Redhurst Academy of Magic
Wizard's Castle, by artificialguy of Deviantart.

Congratulations! You’ve been accepted into the Redhurst Acdemy of Magic. Redhurst is an interdimensional wizard’s school dedicated to training the best minds from across the multiverse. For 1-5 years, students will study under the best magicians of the realms, learning the fundamental building blocks of the eight schools of magic in both theory and practice. Our courses range the gamut from herbalism, multidimensional summoning, ethical use of enchantment and necromancy, protective spells, and a variety of other fields! Students will find our school a welcome respite of academic freedom; you're encouraged to pick subjects which they find of interest or will be vital in future careers. During your stay you will witness many interesting places and have the opportunity to participate in an active campus life. The Academy travels to many planes of existence as part of exciting field trips, and our Spellflag sports team is second to none! We also have many celebrated local traditions, some of which the entire school participates in as a fun diversion from study!
Regardless of the paths of magic you take or your length of staying, it is guaranteed that your years at Redhurst will impart valuable lessons and strong bonds of friendship that will persist with you for the rest of your life and beyond!General Notes:
Game is Pathfinder Dungeons & Dragons. Lords, Ladies, and Lieges are all welcome.
So I'm kind of going for a hybrid game of sorts. It's heavily inspired by Harry Potter. In addition to typical high school drama of romance and relationships, there will also be elements of exploring the unknown and wonders of magic and the multiverse (field trips to the Outer Planes, exploring the forgotten catacombs of the Academy), as well as conflict in the form of a rumored spy among the Academy seeking to bring the school to ruins for the benefit of vile patrons. Oops, did I say that last part out loud?
The game will be quite social, where the PCs engage in personal struggles and I build from that. Additionally I'll present some adventures in an episodic format, where a conflict comes up and the players must act to solve it. One week a summoned monster might go rogue and hide among the Academy; while another week might pit Redhurst's Spellflag team against a rival school. Maybe it's on a more personal level, such as concealing a scandalous affair with one of your teachers or finding a good secret spot for a wild party out of the prying eyes of Redhurst teachers and staff.
I'm sort of going for a balance between a more light-hearted game and one with dark themes. Friendly competition, hijinks, romance, and general adolescent mischief provide a good contrast against the many dangers of magic, issues of coming-of-age personal identity, and the turmoils of teenage angst. Rival students, both in Redhurst and in other schools, may resent your talents and/or background. There are many who distrust and fear wizards, and magicians who hurt and oppress others further this prejudice. Will you define yourself as a magician first and foremost? What of the balance between ethical use of magic and societal expectations, versus challenging established traditions?
The Nitty-Gritty Rules
Game uses the Dungeons & Dragons Pathfinder ruleset.
Most 1st-party material can be found on this site.Target number of players is 4-5.
Characters can be Wizards, Witches, Magus, or another arcane spellcaster class.
25 point buy Pathfinder style, starts at 1st level.In lieu of point buy, you can roll for ability scores instead: roll 4d6, take best 3, reroll any 1s.
Characters gain an additional 2 skill points per level (including 1st level).
Player characters can be 2nd or 3rd Years. Typical ages by Year are 14-15 for 1st Years, 15-16 for 2nd Years, 16-17 for 3rd Years, 17-18 for 4th Years, and 18-19 for 5th Years. I want to have enough potential time for the characters to grow to love Redhurst, if the story progresses over time. There might be underage 1st and 2nd Year NPCs, but nothing sexual will happen around them or to them. It can still be your first visit to Redhurst, it's assumed that you studied magic at another academy.
The Player's Guide to Redhurst is an in-game manual provided for free to all students.
Due to Redhurst's dimension-hopping, characters can come from any number of campaign settings. You could be a Silvanesti Elf from the world of Krynn, a dragonmarked gnome scion from Eberron, or even from your own created world!
I'm open to 3rd party material, provided I can legally access it or own a book for it.
Game Pacing: I want to move the plot forward, so if one person lags behind or goes on hiatus, we'll move forward. In some cases I (or a trusted partner) can determine character actions in things like combat. Otherwise the PC will be on "pilot mode" and remain passive.
Tagging: For easily determining time of day and adventures, I was thinking of using a "tag" system. Sample below:
Name: The PC's name.
Time of Day: Time of day. It's assumed that almost all planes operate on the same 24-hour clock.
Location: Self-descriptive.
Tagged: PCs participating in the scene. "Open" indicates that others can join in.
If you're interested and want to reserve a space, feel free to respond in this thread or PM me, whichever's most comfortable for you!