Okay, Kolbrandr, here's my advice:
1) Reread the first post to this thread, from back at the start of June. If the kinds of things that you wrote about back then still excite you, then go to step 3. Otherwise go to step 2.
2) If the idea of a Taldor campaign that's the kind of thing you would want to play in no longer turns your crank in a big way, then gently wrap things up, thank people for their participation, and move on. Maybe resurrect the project in a couple of months if you have the itch. Without a huge and continuous influx of GM energy and passion, games die, so you don't want to be doing this if it's not something you really want to do. If you go this route, you certainly have my thanks for leading a very interesting world-building exercise, and my interest should you ever restart.
3) Okay, so you've decided to go forward. You'll need new blood. It's kind of hard to get new people to read a 33 page Recruiting thread, much less a giant-sized Wiki. So you start a new thread, specifically for recruiting new people.
4) My suggestions for new recruitment thread:
- Every new person gets to make a level 10 character, using the character creation rules. (Or if there's an existing player they can get bumped up to 10 if desired.) No worldbuilding required. People are encouraged / mandated to tie their character to the organizations and characters that already exist, rather than carving out new territory. This should lower the bar for getting people involved. And people love to make Pathfinder characters -- making a level 10 gestalt character ought to get some bodies through the door.
- Possibly give out small bonuses based on how many points of contact new characters have with the setting that's been written up. Could be as easy as 1000gp of extra money to spend for each organization, PC, or important NPC that gets mentioned in their character background (up to some limit). Just a little incentive to read through some of the work that's been done, rather than creating your character in a vacuum.
- Periodically post a list in the recruitment thread of all accepted characters. Accepted characters are locked in -- no more tinkering. (Use the wiki list for this instead if you like.) This will also affirm commitment from us 'old timers'.
- Pick a start date for play, and an in-game event or three that will draw people together. Maybe one upper-class event, one lower-class event, one combat/adventure type event. Tell everybody they need to justify their character being at one of these events. Start an IC thread and an OOC thread for each. People can use the OOC thread to help work out how/why they're there. Maybe give each character a little "hidden mission" (You're at the party to sound out the Andoran ambassador about trade deals. You're searching through the slums for your lost brooch. Etc. Even better if these tie to other PC's.)
5) Leave conceptual space for new people to roll up characters (using the same level 10 criteria) later and drop in, once they see how much fun people are having. Unlike an adventuring party in a dungeon, it ought to be relatively trivial for players to enter and exit this game, which is certainly a strength of the setting you've chosen.
6) As Ruby suggested, build more world when we need it. Don't worry about filling out the rest of the setting right now. You'll always have more great ideas as we go anyway.
And in case it's not obvious, I would like this to continue and I'd like to be a part of it. But not unless you're excited about it to. If it starts off feeling like a dismal chore for you, it won't get any better along the way.
Thanks again, and I hope this wasn't too presumptuous.