Dawn Never Came is a narrative, rules-light game of science-fiction horror at the end of the world as we know it. Nothing below is written in stone and I'll happily adjust it if people can think of better!The Setting
One night the sun set and it never rose. Instead, there was a gray pallor that covered the land, something like mist or smoke was everywhere, the air was chilly, damp, and while it is never bright it is never precisely dark, either, and there seems to be no sun in the sky.
There are things in the shadows and mist. Monsters big and small. And things are changed, landmarks are gone or altered, though few understand the extent of the changes because travel is, at best, dangerous. Often, it is merely suicide.
And the dead walk. Everything that dies comes back
. Twisted and changed, usually as a shambling monstrosity, a hideous life-in-death, but sometimes a return with strange powers and knowledge - twisted and utterly, terrifying inhuman.
The characters won't really know even this. For them, the game starts aboard a cruise ship. I don't care why they're on the cruise ship - passengers, crew, jewel thieves, I'm going to be pretty open with character generation - but what happens is dawn comes and they're on the same ship as it sails into the Port of Miami.Seeking players!
I'm seeking dedicated, talented, intersting, polite and friendly players. Y'know, the usual!Type of game - action, horror, drama
What will happen in the game will be a combination of action (y'know, fights and chases, that kind of stuff), horror (facing things bizarre and inconceivable that threaten to overwhelm the sanity of the characters, or at least make them barf) and drama (dealing with the emotional, moral and social consequences of living at the end of the world). The ratios will depend heavily on the players and what they want. It could range from straight-up action to a soap opera with monsters.The Rules
Treat others well! To make characters, I am optionally using The Droplet
and, perhaps, The Droplet Expansion Pack
. The rules are optional, too, but if you don't use them, you're going to be putting a lot of faith in yer ol' GM, over here!Making Characters
The characters will all be modern adults on a cruise ship returning to Miami, Florida. They have to be at least marginally realistic in the sense that they can have no superhuman abilities or technology. Otherwise, knock yourself out!
Here's the character sheet:
[b]Traits:[/b] If you're using The Droplet rules, I'll need to know your character's six traits. Otherwise, omit this part.
If this is something people want to be part of, please let me know!