assemble a crew. His mission was clear Ė He would journey to the edges of the galaxy, locate what remained of his fatherís fleet, and reclaim it. Or, at very least, he would determine the cause of his death. Of course, there would be complications Ė The Warrant came with strings attached, and before he went anywhere, he would need to find a crew. It would be a long and dangerous journey, and he would need only the best at his side.

Arms and Equipment: Matthias favors a light bolt pistol and a curved chainsword, in the fashion of a navy saber. His eyepiece is a multi-functional scanner, and he never leaves the ship without a communications device. On away missions, he often carries various grenades and wears light carapace armor beneath his coat for protection. A personal forcefield generator also comes in handy for diplomatic missions gone wrong, and the occasional bit of stray gunfire.

Ons: Being dominant, rough play, bondage, dirty talk and name calling, exotic women

Offs: Scat, excessive gore, other ickyness
« Last Edit: July 11, 2013, 08:14:32 PM by RedMoon »

Offline Terian

Re: Into the Grim Darkness (Warhammer 40k Rogue Trader Interest Check)
« Reply #3 on: July 10, 2013, 08:31:49 PM »
Well, I Do want to play Rogue Trader quite a bit, I just notice most 40K games are lucky to last a week in my experience, if they get off the ground at all :(

I guess I could run up a Navigator or an Explorator though.  Probably favoring the latter, because smart cyborg girls are always cute IMHO
« Last Edit: July 10, 2013, 08:47:59 PM by Terian »

Offline IrishWolf

Re: Into the Grim Darkness (Warhammer 40k Rogue Trader Interest Check)
« Reply #4 on: July 10, 2013, 09:10:02 PM »
Oh I am so in. I need a 40k fix, seeing as no one wanted to join my Warhammer 40k game *sigh*

I'll see about an Arch-Militant or Hive Ganger character tomorrow.

Offline RedMoonTopic starter

Re: Into the Grim Darkness (Warhammer 40k Rogue Trader Interest Check)
« Reply #5 on: July 10, 2013, 09:14:58 PM »
Excellent, thank you both for the interest. :)

I'm certainly going to try and make sure this gets off the ground, and stays that way. Hopefully it works out for everyone involved!

Offline Terian

Re: Into the Grim Darkness (Warhammer 40k Rogue Trader Interest Check)
« Reply #6 on: July 10, 2013, 09:20:24 PM »
Basically, the way I see it, if the game survives the first month at a fairly solid pace, you'll never be rid of me.

That being said, I'll get to work on my character writeup now--as I said, going to call the Explorator slot.

Offline Terian

Re: Into the Grim Darkness (Warhammer 40k Rogue Trader Interest Check)
« Reply #7 on: July 10, 2013, 09:49:43 PM »
Name: Akadia Lethe
Age: 25
Race: Human.
Appearance:
  A fairly accurate look regarding her Mechanicus implants, build, and general look.  Primary differences is that she's wearing fairly traditional looking Admech robes (In white, she's more a researcher then a full out militant, which is also likely why her implants aren't all huge and burly either)

Role: Enginseer Prime, doubling as Master of Aetherics

Skills: Transcendent level of intellect and intuition combined with impressive attention to detail leads to Akadia having expertise beyond her years in the Rites of the Machine God, with a particular speciality in archaeotechnological exploitation and reverse-engineering, as is fitting her earliest training happening upon an Explorator Vessel in the middle of a surprise discovery.

Combat ability is...  Middling at best, but she compensates somewhat with superior equipment and knowledge.

Background:

Akadia isn't actually very good at the more ecclesiastical parts of 'Being a Priest of Mars'.  The symptom of an irregular upbringing she supposes--a mid-hive child from a world she can't quite remember, who wound up coming to the attention of the local Mechanicus Enclave when she successfully managed to soothe the spirits of a factory block that had been sabotaged by dissidents--mostly through an uncomfortable amount of intuition and common sense when you get right down to it.  She was taken off-world to be trained and indoctrinated at the nearest major Forge World--but the vessel she was taken aboard was diverted when a lucky auger reading picked up on an unattached planet at the far reaches of space on a routine stop en-route, leading to the divergence there--as such, her education happened to come "In The Field" so to speak, and by the time she actually made it to a Forge--she already knew more then many lay-priests learn in several decades.

