What do dice rolls add to the game? What purpose do they serve? I can't really see what it adds to the game and what kind of extra's it'll give you but a lot of trouble. I've never worked with dice rolls before, so please don't take this as an insult ^_^"
Oh, and in response to you all: thanks for the welcoming messages, but this all sounds rather complicated.
WARNING: Long post ahead but it boils down to what's highlighted.Basically everything is just a Freeform game. So nothing changes... until the moment that you come to a fight/challenge. Here's why...
This RP is built around the concept that everyone is part of a virtual world that has suddenly turned into a game of life and death. You are trapped in your virtual avatar and the only way to escape is to solve the puzzles, defeat the enemies and find the final Key/Prize.
So a lot of average people (NPC's) that are trapped in the world will just cower in fear and do nothing because suddenly they find out that they can lose their lives if they die here.
However, some people want to get out and are willing to do what it takes to finish the challenges laid out to them. (That's the players accepting the challenge because they want to get out.)
On top of that, there are prizes for the winner and high scorers. A massive prize for the winner that basically would make the winner the richest most powerful person in the world.
This all breeds competition. Some among the player characters and a lot with NPC's that will try to win not just to escape but to win the riches. There will be NPC's in game that will do anything to win, including try to kill your character (and maybe some players too.) NOTE: I'm not going to force or focus on player vs player combat but I will present opportunities for those that wish it.
And there will be a natural competition to be the first to win.
.... All of this leads to challenges that will require dice rolls to win.
Some challenges might be a battle against an enemy, and some will be games that the character needs to play (for example maybe your avatar will need to play a game of PacMan to win.) I don't want the players to have to actually play PacMan, instead I'll just have them roll the dice to see if they can beat it or not.
Or in the example of a battle then you'll roll the dice to see if you can beat the enemy. Also the amount you roll on the dice will determine how easily you beat your enemy (or how badly you lose by.)
With these dice rolls in mind that will determine if you win or lose, you will then write up your posts accordingly. Also, based on whether you win or lose, it will determine what happens next to your avatar. How you the player chooses to write that out, is up to you (the player.)NOTE
: All of that sounds complicated but it's really just a single dice roll then the player writes a post according to the results of it. What it adds is the element of chance/risk.
Without risk/dice rolls then the player would just write whatever they feel like writing. When you play a full on table top system style game the dice rolls make it more like a dice game and less like writing story... The goal of this sort of system is to keep it mostly like writing a story and having it only be a tiny bit of a dice game.
I hope I explained that all clearly.