Hyperia is a prime example of what happens when genius beyond all sense and reason is crushed under the weight of conservatism and fanaticism--while consequently a cautionary note about the dangers of Tech being allowed to run rampant and uncontrolled. The Hyperion Project
was the brainchild of Arch Magos Loricus, a brilliant Armourer and master Genetor, along with a number of other esoteric disciplines that interlocked well together. The premise was simple--The Imperium was dying--the Astartes were limited in number, difficult to control, and prone to falling to Chaos despite their prized "Resistance". The technology existed to replace them, it was simply hoarded by a number of reactionary Magi, and few were willing to let go of their secrets, for any cause.
The solution? Collect the scraps of knowledge available, run a test program, and when the time was right, and the concept proven--release his masterwork. Simple, at least in theory. He put his Fiefdom to work--collecting genetic data across many sectors--devising the secrets of mighty technologies, and funnelling the wealth and favors earned over a thousand years of service to complete his masterwork. Three children were born of his genetic projects--Primus, Secundus, and Tertium--each devised of samples from the wisest and mightiest men and women he could reach. They were trained in the arts of warfare from an early age, infused with mighty bionics and tech-sorcery as their bodies grew. And each gifted with a panoply of wargear that even the greatest of the Astartes would envy.
And then the Inquisition descended upon him--betrayed by his allies, who grew fearful of his work. For such could lead only to doom.
Primus and Secundus--her brothers, were the first to battle--and slain by the kill-teams and throne agents that lead this strike. Tertium wasn't nearly so fortunate--she was arranging the evacuation of the remainder of the facility when the other end of the trap was sprung--and she was captured and imprisoned for "Future Interrogation"
Obviously, the slight young woman was no real threat, and may know of the depths of the heresies that had been sprung--surely she could not be a threat? Right?
Aspects:UNDER REVISIONWalking Apocalypse
Hyperia was never designed for anything but absolute destruction, and this shows in her style of battle. Specializing in heavy ordinance and line-breaking--her tactical flexibility is pretty limited, and may the gods help anyone who thinks she'd be useful in a stealth mission--but there's little short of a squad that can bring her down in a straight fight.Cyborg
: The secrets of the Dark Age of Technology live on within Hyperia--her limbs have been replaced with cybernetic equivalents--within her blood rests great healing technologies, and her mind is capable of making great use of her advanced armaments. Consequently, this also makes her somewhat vulnerable to weapons and tactics that effect machines, and she'll never be a Psyker under any circumstances--though given how her physical abilities approach the perfection of the Space Marines, this isn't necessarily a poor trade-off.Sheltered
: The Hyperion Project was never meant to actually be involved in the galaxy at large, and the fine details of history and social affairs largely go over her head. About as blunt as a sledgehammer to the face, and she's largely incapable of understanding how appealing to warp powers is ever a good thing, limiting her ability to participate in rituals and other acts of Sorcery.Immaculate Wargear
: Though her own personal abilities are significant, Hyperia's true strength comes with the vast tech-sorceries used to arm her, primarily in the form of a suit of advanced Power Armour adapted to her physiology and implants, and the high-velocity autocannon that comes with it.