Too young to be put in charge of any exploratory divisions, and too talented to simply be relegated as a simple acolyte--when the request came for a band of Mechanicus to restore and support the resurging Kohler Dynasty's interests, as part of an ancient agreement--it turned out to be an excellent opportunity for her to gain necessary seasoning.

Arms and Equipment: Combi-Tools, dataslates, and an implanted auspex array for good measure, Akadia is well equipped to gather and interpret sensory data, as well as operate on any technology found on the way.  She also has a well-restored old Gelt Gun as something of a treasure, but is only a passable shot with the archaeotech laspistol.  She's often mused about supplementary armour and weapons for added measure, but lacks the data or the materials for such idea to come to fruition.

Ons: Transhumanism, skintight clothes and armour, and being stuck in various places.
Offs:  Most really exotic stuff.
« Last Edit: July 11, 2013, 09:36:13 PM by Terian »

Online Neysha

Re: Into the Grim Darkness (Warhammer 40k Rogue Trader Interest Check)
« Reply #8 on: July 10, 2013, 10:22:38 PM »
I'll join too... probably a generic ImpGuard type or maybe an Arbitrator.

Offline RedMoonTopic starter

Re: Into the Grim Darkness (Warhammer 40k Rogue Trader Interest Check)
« Reply #9 on: July 10, 2013, 10:30:14 PM »
Great! Looking forward to it.

Terian, character looks good to me! Thanks for registering. One step closer to a successful RP!

Offline arkhos

Re: Into the Grim Darkness (Warhammer 40k Rogue Trader Interest Check)
« Reply #10 on: July 11, 2013, 01:35:28 AM »
DEFINITELY interested. :)

I submitted a couple ideas to you via PM, Red. (Astropath or Arch-Militant ideas).

Hope to hear your thoughts soon.

-ark

Offline JohnTheGreat

Re: Into the Grim Darkness (Warhammer 40k Rogue Trader Interest Check)
« Reply #11 on: July 11, 2013, 06:31:15 AM »
Sounds like fun, what roles are still open?

Offline RedMoonTopic starter

Re: Into the Grim Darkness (Warhammer 40k Rogue Trader Interest Check)
« Reply #12 on: July 11, 2013, 07:18:43 AM »
Thanks for the interest from both of you!

Arkhos, I'll respond to your PM as soon as I get the chance.

JohnTheGreat, I've received profiles for an Enginseer/Explorator, and an Astropath. A couple of people have expressed interest in making Arch-Militant characters, but, we don't necessarily have to limit that role to one. We do still need a Navigator and Voidmaster (Pilot), but, there are plenty of reasons for just about anyone to be on board. Additionally, any key roles that don't get filled will be handled by NPCs.

Of course, if the story progresses enough and things go well, we'll eventually start adding more ships to the fleet, which would mean more roles available for everyone.

Offline arkhos

Re: Into the Grim Darkness (Warhammer 40k Rogue Trader Interest Check)
« Reply #13 on: July 11, 2013, 10:31:31 AM »
Name: Elaran Wraithkindle

Age: 174 cycles

Race: Eldar

Appearance: Elaran stands about 6'2" with dark shoulder-length hair, dark eyes, and a lean athletic body and the ever-youthful appearance that eldar are known for. He possesses elegant angular features, including the trademark pointed ears of his people. He also has a slender, vertical scar over his left eye.
(image credit to anndr of deviantart)

Role: Arch-Militant

Skills: Melee combat, Ranged combat with pistols/rifles/grenades, Unarmed combat, Starship systems maintenance, Stealth/Espionage tactics, Painting.


Background: Elaran is an eldar warrior from the Ulthwe craftworld. He has tread several paths of the eldar in his life so far, including that of an artist, Guardian, ship engineer, and most recently as a Striking Scorpion aspect warrior. In fact, his travel along the path of the warrior has been his longest vocation yet, and within the last decade he has ascended to become an exarch of the striking scorpion shrine on Ulthwe, all but trapping himself on the warrior's path.

