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Author Topic: Heavy Metal Inc. V2 - [Sci-Fi Bounty Hunting]  (Read 1127 times)

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Offline MzHydeTopic starter

Heavy Metal Inc. V2 - [Sci-Fi Bounty Hunting]
« on: July 07, 2013, 12:47:28 PM »
It's your one way ticket to midnight
Call it Heavy Metal
Higher than high, feelin' just right
Call it Heavy Metal
Desperation on a red line
Call it Heavy Metal noise

"My name is Briar Bloodthorn, you skags, and I'm your one way ticket to Midnight. I'm the squad leader for Heavy Metal Inc. and I'm here to see if you've got what it takes to hang with the undisputed Queen of Clashes, the Duchess of Your Doom, the Empress of Excellence, the Governess of Gunfire. I hunt bounties and I make tracking down and subduing the most wanted felons in the universe look like child's play an' I look good doing it. I'm so fucking metal that my blood is made of liquid chrome. I'm so goddamn badass that whenever I enter a room, AC/DC plays at high volume inside your head as a tribute to my greatness. Get me, skag? I'm your worst nightmare and your hottest fantasy all rolled up in one. If your goddamn eyeballs haven't melted just from hearin' this then you might be what we're looking for."

WHOA.

"HELL YES, WHOA. Shut up and listen, skag. Heavy Metal Inc. is the number one bounty outfit in the Hagar System and we aim to stay that way by recruiting the most badass bounty hunters the universe has ever known. Hopefully before those dickbags at Iron Wolf Securities get to 'em. Fucking pricks. Look here; if you're not a total hardass with a sense of space justice and a hankering for pants-shittingly-awesome adventure, then step away right now. Frankly, I'm not sure how you even made it this far without your head exploding. Go bury your nose in a book, nerd. Leave the tough work to the grownups. Example? How 'bout the time I single-handedly took down an Alpha Squale? You know what that even is? It's like fucking Cthulhu humped a whale. It's the size of a battleship, it has a face that drives normal people insane, and sails the stars on bat wings. I don't even fuckin' know how that works. Didn't care. Killed it. From the inside. Built a crude motorcycle out of the wreckage of a starship and the beast's own lungs. Rode ride out it's squiddly asshole. Pretty sure it died and crashed on some planet, ending all life in a rain of squid guts. Like fireworks made out of an Old One. That's the kinda shit I'm talkin'."


NOT SURE IF WANT.

"Then run home to MOMMY. Actually, go home, get your mom, bring her here so I can have fun with her. 'Cause we sure as hell don't need YOU. But, hey, if you're still here? Sign up. Don't puss out. This is adventure, action, sex, fighting, and a shit ton of other awesome adjectives too cool for the faint of heart. I'm Briar Bloodthorn and I'm your ticket to Midnight."


Heavy Metal Inc. is set in the far future where lawlessness is rampant and the galaxy at large is filled with more criminals, scumbags, and jerkwads than good, honest folk. In such a time a number of bounty agencies have cropped up to help deal with the problem. They dispose of criminals, world-eating monsters, rampaging giant robots, and cull dangerous monsters on colonized planets. For a price, of course. Being a bounty hunter is an impossibly dangerous job and getting more dangerous every day, so only the most hardcore, the most skilled, the most brutal of individuals can do the job and call it a living. Heavy Metal Inc., while not exactly super lawful, have a code of honor and refuse to injure civilians. Property damage is another matter entirely. Rival bounty factions like Iron Wolf Securities and Hammer & Flail take much more liberal measures while getting jobs done. In fact, most bounty agencies tend to have very different approaches to the job, leading to tons of rivalries and outright warfare.

The ultimate goal of most bounty hunters is to earn enough scratch to make it to Midnight. Usually, hunters refer to it as having so many 'minutes to Midnight' left to go. Midnight is a fabled gated community on the edge of the Hagar system. A place rumored to be filled with every luxury imaginable and some you can't even picture without powerful psychotropic drugs. Once you buy your way in, you're set for life. Of course, nobody knows anyone who's actually been able to afford it and those that can have never left, leading to even more rumors.

As far as tech goes; highly awesome and highly destructive. Almost all clothing now comes with a miniaturized Advanced Nanoshield GEnerator and Life Support system (or ANGELs, for short). The ANGEL systems protect people from high velocity impacts like falling great distances, bullets and laser weaponry, shrapnel, and even let the users survive almost indefinitely in space and underwater. The shields can be brought down with enough concentrated fire, but it is often much simpler to get 'inside' the field by engaging in hand-to-hand combat. Thus, weapons like axes, swords, and lances are carried by almost all bounty hunters.

This game is heavily inspired by Heavy Metal 2000, Starbarians, Megas XLR, Cowboy Bebop, and Borderlands. It is full of outlandish, totally fucking metal scenarios that involve battling fellow mercs, hordes of monsters, or enormous beasts. There will be blood, sweat, tears, and probably some sex. This is a freeform game, so don't worry about any systems. Your character will be a new bounty hunter who just joined Heavy Metal Inc. If interested, please copy the example profile below and post your application here. Include a picture in the field with a physical description. This game is not first come, first serve. I reserve the right to pick and choose. This is going to be a weird, sexy, funny, and crazy game. Please only post a character if you are genuinely interested in playing and can post at least two or three times a week. I want to keep this game moving, so if you're the kind of dude or dudette that doesn't post for days and days, then move along. In either case, thanks for the interest.

