Some believe that in the grim darkness of the future, there is only war...
Those people are fools.
To those that have the will and the strength to reach beyond their station, beyond the restrictions and prejudices of society, a universe of infinite freedom awaits. Untold wealth and power await those brave enough to seek it, but untold danger as well. The universe is a hostile, uncaring, and dangerous place, and anyone who wishes to plunder it's secrets must be prepared to test their strength. If you feel you are prepared, if you have the prowess, the wits, and the courage to go forward, to take that first step off of your home world and in to the endless void, then you have come to the right place. Climb aboard, and together, we shall forge our own destinies.
What is this?
It's blood. I hope it's not Chris' blood.
Welcome, one and all. Here I am (rock you like a hurricane), posting another interest check thread, this time, for Rogue Trader. This is aimed at being a small group RP, but, depending on interest, could grow in to something else. It takes place in the Warhammer 40k setting, a universe primarily comprised of War and Hammers, but also other things. Rogue Trader is a fascinating setting because it allows the party to explore the 40k universe and interact with it's various races and people in a manner other than "Grab your plasma-torches and chain-pitchforks". There will be war and conflict, mind you, but this is a game about freedom, exploration, power and profit. I will be accepting profile registrations for a while to see how much interest we can get, and, should there be enough, I'll put the game up somewhere and we will be off, to adventure!
For this game, I will be acting as a GM, and probably running a player character myself (likely the Captain and titular Rogue Trader, so that I can better guide events, but, it's negotiable). I'm looking for a party of maybe 4-6 individuals, but, as stated, depending on interest there are other plans in place to make this something larger, or it could simply grow over time. If things get beyond my control, I may take on a co-GM to help things continue to run smoothly. Anyone participating would be expected to post on a fairly regular basis, but, I'm not too picky. Once a day is great, but, a couple of times a week is fine too. If things are slowing down, and people are losing interest because of it, we'll adjust things as we go along. The RP will consist of plenty of action and adventure, but, adult elements are welcomed and encouraged as well. Player interaction is very much encouraged as well, but, I will be creating and controlling a variety of NPCs to keep things moving along, and give you all something else to interact with.
I should also point out that this will be an entirely freeform RPG. No dice-rolling here.
Much as I hate to do it, I can't guarantee acceptance. I enjoy writing with people who can produce detailed, quality posts of sufficient length, so, that's what I'm going to be aiming for here. If I don't feel your profile or past posts are what I'm looking for, I'm afraid I'll have to turn you away. This means no one-liner posts, minimal spelling and grammar errors (we all make them occasionally) and lots of entertaining details. Remember - You're not the only one RPing here! If your posts aren't entertaining and inspiring for others, then the RP becomes less enjoyable overall. But! Now that I'm done being a jerk, we can talk business. From here on, I'm going to assume you have at least a passing familiarity with the Warhammer 40k setting, and it's various races. No, I don't expect you to be able to name all the Primarchs or list the Planetary Governors, or know who files the TPS reports for the Imperial Lavatory Services bureau. It would be good, however, if you knew the difference between an Eldar and a Tyrranid.
What are Rogue Traders?
For those unfamiliar with this particular facet of the 40k Universe, Rogue Traders are independent ship owners that work on the fringes of space, on behalf of the Imperium. Rogue Traders are granted immense freedom and autonomy, generally left to their own devices, with generally immense resources at their disposal, while operating outside of Imperial jurisdiction. While they may occasionally be given specific orders, their general role is to act as explorers, diplomats, merchants and occasionally conquerors in the name of the Emperor. Traders have authority near equal to a Space Marine Chapter Master while out in duty, so few in the Imperium can question them. This power comes from an ancient legal document, and your ticket to freedom - The Warrant of Trade. The Warrant of Trade is assigned to very few in the Imperium, granting noble status and a coat of arms for the Trader, his entire family, and his lineage. The Warrant is passed through the family, from generation to generation, ensuring a continuous stream of replacement Traders for those who are killed in the line of duty.
Rogue Traders are allowed to interact with nearly anyone or anything they encounter as they see fit - This means that they generally do not share the same xenophobic tendencies and religious zealotry that plagues much of the Imperium. They often negotiate and trade with the more amenable xenos such as the Eldar and Tau, and often freely accept mutants and heretics, so long as they prove useful.
What does a Rogue Trader party do?
A party in Rogue Trader is comprised of the Trader him/herself (The bearer of the Warrant of Trade) and key members of the crew. Even the smallest ships in the Warhammer 40k universe have crews of over ten thousand people, but these are generally poorly trained and educated peasants. This means that, much like Star Trek, the talented and attractive bridge officers must conduct 'away missions' on their own. Traders operate outside of Imperial space, contacting lost human colonies to bring them back in to the fold, scavenging for lost, ancient or alien technologies, claiming new worlds and resources, negotiating with aliens, securing trade routes, or even pirating and establishing little empires of their own. A party in Rogue Trader can expect plenty of action, adventure, intrigue and peril as they make their own path through the universe.
This particular adventure could see the party doing such things as delivering colonists to newly discovered planets, finding lost colonies and fighting or negotiating to bring them back in to the fold of the Imperium, fighting pirates to protect shipping lanes or becoming pirates themselves, exploring derelict space hulks infested with unknown horrors, or just drinking and having a good time while flying around in space. Player freedom is at a premium here, so there will be plenty for everyone to do!
Is there a plot?