The Farseers of Ulthwe, chief among them being Eldrad Ulthran himself, guided the craftworld by examining the countless skeins of the future with their immense psychic abilities. No path was perfect, but they worked constantly to guide their people along the best possible course. This eventually led to the fateful battle where Elaran and Matthias would meet. The often fickle eldar were led to war against an orkish invasion of the planet Titus VI, where Matthias was serving aboard an Imperial Navy vessel. The space battle was as fierce as the ground battle, and for the first part of the conflict, the forces of the Imperium faced off alone against the orkish horde of Wagghh Horkul.

For days the conflict raged, the ebb and flow of battle in space and on the planet's surface teetering back and forth until at one point, the orks appeared to gain the upper-hand. Then seemingly out of nowhere, the eldar arrived. Without any contact with the Imperial forces, the eldar began attacking the ork forces in space and on the planet's surface without mercy. In true eldar arrogance, there was no contact between the eldar and the humans, as was often the case - but on that day and on that planet they shared a common foe, and the Imperial leaders were relieved and grateful regardless of the eldar silence.

Within the day, the ork forces were routed. On the planet's surface the green-skins were hunted and eliminated by both human and eldar forces without hesitation. In space, countless ork hulks floated lifeless through the void - some would be pulled in by the planet's gravitational pull and eventually plunge to the surface, while those remnants that would escape the planet's pull would simply float away into the darkness of space for eternity.

Aboard the largest ork vessel, an assault team of Striking Scorpions had been quietly deposited. It was the orkish flagship, and the Scorpions had a mission: find the head of the snake, cut it off, and disable the ship as much as possible to prime it for destruction. If the orkish flagship could be destroyed quickly, it would demoralize the ork space presence and ultimately lead to their defeat, according to the farseers. That would save many lives - most importantly, eldar lives. The Scropions had completed this mission, and as predicted by the eldar seers, the success had helped to turn the tide of the space-conflict. In the process, though, the Striking Scorpions were slain - all except one.

The orkish flagship floated helplessly through the ether, damaged beyond recognition, little more than a floating hulk of scrap metal. Almost every compartment on the ship had been vented to space, hull breaches too numerous to count. Elaran remained trapped under some debris in one such compartment, but his aspect suit protected him from the vacuum of space, even though he knew his supply of breathable air would not last out the day.

The battle over, the eldar forces departed as silently as they had arrived, still without a single word of communication with the humans. Offers of thanks from the imperial officers were met with stoney silence. Regardless of their whims or motivations, it was clear that the eldar intervention had spared the lives of thousands of imperial troops that day, if not -all- of them.

That's when Matthias, a young and up-and-coming Imperial officer detected the single life-sign aboard the wrecked ork ship. It wasn't orkish, and a retrieval team was sent to investigate. Elaran was found and retrieved, brought aboard Matthias' ship. Elaran was not the most cooperative of 'guests', and for the most part remained as quiet and enigmatic as the rest of his people who had already departed the system. There was no way to get word to the eldar that they had left one of their own behind, so for the time-being, Elaran would remain onboard Matthias' ship as a 'guest of the Imperium'.

Elaran would learn that Matthias was responsible for his ultimate rescue. Elaran knew that there was little chance of the Imperial ships finding where the eldar had went, and even if by some cosmic feat of luck and circumstance they were able to be found, most Imperial communications would simply be ignored. Elaran meditated on his situation, and eventually informed his 'hosts' that he would speak only to the man or woman responsible for his rescue.

During his first meeting with Matthias, Elaran simply and bluntly informed him that he owed Matthias a life-debt for saving him, and that the eldar warrior would aid and serve him for as long as the human lived. Beyond that, Elaran would seek out his people in hopes of rejoining them, however long that took. Eldar potentially lived much, much longer lives than humans, and Elaran did not seem in any rush at all to get back to his people.

Sometime later, Matthias learned of his father's disappearance, and exited the Imperial Navy. Elaran of course went with him, his enigmatic shadow, bodyguard and advisor, patiently waiting for his chance to settle the score with his human rescuer.

Arms and Equipment: Elaran was rescued with his full Striking Scorpion battle-gear, consisting of his advanced Striking Scorpion Exarch armor, Mandiblaster, Chainsword, Shuriken pistol, and a partial compliment of plasma and hallucinogen grenades.

Ons: Women with spine. Romance. Women who walk the walk as well as talk the talk. Women of some exotic species, especially curvy females. Orgasm control. Tantric sex. Foreplay.