See you, Space Bounty Hunter.


Name: Briar Bloodthorn
Age: 28
Race: Human, Shemale
Hair: Red
Eyes: Violet
Height: 6'2''
Weight: 150lbs
Sexual Preference: Lesbian

Special Skills:
--Melee Dominance: As an experienced bounty hunter, Briar has used and trained with a wide variety of weapons across the galaxy. She has her preferences, of course, but in close combat she's just as deadly with a pencil as she is with a sword. She could probably find a way to kill someone with a cotton ball if she really set her mind to it. Fighting with edged weapons is like second nature to her and she is nigh unbeatable when things get up close and personal.

--Mechanical Know-how: Briar has been on her own for a number of years, so she's had to rely on herself for a number of things. Maintaining and taking care of a ship alone is a 'sink or swim' kind of situation. One either fixes problems as they crop up, or one accidentally detonates the Plasma Stabilizer Core and is exploded into space dust. As a result, she's gained a knack for repairing, maintaining, piloting, and even building vehicles.

Weapons and Gear:
--Bash Co. Mk V Flailmace: The flailmace is made out of the same metals they use to build star cruisers, making it at once impossibly heavy and also capable of smashing the ever living fuck out of anything until it is a thin jelly. It's default operation is a mace, but with a press of a hidden lever, the spiked tip rockets out on a length of chain. After ejected, it can be swung like a flail, or retracted again with another flick of the lever.

--Bash Co. Shock Buckler: The Bash Co. team has provided bounty hunters with a whole new level of protection (not counting the line of Bash Co. condoms) with the Shock Buckler. This super-strong (yet light) buckler combines an old world look with the new world panache of electrocuting the fuck out of anyone who hits it. The shield has bladed edges and can also be thrown, though it's effectiveness as a shield when embedded in a skull is negligible at best.

--Cog Inc. Custom Chainsword: Cog Inc.'s fine brand of chainswords have been Briar's pick for a number of years. They combine the elegance of a sword with the 'JESUS WHAT I POOPED MYSELF'-inducing nature of someone swinging a chainsaw at your face. Durable, reliable, and lined with razor-sharp teeth, Briar's chainsword is her usual weapon of choice. It cuts through flesh and most armors like butter, and when revved to full power can even start to saw through ship hulls. Briar has customized her sword for extra cutting power and durability. She's even grafted on a spiked hand guard because, hell, you can never have enough spikes.

--AxeGun: Briar's fully custom weapon, the AxeGun (or Axe-Gun) is less an axe that doubles as a gun and more of a gun that doubles as an axe. Despite the ANGEL system, there are always situations where one needs to shoot at something in a reckless and dangerous manner. Thus, the AxeGun. It resembles a pistol with a small blade attached. The barrel of the pistol doubles as the handle of the axe. The base of the weapon doubles as it's blade. The trigger doubles as nothing else, because it's a trigger.

Bio: Briar Blackthorn was born on Earth. Or at least the vast, over-populated, filth-ridden wasteland that we used to call Earth. Ravaged by pollution and multiple wars, the planet now plays host to mutants, aliens who thrive off the toxic atmosphere, and people who just can't afford to move. Briar is one such mutant (her 'third leg' one mutation, though you'll never hear her call it that) and grew up in the slums of what used to be Hollywood, California. Now the sunshine state is a chain of islands covered with junk, home to junk traders that live on the grey seas and deal in remnants of the past. Eager to move away, Briar scraped together every bit of scratch she could until she could afford her own star ship. It crashed into Heavy Metal Inc's flagship the moment she left orbit. Thus began her life as a bounty hunter for HMI's mysterious leader.

Personality: Cocky, but with good reason. She's that damn good and she knows it. She's brash, forward, and kind of an asshole, but her heart is in the right place. She might not respect the letter of the law, but she has a strong sense of justice and genuinely enjoys apprehending criminals. Briar loves adventure and likes to do things in the most 'metal' way possible. She has an insatiable love for women, rock 'n roll, and beer.
« Last Edit: July 07, 2013, 01:58:28 PM by MzHyde »

Offline PhantomPistoleer

Re: Heavy Metal Inc. V2 - [Sci-Fi Bounty Hunting]
« Reply #1 on: July 07, 2013, 04:40:34 PM »
Okay.  I LOVE this.  ::will work on something::

Offline IrishWolf

Re: Heavy Metal Inc. V2 - [Sci-Fi Bounty Hunting]
« Reply #2 on: July 07, 2013, 05:36:23 PM »
I still have my character idea from last time, so I'll have something either tonight or tomorrow!

Offline MzHydeTopic starter

Re: Heavy Metal Inc. V2 - [Sci-Fi Bounty Hunting]
« Reply #3 on: July 07, 2013, 06:40:52 PM »
Glad to hear it guys. Can't wait to see what you have.