Without giving away too much, an officer in the Imperial Navy, coming from a long and noble line of successful Rogue Traders, has just received word that his father and his fleet have been lost under unknown circumstances. As such, he has inherited the Warrant of Trade, and become a Rogue Trader himself. Armed with a single small ship and a new crew, he sets course for the edge of the galaxy to locate his father, find out what happened, and reclaim the massive fleet that is his birthright. Along the way, there will be missions from the Imperium, and plenty of strange and wondrous encounters as well.
Of course, character development and player-focused storytelling is important as well. Feel free to craft your own little subplots and engage each other, or suggest ideas to me. I will endeavor to work a personalized touch in to the story for each character.
What kind of characters should we make?
The important part! Who are you?
Any applicants should be making various key members of the crew of the Rogue Trader's vessel. As stated, I will likely be playing the Rogue Trader/Captain myself, but there are plenty of other roles to choose from. Some examples of various important "Bridge Officer" functions on the ship:
The Seneschal - A rogue-like character, master of logistics and procurement. Keeps the ship stocked and supplied, legally or otherwise. A master of subterfuge, negotiation, and shady dealings.
The Void Master - An expert pilot, capable of controlling everything from vast spacecraft to smaller fighters and dropships. The helmsman of the ship.
Navigator - Imperium sanctioned mutants, Navigators all possess a third eye on their forehead that allows them to perceive the dangers of the warp, and help ships navigate through it. Essential to the survival of the Imperium, they are held in high regard. They possess great powers of perception in addition to their navigational skill.
Astropath - A powerful psychic capable of using long-range telepathic communications where traditional electronic means of communication fail. In addition, Astropaths have a variety of psychic powers from energy blasts and force waves to protective forcefields and lightning, much like a sanctioned Battle Psyker.
Arch-Militant - A master of combat, generally hailing from long and distinguished service in the Imperial Guard, or occasionally as a Space Marine. They are experts of warfare, and generally the primary fighting force of the party.
These are just a few examples, and just about any character concept can be made to work. Some other ideas may include: Inquisitor, Assassin, Techpriest, Missionary, or even various forms of mutants and aliens. Remember, Rogue Traders don't follow the same rules as the Imperium, so it's common to see mutant crew members, or even such aliens as Kroot mercenaries, Tau soldiers, Eldar rangers, hive gangers, or worse. Even Dark Eldar Cabalites and Wyches, or perhaps even more cooperative Chaos Daemons or Warp-touched might be on board (though perhaps under careful scrutiny). Feel free to send me any concept you might have, and I'll tell you if it's alright or not!
What about adult aspects?
This being Elliquiy, not all of us are going to be satisfied with constant war and bloodshed. We need some hot sex as well! Adult interaction is welcomed and encouraged. While it might not have a place in a traditional Warhammer scenario, Rogue Trader has the freedom and flexibility to allow that kind of thing. Romancing a gorgeous alien diplomat? Seducing a planetary governor? Rough and sexy interrogation of prisoners? Paying an exotic mutant prostitute for his/her service? Some non-consensual play at the hands of vicious aliens? It's all fine with me. Of course, we will take the various limits of applicants in to consideration, and see what everyone is comfortable with so we can establish boundaries. Rest assured, though, we shall try to cater to everyone's desires!
To better determine everyoneís limits, likes and dislikes for GM purposes, and for the purposes of determining board placement, Iím going to post a little form that Iíd like you all to fill out. Iím going to propose a few things that might occur, and you can tell me where itís a yes or a no for you, both for your character, and whether you mind having it happen to other characters in the RP (leaving you out of it.
So! Here we go. Are you okay with:
Bondage? (Yes/No for yourself, Yes/No do you want it in the RP at all)
Interracial (Humanoid races)?
Really interracial (non-humanoid races)?
Any specific things you want to have included?
Any specific things you donít want to have included?
Filling this out would be very helpful for me to figure out what my audience is like. Please PM it to me (that way it remains confidential in case youíd like something excluded) and Iíll get in touch to discuss anything that needs clarification.
How do I apply?
So glad you asked! If you're interested in joining, feel free to post here and say so. If you're really serious, however, you may prove it by filling out the following character application for, and submitting it to me by PM!
[b]Race:[/b] Human, Mutant, Xeno, etc.
[b]Appearance:[/b] Picture is mandatory here. Feel free to use real photos or artwork. Written description may accompany the picture.
[b]Role:[/b] Your function on the ship. Navigator, pilot, soldier, mercenary, etc.
[b]Skills:[/b] Any important skills or abilities your character might possess. Some description would be nice.
[b]Background:[/b] A history of the character. A brief mention of how or where they might have been picked up or recruited would be helpful. Feel free to PM me or post here to discuss this and brainstorm.
[b]Arms and Equipment:[/b] Any weapons, tools and gear your character is prone to carry. This is not set in stone - The ship will be stocked with odds and ends if you forget something.
[b]Ons:[/b] Any kinks, turn-ons, or general likes (of the sexual nature) your character might have
[b]Offs:[/b] Any turn-offs your character might have.
If you need clarification on anything at all, please do PM me or post here, and I'll get back to you as soon as I can! For those interested in the setting and seeking more information, please refer to this
wiki page, which contains (probably) everything you will ever need to know!
Look forward to gaming with you all!
***Update: We currently have all the characters I'm looking to start with. I may allow more as the game goes on, so feel free to register your interest in this thread anyway! If you do so, you'll be the first to know if more slots open up. Thanks for the interest!***