Offs: Anything Chaos-related. Cowardice. Abuse of authority. Stupidity. Bathroom stuff.
« Last Edit: July 12, 2013, 04:10:17 PM by arkhos »

Offline RedMoonTopic starter

Re: Into the Grim Darkness (Warhammer 40k Rogue Trader Interest Check)
« Reply #14 on: July 11, 2013, 10:51:33 AM »
Looks good to me, Arkhos.

Keep in mind that while Matthias certainly does have the authority to bring aliens on board, and may trust them, there will probably be some conflict and mistrust with various human crew members. Additionally, the rules are stricter while in core Imperium Space, even for Traders. Not saying it's a bad idea, just saying it will generate some additional conflict!

Anyone else wishing to play an alien, mutant, etc, just keep in mind you should try to include some reasons for them to A) be allowed on board in the first place, and B) not want to kill everyone.

Thanks again, Arkhos! Getting closer now.

Offline arkhos

Re: Into the Grim Darkness (Warhammer 40k Rogue Trader Interest Check)
« Reply #15 on: July 11, 2013, 10:59:09 AM »
Keep in mind that while Matthias certainly does have the authority to bring aliens on board, and may trust them, there will probably be some conflict and mistrust with various human crew members. Additionally, the rules are stricter while in core Imperium Space, even for Traders. Not saying it's a bad idea, just saying it will generate some additional conflict!

Oh, I was -counting- on it. ;)

I enjoy challenging characters, and I assume that if the ship/crew travel deeper into Imperium space, Matthias will of course give Elaran a small 'heads up' about any changes in decorum or practice that will keep Elaran (and Matthias himself) out of trouble! ;)

I really hope this gets off the ground, as it's been a pretty good bit of time since I was last in a 40K game that didn't implode in the first week. :) Hope I am not cursed. ;)

-ark

Offline RedMoonTopic starter

Re: Into the Grim Darkness (Warhammer 40k Rogue Trader Interest Check)
« Reply #16 on: July 11, 2013, 01:09:17 PM »
To better determine everyoneís limits, likes and dislikes for GM purposes, and for the purposes of determining board placement, Iím going to post a little form that Iíd like you all to fill out. Iím going to propose a few things that might occur, and you can tell me where itís a yes or a no for you, both for your character, and whether you mind having it happen to other characters in the RP (leaving you out of it.
So! Here we go. Are you okay with:

Bondage? (Yes/No for yourself, Yes/No do you want it in the RP at all)
Non-consent?
Interracial (Humanoid races)?
Really interracial (non-humanoid races)?
Group sex?
Bisexuality?
Any specific things you want to have included?
Any specific things you donít want to have included?

Filling this out would be very helpful for me to figure out what my audience is like. Please PM it to me (that way it remains confidential in case youíd like something excluded) and Iíll get in touch to discuss anything that needs clarification.

Added this little bit to my opening post. Anyone who has applied please fill this out and send it to me so I can figure out what adult aspects to include. For each item, let me know if you're okay with it personally, and whether you're okay with other people participating in it, separate from you.

Additionally added two new fields to the character profile section, for ons and offs. Please do fill those out too!
Thanks!
« Last Edit: July 11, 2013, 01:15:23 PM by RedMoon »

Offline Jezabelle

Re: Into the Grim Darkness (Warhammer 40k Rogue Trader Interest Check)
« Reply #17 on: July 11, 2013, 02:35:34 PM »
Hiyyah guys!

Just saying hey-rO; I've been accepted as the Astropath,will put my sheet here soon.




Name: Cicatrix
Age: 19
Race: Human
Appearance: Longer skirt than pictured, thigh mostly covered    ^-^
Role: Astropath

Skills: Gamma level Psyker, she generally manifests her power of the warp in these ways;

Arch-lightning, Warp-born electricity coursing through multiple foes in a row.

Telekinesis, with the typical side effects of coughing up blood and being even more jittery and migraine-rattled than usual afterwards and during its use.

Telepathy, both with the Imperium's network and personally speaking into the mind of another and hearing their surface thoughts.