Offline Doomglazer

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Re: Heavy Metal Inc. V2 - [Sci-Fi Bounty Hunting]
« Reply #4 on: July 07, 2013, 06:51:54 PM »
also cooking up something

Offline LeSane

Re: Heavy Metal Inc. V2 - [Sci-Fi Bounty Hunting]
« Reply #5 on: July 07, 2013, 08:59:00 PM »
I swear to god I mentally read this with the voice of Mr.Torgue since it matched so well. I love it.
Thinking of a character. I have to know.

Offline PhantomPistoleer

Re: Heavy Metal Inc. V2 - [Sci-Fi Bounty Hunting]
« Reply #6 on: July 07, 2013, 10:54:18 PM »
Name: Vixen Vickers
Age: 32
Race: Human, Female
Hair: Raven
Eyes: Blue
Height: 5'7"
Weight: 110 lbs.
Sexual Preference: Bisexual, Borderline Nymphomaniac

Special Skills:

--Infiltration Specialist:  Vixen is an expert at entering and exiting heavily guarded positions.  She is capable of forming very complicated and elaborate plans, and pulling them off with incredible precision.  She is an excellent chemical, electrical and mechanical saboteur, and is a formidable computer hacker.  She is capable of incredible feats of physical contortion to enter the tightest spaces, but she prefers to utilize social manipulation.  A lot of times, Vixen prefers to manipulate others socially to gain egress into and out of installations, because, as she puts it, she "likes the way cum looks on the palm of my glove."

--Espionage:  Vixen began her mercenary career as a honeypot double agent for Mega City Four.  As such, she is trained in hand-to-hand combat, field medicine, psychological warfare, interrogation and blackmail.  She has developed a vast network of contacts throughout the star system, and enjoys maintaining their allegiance through her arts.

Weapons and Gear:

-- SheerSoft Velvet Katana:  Vixen loves a good scrap, especially when she's wielding her trusty Velvet Katana.  It hums, it vibrates, it rocks her world during long solo voyages.  But most importantly, it's advertised as being able to slice through anything.

-- Smith & Wesson Retro Explosive Round Six-Cylinder Carbon Revolvers:  Vixen wields dual retro revolvers with explosive rounds, for when she doesn't feel the urge to get close and personal.

Bio:  The first thing you should know about Vixen is that she is a mega-slut.  The second thing you should know is that she is married to a wealthy old guy, but that doesn't prevent her from being a cum-guzzling, multi-partner mega-slut.  The third thing you should know is that she is incredibly dangerous, and that her list of kills is nearly comparable to the amount of humanoids she has fucked (and that's crazy).  Her tale has to begin somewhere, though, and it did:  she was born and raised in a boring Mars Colony.  But she was orphaned in the Colony Wars, and was subjugated by a notorious slaver and turned into a prostitute.  So what did Vixen do?  She slept her way to the very top.  She lied, she stole, she killed to do it.  But in no time, she had the ear of the slaver, and his quivering member in her palm.

But that wasn't enough for her.  She had a good life.  She was properly treated.  But it wasn't enough.  She had to have more.  She wanted it all.  So Vixen began to manipulate crew members through tears and promises of love to mutiny against their leader.  And the plan worked better than she could have ever expected.  Before she jettisoned the slaver into space, she strapped on a dildo and said, "Now this is where I get to fuck you."  The crew self-imploded, and a very dangerous battle ensued aboard the ship as groups vied for control.  But Vixen attached herself to a handsome young man, and the two escaped aboard an escape pod.  After a bout of epic sex, Vixen poisoned the young man, because she wasn't about to be someone's whore any longer.

So, she worked the red light districts of the star system, working every angle of the sex industry.  There are a ton of vids (watch them!).  But the best angle was working with Mega City Four's mercenary division.  For one screw, she earned four month's pay.  Though mercenary work was considerably more dangerous, she was willing enough to do just about anything to succeed.  And she thrived in training.  If there was something she couldn't get, she knew that there was always someone there willing to help, and she didn't have to do much to gain their helpful inclinations.

She has worked with Mega City Four for a while as their main espionage agent for the last seven years.  But, she feels that she can definitely earn a lot more money.

Personality:  Vixen is a sultry vamp, with a long list of satisfied customers.  She enjoys casual, public sex with strangers, and despises anything that resembles commitment.  She enjoys adventure and capturing criminals, but is prone to getting a little too intimate with the bad guys/girls once they're locked up in the ship's brig.  She is sexually stimulated by imminent danger.
« Last Edit: July 09, 2013, 01:35:07 PM by PhantomPistoleer »

Offline PhantomPistoleer

Re: Heavy Metal Inc. V2 - [Sci-Fi Bounty Hunting]
« Reply #7 on: July 07, 2013, 10:55:08 PM »
Mz Hyde, I haven't completed my character.  But I ran up into a wall.

If you are interested in her, could you please help me integrate her into the storyline more?  Thanks!

