Brandulf (often goes by the nickname Ulfr - 'wolf')Player:
Brandulf is of an average height and weight, with slightly wavy, dark brown hair, and the pale blue eyes that are common amongst Norsemen. He as an atheltic, slightly muscular build, with strong arms and shoulders from swinging heavy swords and warhammers. His body is not smooth, with both a layer of fine, dark hair on most of it, and a variety of old scars from battle, and occasionally from rough sex. People can find his soulful eyes beguiling, at least if they don't catch the light shining in them, and the way he doesn't smile fully mysterious.
His skill in Protean enables him to take the form of a wolf, or a large magpie. He looks like a normal animal in these forms, though his eyes are still the same striking blue color (with the reflective layer behind them). As a wolf, he can only bark and growl, but as a magpie he can actually 'speak' in simple words or imitate other sounds. Physical Traits:
Tapetum: His eyes shine like an animal's when the light hits them just right. This allows him to see slightly better in the dark, but can be disturbing to humans who catch sight of it.
Canines: His canines, on both his upper and lower jaw, are enlarged and elongated and cannot be retracted. This causes him to speak with a slight lisp that he is rather self-conscious of.
Knot: His penis, while average-sized and mostly resembling a human's, swells suddenly at the base as he approaches orgasm. If he's not careful, he can actually tie with a partner, leaving them both stuck for several minutes while they wait for it to subside.Personality:
Brandulf is fiercely loyal to his allies and vicious to his enemies, though he sometimes comes off as rather impulsive or even slightly dim. People tend to think he's somewhat slow due to his reluctance to engage in conversation, assuming perhaps it's going over his head, but his quiet behavior in social settings is largely related to the fact that he's observing intently. He does have a good sense of humor, but it can be difficult to get out of him, and because of the way he remains very quiet and doesn't smile widely (not wanting to show his teeth), they usually assume he has none at all.
He has a somewhat short fuse, but this seems to only be related to bursts of 'normal' temper rather than full-blown Frenzy, and he seems to calm down just as quickly as he gets angry. There's usually a period of barking and growling, occasionally progressing to brawling and scrapping, but rarely to a point where anyone is in danger.
He is much more comfortable around animals than he is people, and his proficency in the Animalism discipline allows him to speak to them or call them to himself, though he can only do so with willing animals - and he can't guarantee they won't be hostile when they show up.
He has a good memory of specific events, but some problems with the passage of time, sometimes not knowing if an event that happened a week ago happened earlier that night. He is rather math illiterate, and has trouble with cardinal directions - or even telling his left from right. Despite being math-challenged, however, he is somehow able to keep perfect track of his 'pack' - crew, herd, and so on - in his head without counting. Perhaps by a combination of sight and smell, he's able to tell immediately when someone is missing from his group, even if it's a couple dozen people or more, usually before anyone else realizes they're gone. This, of course, has its limits, he can't tell if a single person sneaks out of a larger crowd, for instance.
He behaves in a rather promiscuous manner, having sex with anyone and everyone he finds remotely attractive that will stand still long enough to let him, not really forming strong bonds with any of them. His sense of smell seems to let him know when someone is feeling in the mood, and he's been known to pounce on people and get right to it with very little foreplay (or regard for where they are) if he gets the impression they are receptive. However, he usually takes the hint if someone tries to fight him off, even if he's stronger than they are, and will let them go.Mental Traits:
Wolf Behavior: Brandulf is prone to dog-like or wolf-like behavior at times, including howling at the moon, growling, marking his territory (thankfully, vampires don't urinate, so he doesn't piss on everything to claim it), and sniffing inappropriately at unfamiliar people. He's also prone to random distractions (Squirrel!) if he hears or smells something that catches his interest. He also melts if you scratch lightly at his scalp or behind his ears.
Flesh Eater: Though he's capable of feeding normally, without killing whomever he's feeding on, he sometimes eats chunks of raw flesh off of freshly slain people or animals, even though it usually isn't necessary to his survival. It seems to be something he is compelled to do, though he can
extract a point of blood from a corpse that someone else has drained, as long as it isn't totally mummified and turned into jerky.
Acute Smell: This is both a blessing and a curse. While he is able to use his nose for tracking prey or following someone, this sensitivity can also be a severe hindrance. He is easily distracted by interesting smells, and strong smells can be utterly overpowering and physically uncomfortable. History:
Brandulf grew up in a small village further north, and had a rather uneventful childhood. The oldest child and only son of his family, he grew up protecting his younger sisters from the rest of the world. His father was a hunter, and raised dogs for hunting, something that Brandulf became familiar with as well, though he never really took to a bow. The village was small and peaceful, until one winter night when he was twenty-eight.
While he and his father were out hunting, someone or something came upon the village and slaughtered everyone in it. Returning home to a silent village, his mother and sisters gone, Brandulf and his father were both devastated. Brandulf couldn't forgive himself for not being home when the attack happened, not being there to protect his family, and without saying a word to his father, he wandered off into the wilderness, without taking any supplies with him, perhaps hoping to die.
He made it quite a ways before he realized he was being tracked by something in the night. Rather than flee or submit to the beast, even though he was unarmed, Brandulf fought valiantly when he was attacked by a huge vampire. He was no match for the creature, despite his best efforts, though even as his blood drained away from him and death seemed inevitable, he continued to fight. Perhaps admiring his spirit, the vampire fed him on some of his own blood as Brandulf lay dying, and he rose as a creature of the night himself.
His sire left him in the wilderness after embracing him, and Brandulf spent a full year and a half in the woods alone, living off of whatever he could find, hiding wherever he could find shelter. It was a hectic time, and he wondered what the point of all of it was until he stumbled into another vampire's hunting grounds. The vampire, Arnthor, recognised him as kin, and seeing as Brandulf had survived more than a year on his own (which he now understands was a test of his fortitude), he took him under his wing.
Brandulf spent much of the next thirty years with Arnthor, learning the ways of the Gangrel and how to unlock his new abilities. Though he and Arnthor parted ways as friends some two decades ago, they still run into each other from time to time, and catch up on what the other has been up to before departing once more.
Brandulf occasionally returns to the decimated village he came from, paying his respects to his lost family, and looking for whatever killed them, though he has yet to solve that mystery. He's gradually returned to 'civilization' somewhat, though he still spends a lot of time in the woods, he probably spends an equal amount in towns and amongst people.Disciplines:
Animalism (level 2), Protean (level 4), Fortitude (level 2)Weapons:
Brandulf is most comfortable swinging something huge and heavy - a two-handed warhammer or broadsword, and not with a shield. He prefers lighter armor that he can move around quickly in as well. Skills:
Brandulf knows the basics of bowmaking and fletching, but is rather bad at it. His most useful skill is probably his above-average ability to track people by scent alone. Resources:
Brandulf has a basic set of light armor and a broadsword that he carries on his back. Since he doesn't need to buy much, he doesn't have much in the way of money, though he does gather pelts from animals that he kills for trading in case he does. Sexuality:
Bisexual, dominant - though he has a wolf-like instinct to submit to someone if they prove themselves to be much physically stronger than he is by pinning him down, this hasn't really come up for him yet.Associated Kinks:
Blood, rough sex, domination/submission, ritual sex, potential for DC/NC (either as a giver or reciever). Plus, as mentioned above, his unusual genitalia.Ons/Offs:
Scat/urine/vomit all do nothing for me. Given the fact that he eats raw flesh occasionally, gore is not entirely off the table. My O/O thread