Her machine-pistol-bolter is mostly ornamental and she has terrible aim, refusing to use to hands to operate such a "lowly tool." While not of the exceptionally powerful order of Psykers, this also makes her much safer-- and less scrutinized-- than others of her kind.

Background:

Cicatrix was born on a foundry planet, manufacturing arms and munitions for the Imperium. She, however, grew up on the edge of an inland ocean surrounded by power plants that used the water as coolant for their reactors. As such, mutants were common in the tenements sprawled along the coast, and the Inquisition was a constant presence-- summary executions on the street were more common than normal in other parts of the Imperium. From the slums crawled a young girl with a short temper and an arrogant streak who was tired of the human refuse she was surrounded with. Growing up and orphan with no explanation of her parentage, she was found at the age of thirteen to be a Psyker.

She spent years of training and excelled where others failed in spite of her relatively benign Gamma level on the Assignment (compared to the Betas, of which she witnessed one wielding their awesome power shortly before going mad). Through sheer force of will and a weaker vulnerability she achieved some remarkable feats. She was considered for service in the Imperial Guard, but she had other plans-- when she caught word of the Kohlr Warrant of Trade passing to the family's eldest son after the mysterious end of his father's trade fleet at the edge of space, she personally contacted Psykers around him and compelled them until she would find one who would act as a messenger:

Save her from the grunt forces of the Imperium, and she would follow him into the very Void-- for it was not Death that she feared the most, but rather insignificance.

Arms and Equipment: Serrated whip, automatic bolter pistol; her shoulder blades have been removed and replaced with metallic shells holding neurons that travel to and from her spinal column and mind acting as Warp dampeners, made to work like her shoulder blades through biomancy.

Ons: A particular fan of Bondage, she has secret shameful fantasies about getting Gang-Banged by various species-- Orks amongst them.
Offs: Scat, Gore (whilst having sex).
« Last Edit: July 11, 2013, 03:03:13 PM by Jezabelle »

Offline Terian

Re: Into the Grim Darkness (Warhammer 40k Rogue Trader Interest Check)
« Reply #18 on: July 11, 2013, 03:15:25 PM »
EDIT: Removed on RedMoon's request
« Last Edit: July 11, 2013, 07:44:20 PM by Terian »

Offline RedMoonTopic starter

Re: Into the Grim Darkness (Warhammer 40k Rogue Trader Interest Check)
« Reply #19 on: July 11, 2013, 07:57:35 PM »
Looking good, everyone! Going to give the few other people who expressed interest a couple more days to come up with characters, and then we'll see about getting this rolling.

Thanks for all the support and interest so far. :)

Online Neysha

Re: Into the Grim Darkness (Warhammer 40k Rogue Trader Interest Check)
« Reply #20 on: July 11, 2013, 09:34:29 PM »
Name: Olivia York
Age: Twenty Something
Race: Human
Appearance:

Role: Militant
Skills: Skilled at distance shooting. Somewhat skilled investigator, tracke, arbitrator and hunter. Proficient in various small arms, hand to hand combat, basic starship duties and flying skills.

Background: Olivia was born on the planet Comghall, an agroworld that breeds both vast herds of docile animals and maintains vast preserves and estates for wild game and hunting animals. Olivia was born to a petty noble house, one that traditionally offered knights and later junior officers and bureaucrats to the service of greater houses, including that of the current Monarch and Planetary Governor. Olivia began her service for the Governors family as a weapons bearer to the Princes family and part of his hunting and informal retinue, before finally being promoted to his personal security detail... or in Imperial terms, an Enforcer Cadre. She then served as the liaison between the Palace Guard and the local Adeptus Arbites detachment on Comghall, doing fine work in rooting out corruption amongst the nobility. Combined with her earlier intrigues, often of a carnal nature, she soon gained both many accolades and drew much ire from the political machinations of many in the palace and nobility.