Offline MzHydeTopic starter

Re: Heavy Metal Inc. V2 - [Sci-Fi Bounty Hunting]
« Reply #8 on: July 07, 2013, 11:45:21 PM »
Hm. I should've put a space in there for Home Planet or something. I'll add that. Anyway, she seems alright so far. I'd emphasize her charisma and hesitation to fight a bit less though, since there won't be too many options for infiltration and social manipulation. There will be some opportunities, of course, to totally hack spacebots or some crazy stuff like that, but mostly it's going to be loud, dangerous, visceral fighting. If you need ideas for her biography, it doesn't have to be, like, poetry or anything deep and involved. Just make it something fun. I assume she's from Earth and the planet is pretty much a shithole. Her home city is probably an over-crowded urban warzone, so she probably grew up having to find ways to survive. In her case, probably by banging people, spinning some Class A lies, and when that fails; stabbing dudes. Considering her danger lust, that's probably the reason she's trying out for HMI.

Offline PhantomPistoleer

Re: Heavy Metal Inc. V2 - [Sci-Fi Bounty Hunting]
« Reply #9 on: July 08, 2013, 12:02:17 AM »
All right.  I have an idea I want to work in for hand-to-hand combat.  It'll be a little out there.

Thanks!  I will work on this soon.

Offline BlackestKnight

Re: Heavy Metal Inc. V2 - [Sci-Fi Bounty Hunting]
« Reply #10 on: July 08, 2013, 01:16:34 AM »
    Name: Malcolm Murdock
    Age: 25
    Race: Bio-engineered human spliced with shark DNA(Chimera).
    Hair: Blonde
    Eyes: pale green
    Height: 6'1''
    Weight: 190lbs
    Sexual Preference: Straight - open minded

    Special Skills:

    --Melee Dominance: Similar to Miss Bloodthorn, Malcolm is well versed with a variety of weapons across the galaxy's spectrum though for personal reasons he specializes almost entirely in using a plasma gun-plasma blade combo due to range effectiveness and versatility.

    --Leadership:  As an ex-military personnel, Malcolm seems to have some understanding of organized chain-of-command.  Lt. Col Murdock lead a company of genetically-altered soldiers known by government records as chimera corps. As a field captain of the chimeras, he carried out duties typically required of field command.

    ---Shark-like Senses/Advanced Swimming: Due to the genetic alteration, Malcolm possesses many of the traits that you would expect a shark or other aquatic lifeforms to possess including the characteristic jaws overbite. Sharks depend on their senses to help them survive in their natural habitat. Therefore, most of the shark senses are highly developed and efficient.


    SMELL
    A shark's primary sense is a keen sense of smell. It can detect one drop of blood in a million drops of water (25 gallons or 100 liters) and can smell blood 0.25 mile (0.4 km) away. Its paired nostrils are on the underside of its snout. Water continually flows through the nostrils, giving the shark olfactory information. Unlike humans, shark nostrils have nothing to do with breathing - they are not even connected to the mouth.

    EYESIGHT
    Sharks have good eyesight; they have color vision. Shark eyes have a large, spherical lens, a cornea, a retina (with both rods and cones), an iris, and a pupil. They even have good vision in dim light.

    ELECTRICITY
    Sharks can also detect electricity, which is emitted in small amounts by every living animal. Sharks may be more sensitive to electric fields than any other animal.

                                                                                                                                                                                            WATER PRESSURE
    Sharks can sense vibrations in the water using a the lateralis system. The "lateral line" system is a network of neuromasts, which are fine, fluid-filled vessels that run along a shark's body under the skin along the length of a shark.This system enables the shark to detect injured fish (easy prey) that are thrashing around in the water. 

                                                                                                                                                                                                   HEARING
    Sharks are very sensitive to low frequency sounds and have good directional hearing.


    Weapons and Gear:

    --Plasma blade: The Type-1 Energy Weapon/Sword, commonly known as the Energy Sword, is a close quarters weapon. The Type-1 Energy Weapon/Sword consists of a curved hilt, housing an energy storage module and a device for projecting the plasma which forms the blade. The actual blade is composed of  partially ionized 'blades' of free moving electron based gas held in blade-like form by two small magnetic field generators built into the handle of the weapon. The style of blade Malcolm uses resembles a shark's fang, based on the design of the Chinese broadsword.



    --Bash Co. Plasma Semi-automatic hand-gun:  The Plasma Pistol is a smaller handheld version of the venerable Plasma Rifle. Assault Marines in particular favor the Plasma Pistol, frequently using them alongside a sword of some sort. Imperial Guard Commissars and Officers also favor the weapon. Usually found in the hands of civilians. While it lacks in terms of raw power, it makes up for in stealth and function. Additionally, he has a custom silencer or scope attachment.


    --Bash Co. Stealth Wet-suit: Just your standard wet suit. Not much else to say about it.

    --Anti-gravity disrupter balls: Once his balls drop, you're in for some trouble. Any device caught within the range of the balls are temporarily neutralized due to interfering polar electro-magnetic fields rendering guns of most types ineffective. It also can act as a shield or detaining device.  Necessary for situations that call for non-lethal tactics.




    Bio: WIP

    Personality: Compared to many of his boisterous heavy metal-esque bounty hunting companions the likes of Miss Bloodthorn, Malcolm is noticeably a bit more reserved, and subdued in personality. If music could accurately describe personalities then his peers are thought to be something like Black Sabbath, whereas he is something of a John Coltrane by comparison. Malcolm is one of the most well-spoken and pleasant bounty hunters you'll likely ever meet.

