116 years old, 5'8", 150 lbs.
Nys Vendatti (Niss Venn dot ee) is the young scion of the Vendatti clan, a group of elves committed to trade, diplomacy and neutrality. The clan has a long history as nomads and craftsman, and several hundred years ago used their travels and knowledge toward trade. They now stand as a wealthy group with a mixed reputation: they are known to trade with anyone, for anything. They are the source turned to for the exotic, strange, or blatantly illegal. Recently they’ve gained both renown and condemnation as sellers of exceptional slaves.
The physical appearance of the clan – silver hair and black nails - is said to derive from a history as dusk elves coupled with an influx of drow heritage, as they utilized marriage unions to gain entry into the markets of the underworld. Relations are maintained to this day, and the Vendatti clan routinely roam the upper tunnels of the underdark.
As the only son of the Highlord Varthen Vendatti, a remote and stern if loving man, Nys was raised with a clear expectation to one day assume a role of leadership within the clan although the long lives of elven kind imply any ascension to complete leadership is centuries away. Varthen holds several noble titles from many lands, given as reward or purchased for the convenience of nobility, and some devolve to Nys as well; however, they put little stock in them, and the only one Nys views as anything more than a credential is his clan title: the Silver Prince of the Vendatti. His training has been long and practical, including swordplay and business as well as some less conventional means of achieving goals. He's also developed a talent for body art, including piercings and both temporary and permanent inks, and sometimes utilizes slaves as his canvas. Nys’ mother was killed when he was still a boy, about 70 years ago, when the family of a slave attempted to rescue him by force.
Now still a young adult by elven standards, Nys is nevertheless well traveled and much older than most mortals he encounters. His goals involve a swift rise to power, proving himself capable and bringing the Vendatti wealth and security. As the only son of the Highlord, expectations of him are high – possibly unachievably so. He is impatient and reckless by elven standards although most short lived races don’t have the same perspective on time. He has never felt any lack of bravery or honor, although he views them much differently than traditional nobility. Risk is foolish without promise of return and bringing the clan profit and success is the highest form of duty.
His attitude towards others is a bit mercenary, a carryover from his clan’s outlook toward business. He values honesty, dislikes inflicting harm and understands antagonism is unproductive, but is ultimately goal driven and opportunity or desperation can quickly dismiss manners. He has extensive experience with slaves and sees nothing wrong with power and subservience, although he does view them as cherished investments and decries unnecessary abuse as inhumane and an unforgivable waste of assets. Currently clan is the one thing sacred to Nys; nearly every action is weighed for its benefit to the family, and betrayal is unthinkable. He would sacrifice anything to protect them – especially for his two younger sisters.
Orientation: Nys is strictly dominant, and primarily heterosexual. Character Sheet
*Still somewhat in progress; may tweak or add a few minor items (potions, etc)
Collar of Submission: Developed by the Vendatti merchants to control newly captured or willful slaves, the Collar has become one of their signature items. A dynamic, although not intelligent item, it changes its form between anything from a heavy iron band to a delicate filigree choker; whatever it's mood, the effect is the same. When the Collar is placed on a humanoid they come under the effect of a Suggestion spell and are compelled to obey the owner's orders. To help with the subtle breaking of a slave's will, it automatically prevents the wearer from taking any action to harm the owner, from moving more than 100' away unless specifically commanded, and makes the wearer feel constant sexual arousal - often coupled with commands of chastity to create a simple reward and punishment system. Because these effects are not explicitly stated, victims are often confused by their own unwillingness. The collar may only be placed on a new victim once per day. To prevent misuse, the owner's identity is set permanently during creation, and may not be altered.
Mithril Key: An enchanted piece of mithril, the Key is a metal object the size of a typical key, and defaults to that shape when not in use. However, on command it can assume whatever form the controller imagines; it's not quite as good as the real thing, but does grant a +5 bonus to Open Locks checks.
Amulet of Detect Magic: A stylish although nondescript amulet set on a steel chain, this grants the user the ability to perceive magical auras and effects, as per the spell. Curiously, when viewed itself by another detect magic spell the arcane interaction produces a prismatic glow far prettier than its normal appearance, although devoid of any game effect.