She did such a good job, she was rewarded with an Officers commission in the Prince Kendrick's Own 21st Comghall Royal Rifles, the next regiment being formed for service with the Imperial Guard. Realizing this was a de facto sentence of exile until the rare chance she got a lottery leave, the regiment was rotated back after a major campaign, or some other minor chance of returning home not a fugitive, she stoically accepted her fate and the honor of her position. She served with great distinction during a Chaos incursion in a nearby sector, distinguishing herself both in battle and command, but a greater skill in coordinating with the military Commissariat, various planetary authorities and the Adeptus Arbiters of the planets in question among others and found herself mentioned in dispatches as well as other honors that made their way back to Comghall.
Disaster however befell the 21st Royal Rifles. During a deployment on another contested agroworld, the 21st was supposed to rendezous with a Cadian detachment that was in garrison on the planet when a major force of Chaos cultists backed by numerous daemons including at least one greater one engaged the 21st. Responding aggressively, the 21st counter-attacked the ambush but the effort was futile when local PDF reinforcements went turncoat and the 21st was broken, pursued and hunted down almost to a soldier.

Olivia was the only survivor, as soon it was realized she somehow escaped the detection of the daemons due to an unknown and mild anti-psyker ability. She was a psychic blank and thus gave off no presence in the warp and combined with her own survival skills and fieldcraft, was able to escape and evade detection and capture while the rest of her comrades were ruthlessly hunted down and butchered.

Despite her escape, she was overcome with fear of another kind, that of being purged for potential chaos taint. Like many Guardsmen, she had heard the rumors of entire units of loyal soldiers being purged after engaging the forces of Chaos and her spirit failed her, as she decided to escape her potential fate, stowing away on an Imperial Naval vessel to escape her feared fate. Eventually, thanks to her abilities, she became a 'Conscript' in the Imperial Navy, attempting to disappear amongst the multitudes in service with the Imperial Navy while officially, she and her entire regiment were considered killed in action.

The charade ended several months later during a stop on a nearby planet as due to her relationship building with other units and departments, local arbiters recognized her immediately and took her into custody as a military deserter. Despite being officially labeled a deserter, she was also a combat hero and her circumstances gave the Judges the briefest of pauses in offering her a summary execution. Instead they decided to keep her detained in the Courthouse until she could be turned over a sister Imperial Guard units Commissariat for military justice. It was during this detainment that it was discovered she possessed minor abilities as a psychic blank, and had enough control of her mild ability that it had gone unnoticed for most of her life.

When the Commissariat suggested a stay of execution and instead stating that she could instead be penalized with lifelong Imperial service, the Arbiters decided that due to her previous transgressions, she herself could never be one of their number, but could still serve them in a minor, probationary capacity. In exchange for her selfless service to the administration of Imperial Law, she would be provided room and board, and only serve under the penalty of death, as opposed to earning the penalty of death. Using her psychic blank skills to full use, as well as her other combat abilities, she served competently, if not enthusiastically in various capacities until the opportunity to distinguish herself arose again.

The Judges decided that while having a pet Imperial Guard veteran and psychic blank was fun and all, after a while her sentence was commuted and having been pardoned of all charges for her desertion, allowed to rejoin the Imperium once again as both a free citizen in good standing, and a well regarded military veteran. She decided to make her way back home, only to realize that home was incredibly far away. Realizing it could take years hopping from various military transports and cargo vessels until she returned to Comghall, she decided the best avenue of approach was to use her connections to be selected amongst the complement of a Rogue Trader and hope that after a tenure of service, she could use her newfound connections for a more direct flight to her homeworld.

Arms and Equipment: As part of her severance pay from both the Imperial Guard and Arbiter service, she is in possession of a suit of surplus black carapace armor now trim with the royal blue color of her homeworld as well as a special Arbiter helmet designed to suppress her mild psyker blank field, allowing even easier tolerance of her if psykers are present.

Her personal weapons include a Long Lasrifle, similar to the one she used on Comghall and in the Imperial Guard, a high quality Auto Pistol of Cadian make and a shock maul, a final gift of her Arbiter employers.

Ons: Typically submissive and open to interracial, bisexual and group sex.
Offs: The usual.
« Last Edit: July 12, 2013, 08:26:52 AM by Neysha »

Offline Jezabelle

Re: Into the Grim Darkness (Warhammer 40k Rogue Trader Interest Check)
« Reply #21 on: July 11, 2013, 10:03:06 PM »
Neysha! You do that Sarah Palin New Vegas LP don't you? That's amazing!