     Stoic, well-reasoned, civil and almost formal to a fault though if one were to look closely enough. Underneath the surface of the well pedigreed gentleman soldier lurks a savage soul. It's his DNA after-all, the seemingly tightly wound straight man of the group is in fact a berserker in waiting, a raping murdering BSOD timebomb if the rumors about chimera are to be believed. While he generally has a good handle over his animalistic urges, from time-to-time usually once a month or so, he disappears mysteriously to unmarked wilderness for 24 hours to undertake lord knows what. This period of time is known as the "purging" period. [/list]
    « Last Edit: July 09, 2013, 01:34:33 PM by BlackestKnight »

    Offline MzHydeTopic starter

    Re: Heavy Metal Inc. V2 - [Sci-Fi Bounty Hunting]
    « Reply #11 on: July 08, 2013, 06:00:29 PM »
    Still recruiting, if you want to play please make your interest known. Those that already did so, please get a sheet up ASAP. Thanks!

    Offline IrishWolf

    Re: Heavy Metal Inc. V2 - [Sci-Fi Bounty Hunting]
    « Reply #12 on: July 08, 2013, 07:28:13 PM »
    Name: James Morgan
    Age: 33
    Race: Human
    Hair: Dark green, natural
    Eyes: Dark blue for the right and the left has been replaced with a black bionic implant
    Height: 6'4'
    Weight: 210lbs
    Sexual Preference: Straight

    Special Skills:

    --Military Scout: Having served as a mercenary for ten years in the Red Hand Legion and most of those in the recon company, he has spent most of his adult life moving ahead, often out of reach of support, searching for enemy positions and tracking down fleeing troops, in a large number of terrains and climates . He is also trained in laying ambushes, either by himself or with a small unit.

    --Animal Specialist: Before the destruction of the Red Hand Legion, they began to attempt at improving the recon company with the addition of specialists, who were trained in handling cyberneticly and geneticly enhanced predators. A number of different beasts were used, some sturdy enough to mount weapons on them but all were about to transmit the images they saw, readout of what they smelled and audio to handheld units for the scouts. In the field, it appeared that unless the handler had a strong connection to the beast, they were nearly impossible to control and the program was still being refined.

    Instead of the hand unit, those under the control of James were transmitted to his bionic eye, which was slightly modified to allow him to directly hear, see and smell through his predators.

    Weapons and Gear:
    --Predator Scout: A modified Ozican Otter (not related to Earth otters but looking the same to human colonists), was grown in a lab to have a body nearly as long as James is tall, with a tail that doubles it's length. Hand-like paws transform a once mostly aquatic animal into a superb climber, with an altered tail, to give the beast a little extra grip, should it began to fall. A little lizard DNA helps too. Smooth, almost slick skinned, a dark blue, almost black on top and a lighter gray on the underside.



    --Galactic Arms Mk IV "Shield Hammer" Battle Rifle: Standard issue to all Red Hand legionnaires, the Mk IV is what some call a baby railgun. The rifle fires solid projectiles with electromagnetic rails inside the barrel, at about Mach 5 or 1,710 meters per second. A few shots will bring down a shield after a few hits. Semi-automatic, it has a magazine which holds fifteen rounds. No recoil but the rifle does require a little over a second between shots.



    --Galactic Arms Mk I "Shock" Bayonet: Complementary to the Mk IV Battle Rifle, the Mk I Bayonet is a ten inches of cold steel, sharpened on both edges and tapering down to a point, with a D shaped knuckle guard. However, a tap on a switch in the guard and a small generator in the hilt send surging electricity through that blade. They do just as well as a fighting knife. James carries two.

    Bio: Born on Agines 4, an agricultural colony, James was seemingly fated to be a farmer, until one luckily day, at the age of seventeen, when a recruiter for a mercenary outfit crossed his path. Eager for excitement, adventure and glory, he signed up with the Red Hand Legion. Shipped out with a load of other farm boys and girls, he was trained aboard on the Legion's transports and was deployed sometime after his eighteenth birthday. Fast forwards several years and Scout Sergeant Morgan had lost an eye, seen a dozen campaigns and was being pulled into the new scout program. Finding he got on well with four Ozican Otters, they were linked into his cybernetics. Skip ahead a few years, to a handful of months before his twenty-eighth birthday and you arrive at the last action he saw with the Red Hand.

    The entire Legion had been hired to suppress a rebellion on Tranellore and they walked into a ambush. Rebel forces and rival mercenary units caught the Legion in a trap in the open plains. By the time James and the rest of the recon company had made contact with rebel forces, a giant noose had encircled the Red Hand, with mercenary troops moving up behind them and from the sides, as a mass of rebels pushed in from their front. Falling back to the Legion, they fought what looked like a last stand but comes sunset, it was the enemy in retreat. However, the Red Hand Legion's ranks were so decimated, that they were forced to disband, the handful of survivors scattering to the winds.

    Over the past five years, with only one of his otters, James has been roaming the galaxy, getting odd jobs as a bodyguard or as a bounty hunter but maybe it's time to rejoin a large company, with more work.

    Personality: An "old soldier", James knows to lets loose when theirs down time and how to switch moods in his head for combat. When theirs fighting to be done, he's quiet and has a love for cover. Its more then common for him to have nightmares when he sleeps, reliving the battle on Tranellore over and over.
    « Last Edit: July 10, 2013, 09:02:10 PM by IrishWolf »

    Offline MzHydeTopic starter

    Re: Heavy Metal Inc. V2 - [Sci-Fi Bounty Hunting]
    « Reply #13 on: July 09, 2013, 12:15:30 AM »
    By the way, the first mission is an assault against an all-girls school filled with schoolgirl zombies. And it gets weirder from there.

    Offline LeSane

    Re: Heavy Metal Inc. V2 - [Sci-Fi Bounty Hunting]
    « Reply #14 on: July 09, 2013, 11:19:33 AM »
    Name:
      Artorias "The Abyass Walker"
    Age:
       26
    Race: Human, cyborg
    Hair:
      Dull gray
    Eyes:
    Height:
       6'0"
    Weight:
       178lbs.
    Sexual Preference:
       Asexual
    Special Skills:
    CQC specialist
    The typical CQC stance, the user holds their gun (a one handed weapon such as a pistol) with their dominant hand while supporting it with the other hand, which holds their CQC knife. By using this stance, the gun remains steady for accurate engagement of opponents outside the range of unarmed combat, while allowing a quick transition to the knife for close-work. The style also incorporates various grabs, chokeholds, strikes and throws to disarm and disable opponents. One powerful CQC slam could knock even the strongest opponent unconscious. In addition, CQC, when used by experts, can also be used to field-strip a firearm effortlessly, should the opponent attempt to attack the CQC expert with a firearm, and thus force the opponent to concentrate on repairing their weapon.

    Underground connections
    Due to his background there are instances that when dropping his name  those of a more unruly sort will know whom he is and give information, supplies, or if a threat will surrender in hopes of being spared. However this doesn't come often, and most times get him shot at, attacked, ambushed, etc. At some point he regrets even being known as a former Los Lobo, when it pays off by god it pays the fuck off!

    Weapons and Gear:
    Cyborg chassis
    A unique cyborg chassis consisting of a series of segments held together by powerful electromagnetic forces which could separate considerable distances while still remaining part of the whole. This allows Artorias to dodge sword slashes and separate his body to increase his reach or attack from multiple angles at once. This also granted him the ability to stick on metal structures, as his magnetic abilities allowed him to walk upside down. The cyborg body itself was highly maneuverable with considerable jumping abilities.

    High-frequency knives
    High-frequency blades reinforced by a powerful alternating current and resonates at extremely high frequencies, allowing it to loosen the atomic bonds between atoms. It can cut through most objects with ease, but there are moments when an objects bond is greater than the sword itself. This is a dangerous weapon when facing humans. Due to his body being magnetic he can use this weapons uniquely with both hands as well as his feet.

    Chaff grenades
    Chaff consists of small aluminum strips that are specifically designed to confuse radar frequencies, and normally used by aircraft to fool missile radar. The individual strips are cut in such a way that they wreak havoc with radar's transmitted frequencies. The chaff grenade is a combination of a wide-dispersal system for such strips and an electronic jamming system similar in effect to a magnetic pulse; it fools most electronic devices in the current room, including security cameras, radios, and some types of UAV.



    Bio:
    Full details on his past are unknown, although he claimed that he inherited his stance on killing people or ending up killed and his nihilistic views from having to constantly fight to survive upon a space colony near Saturn one of the first created after earth became what it was now. At some point when he was young, he joined an organized crime syndicate, and was rumored to have had involvement in the drug trade and human trafficking at the age of ten. He also mastered the use of knives by a man only called 'The boss' whom had become fond of eight other young men around his age. Taking them under his wing to make a force to be feared each being trained in some manner of war. Artorias was taught to fight with knives, pistols, close quarters combat, and making the surroundings work for him. They were called Los Lobos (The wolves). When the came of age each had gotten cyberneticized with a body that matched them though losing most of their human body in the process. The only remaining parts of him being his upper half of his body excluding his arms and abdomen. He was the only one that allowed his body to be altered that far. Upon the space colony of Saturn the organization ruled with an iron fist nothing could be done without him and his 'blood brothers' knowing.

    During a five year dominance the leader of their group had decided that they should branch out and become Mercenaries all of them had the skills and together money would come easily. With a firm hand they took a stand wiping out their home leaving no trace of anyone that knew of them personally taking enough money to support the self managed group. For a little while they seemed to be doing fine for low level contract works. Things seemed to be leveling out when a big name dropped on their laps with an extended hand. To join Iron Wolf quite ironic for them. The now space bounty hunters took a vote and all, but Artorias who felt that the could be fine on their own. Without a full party of acceptance it was put on the back burner. One night aboard the ship they resided on his brothers in arms planned on killing him as he slept almost succeeding in the endeavour but he escaped on the verge of death via a escape pod to drift in space alone badly hurt and without any source of aid. It wasn't until the bod was found by a HMI ship and was brought back where he was given two options be apart of HMI or get thrown the fuck back out into space this time without the escape pod. Artorias had no real choice whatsoever.