Alsu; considering your anti-Psyker nature iSuspect Olivia and Cicatrix will not be getting along nicely  ::)

Offline JohnTheGreat

Re: Into the Grim Darkness (Warhammer 40k Rogue Trader Interest Check)
« Reply #22 on: July 12, 2013, 03:17:39 AM »
Name: Anette Camelia DeSoloc of house DeSoloc

Age: 139 (thanks to rejuvenate treatments she still looks far younger)

Race: Human (Navigator mutant technically)

Appearance: Anette has a noble beauty to her, as well as an attractive body (both of which owes to expensive medical procedures). She isn't very tall but she likes to wear high heeled boots to make herself appear taller. She also likes to wear lots of expensive jewels.
Spoiler: Click to Show/Hide

Role: Navigator

Skills: Anette, like her mother and every other woman in her family for over 5 thousand years, was born with the Navigator gene. She has a third eye she keeps hidden under a strip of cloth she wears across her forehead (which is usually hidden by some elaborate hairdo). While in the warp she can open her third eye and use it to steer void ships to their destination in relative safety.
Her 'warp eye' is also reportedly able to kill people with nothing more than a glance and give her glimpses of the future, though no one other than the navigators themselves can know for sure about that.

Background: Anette spent her childhood on ancient Terra, living in her families mansion on the outskirts of the Navigator's Quarter. She was raised to be a proper lady and was taught the importance of what she is and, eventually, how to guide void ships through the warp. She became accustomed to a certain lifestyle on Terra, even if her family was not the most important of Navigator houses they still lived like royalty compared to most.

Her first ship was a small transport making the regular rounds through Segmentum Solar. It was small, it stunk and worst of all it was unfulfilling. She had to suffer nearly twenty years of such ships before her family finally answered one of her requests to be given a ship leaving the segmentum, from then on she has never returned to Segmentum Solar and it's transport ships.

After finally guiding a colony ship out of Segmentun Solar she had herself transferred to an Imperial Navy escort and found herself back in the cozy life on par with that of an imperial officer. She preformed admirably while attached to the Navy and was soon guiding cruisers closer and closer to Tau space. She quickly became involved in boarder disputes against the Tau but found war.. distasteful.

Fleeing the Navy at the first opportunity she found herself working alongside a Rogue Trader for the first time and simply loved it. The freedom, the wealth, everything about the life called to her. She enjoyed a lavish lifestyle, doing whatever she pleased while waiting for the Rogue Trader to finish his business on the planet and then guided his ship to the next exotic location.

Eventually she was no longer needed and had to return to guiding colony ships and transports her family selected for her but she kept her eyes out for a Rogue Trader and jumped at the first chance to join up with another.

Arms and Equipment: Anette's only weapons are an antique, master crafted plasma pistol and a small house DeSoloc signet ring on her right index finger which contains a digi-weapon, capable of single shot of las fire.
Though she rarely has use of it when not navigating for Imperial Navy vessels she has a suit of gold plated ceremonial armour.

Ons: BDSM, submissive women
Offs: Humiliation, watersports/scat
« Last Edit: July 12, 2013, 03:30:24 AM by JohnTheGreat »

Online Neysha

Re: Into the Grim Darkness (Warhammer 40k Rogue Trader Interest Check)
« Reply #23 on: July 12, 2013, 07:18:38 AM »
Neysha! You do that Sarah Palin New Vegas LP don't you? That's amazing!

Thank you very much! I really appreciate that you enjoy it and your compliments. It fills me with warm and fuzzy happy thoughts!

Quote
Alsu; considering your anti-Psyker nature iSuspect Olivia and Cicatrix will not be getting along nicely  ::)

Just close your eyes, pray to the Emperor and let it happen. ;)

Offline RedMoonTopic starter

Re: Into the Grim Darkness (Warhammer 40k Rogue Trader Interest Check)
« Reply #24 on: July 12, 2013, 08:07:06 AM »
JohnTheGreat, looks good to me! Glad to have you on board. There's a little survey-type-thing in the main post regarding your limits and comfort level, so, I would be appreciative if you'd fill it out and PM it to me.

There are still a couple people who have expressed interest in the game and talked to me about character concepts, but haven't yet made profiles. I'm going to give those people a couple days, and probably start putting threads up on Monday. Anyone interested in joining after that point will still most definitely be allowed, but, they'll have to wait for an opportune time for their characters to be worked in.