    Personality:
    A misanthrope and nihilist, as he admits to this openly, also believing that the only thing that truly matters besides his own set of morals is The rule of nature. Claiming that its what drives the soul to push onward. He claims that warfare, although a cruel parent, proved to be an effective teacher, as it allowed him to learn and internalize the notion that humans are "diseased", and that the concepts of free will and bonds are a myth and a joke, respectively. In addition, he claims that humans are merely pawns controlled by this drive, in which it shapes people's will with any individual acting as a carrier to whatever primal nature had been passed onto them. It is strongly implied that he developed these views and his hate of people due to his two major factors. One being his time when joined with said syndicate during his youth along with his comrades in arms wanting his death just to fall in line with a larger group.

    Viewing nature as neither ugly nor beautiful, he describes his actions as simply part of nature running its course. As such, he believes in the concept of "survival of the fittest"; elaborating that the strong will inevitably prey upon the weak. While he resigns in his mentality as an expert killer, he likens this self-acceptance to the notion of such primal nature person's mentality.

    Offline MzHydeTopic starter

    Re: Heavy Metal Inc. V2 - [Sci-Fi Bounty Hunting]
    « Reply #15 on: July 09, 2013, 12:34:29 PM »
    Nicely done.

    Offline LeSane

    Re: Heavy Metal Inc. V2 - [Sci-Fi Bounty Hunting]
    « Reply #16 on: July 09, 2013, 12:48:53 PM »
    I noticed about halfway through the character bio I made a revenge type character and said screw it. I was gonna go further into naming the other eight of his former comrades with pictures, but didn't know if I should of.

    Offline BlackestKnight

    Re: Heavy Metal Inc. V2 - [Sci-Fi Bounty Hunting]
    « Reply #17 on: July 09, 2013, 01:00:14 PM »
    Speaking of which...there's something about that character I recognize, looks kinda like a slimmer version of an early Shirow Masamune character design . The ears give it away
    « Last Edit: July 09, 2013, 01:02:24 PM by BlackestKnight »

    Offline LeSane

    Re: Heavy Metal Inc. V2 - [Sci-Fi Bounty Hunting]
    « Reply #18 on: July 09, 2013, 01:16:52 PM »
    Actually I found it while looking through one of my favorite artist from DA called StTheo he does do magnificent works of armor & mech drawing that I adore. It think its from one of his earlier works. Yet the actual artist is called triatholisk. You might find a lot of concepts for enemies and such from them.

    Offline Doomglazer

    • Lord
    • Bacchae
    • *
    • Join Date: Jun 2013
    • Location: Behind you...
    • Gender: Male
    • This is some personal text. There are many like it, but this one is mine!
    • My Role Play Preferences
    • View My Rolls
    • Referrals: 0
    Re: Heavy Metal Inc. V2 - [Sci-Fi Bounty Hunting]
    « Reply #19 on: July 09, 2013, 06:04:09 PM »


    Name: Pinion
    Age: 32
    Race: Human, Male
    Hair: Blond
    Eyes: Blue
    Height: 6'4''
    Weight: 180lbs
    Sexual Preference: Woman, girls

    Special Skills:
    --Sniper: When he joined the army he was set into a special branch. These guys were trained in the skills of being a Sniper. He could kill a target from over 5 Kms with a clear head shot.
    He was also trained in making special bullets. He can make anything from hollow pointed bullets to untraceable ice bullets to even nano fitted ammo. This was ammo fitted with micro cameras and micro mics, These where used in special recon operations or to place bugs.


    --Hacking: as part of the special branch in the army he was also taught the skills to hack anything and everything that had electricity running through it. As a young boy he was always intrested in technology so he thought himself the basics. In the army they saw that he had a special gift for it and they trained him to use his full potential..


    Tinkering:the skills of making usefull stuff from a bunch of scrap


    Weapons and Gear:
    --Mk305: The best sniper rifle in this part of the universe. Made out of a special alloy that makes the shot soundless without the use of a silencer. It can be fitted with any scope that's available on the market. Has room for a clip of 5 standard bullets and a fast loading clip for a special bullet.
    It has no kickback since it has a special system that stores the power of the kickback to a special battery.


    --Hack-O-Matic: A special self build robot system that when hooked to a power grid can take over that system.
    Very handy for controlling large robots. After it has locked in the robot you can use it for 5 minutes. After that the power core collapses and everything goes BOOOM


    --R.E.C.A.P-R: Remote Controlled All Purpose Robot: This little baby is his pride and joy.
    He constructed this one when he stole the plans from a topsecret military R&D department and wipe every clue of it like it never existed. Its a robot that can shift depending its needs. It doesn't have any weapons on board but it can fly drive float and dive. It has an infrared camera, a microphone, and a very basic AI.
    Its used to recon the area and bring feedback back to me. If not used in combat u can use it as your pet.


    Katana: as a gift from his father this blade has served countless generations of his family. This blade  was rumored to be forged in what some people call Hell On Earth. Its special composition and unearthly high temperatures it was forged in makes this blade unique. It can cut through anything.
    Of course not a freaking tank but a human or fleshy substance aren't a problem or even droids.


    Bio: Pinion was born on a Federation War Ship. He was thought the ways of combat. But it didn't take long that his superiors t saw that he didn't have what it takes to be in the front lines. So they moved him to some special branch for the wiz kids. There he was trained in the ways of Long Range Combat and Electronic and Robot Warfare. After he graduated from class his skill for knowledge led him into hacking the Military R&D department where he stole plans.
    Not much later he had to run from the Military Police, they almost caught him when everything before his eyes went black. A day later he was on the flagship of the HMI. Seemed they were following him and had special intrest in him.



    Personality: Has allot of patience, very openminded and has only 1 rule that all information should be open to anybody, and he speaks his mind which most of the time gets him into big rouble.

    Offline MzHydeTopic starter

    Re: Heavy Metal Inc. V2 - [Sci-Fi Bounty Hunting]
    « Reply #20 on: July 09, 2013, 07:26:01 PM »
    To any interested participants; please have character sheets submitted and done by Thursday so we can begin.

    Offline PhantomPistoleer

    Re: Heavy Metal Inc. V2 - [Sci-Fi Bounty Hunting]
    « Reply #21 on: July 09, 2013, 10:42:56 PM »
    I am really very excited about this game, Hyde.

    Offline selfexiled

    Re: Heavy Metal Inc. V2 - [Sci-Fi Bounty Hunting]
    « Reply #22 on: July 10, 2013, 08:19:03 AM »
    Ok you got my interest. I'll need some time to conjure up a char though, hopefully by the end of the day, maybe.

    Offline selfexiled

    Re: Heavy Metal Inc. V2 - [Sci-Fi Bounty Hunting]
    « Reply #23 on: July 10, 2013, 09:17:49 AM »
    Name: Durien Morlin
    Age: 36
    Race: Human male
    Hair: red/brown
    Eyes: blue
    Height: 5'10"
    Weight: 175lbs
    Sexual Preference: hetero

    Special Skills:
    --Melee Dominance: A third degree black belt in atleast four different martial arts Durien doesn't need a weapon to kill you, but if the need arises his self applied surgical implants will cover the need.

    --Bio-Mechanical genius: A PHD in bio-medical engineering gives him an intimate knowledge of the human body and all things cybernetic. Most cyborgs are an open book to him since he was on the R&D team that made the first ones. This also makes him an excellent field medic.

    Weapons and Gear:
    -- Self made Angel system: Never satisfied with the current technology Durien disassembled and reassembled a piece of Angel ware to fit his preferences. With a greater focus on restoration of the body than its protection from attack. Which also takes the appearance of a white lab coat.

    -- Bionic arms: One day Durien was fed up with his aching hands, an on-set of arthritis, and had them removed and replaced with his own model of bionic hand, that he's been modifying ever since. Each finger holds a couple of different tools. From surgical sharp scalpel blades to torches and computer jacks. The hands themselves are a highly refined, reinforced metal that withstands all but the most brutal blows without even a scratch. Coupled with his years of training a punch from him is close to the same a sledgehammer on the end of a freight train.

    -- Bionic legs: After altering his hands and forearms Durien decided to swap out his legs too. While they don't have all the features his hands do they are designed to withstand great falls by nuematically displacing the force of the landing. The nuematics can also add some power to his kicks with has in teh past caved-in a chest or two. The upper thighs are mostly hollow and act as storage pockets for whatever he may need at the time, including a firearm.

    -- Slug Thrower: Durien's only gun, While not fancy or tech savvy as others it gets the job done in a pinch. Holding seven rounds the only unique thing about it is that Durien invested in some slightly, illegal, munitions. While the Angel system has benefical nanites working in it, the Slug Thrower is the opposite. Each round on contact releases a small cloud of nanites programmed to disassemble whatever it touches for about fifteen seconds before the program kills itself. Meaning these nanites will destroy the Angel nanites and anything else in its path. They are extremely expensive and thus not used often.

    Bio:
    Durien Morlin was born in an astroid colony and had a relatively easy life compared to many. Went on to college and eventually got his doctorite, he was on the team that pioneered large scale cybernetics. But he found it all boring after a while, and began his own research. Blackballed by his fellow scientists and now out of a job he needed to fund his research somehow. Bounties were quick money depending on the task. He started small, didn't want to go over his head on the first go. It was thrilling, and it harkened to a dormant sense of honor and justice within him. He started freelance and got better and better. He started getting approached by the different hunter factions, but none peeked his interest, they were too, liberal with thier means of completing the job and it didn't sit well. Then he found HMinc.

    Personality:
    Reserved but quick to laugh. Often broods in corners around crowds one because he doesn't like crowds and two a normal conversation for him is about fifty IQ points above the smartest in the crowd. Not overly arrogent it does get him into trouble sometimes. Since freeing himself from the sterile labs of his past his empathy for others has grown and will help those that deserve it without a thought. But There's always a dark side to the nice guys. He can be very cold and unfeeling when he wants to be and is not above torture tactics when the need arises.

    Offline IrishWolf

    Re: Heavy Metal Inc. V2 - [Sci-Fi Bounty Hunting]
    « Reply #24 on: July 10, 2013, 09:03:17 PM »
    Alright, finished up my character and zombie schoolgirls? Awesome.