~ Ability Statistics ~Proficiencies/Stats
Strength: S
Agility: B
Speed: B+
Durability: A
Senses: C+
Spirit: B +
Intelligence: B+
Dexterity: SS
{Magic-Types}Magic Type ~ Re-equip
{Signature Spell}Seven Swords Dance - With seven katanas on him sheathed on him, the dance revolves around steps and slashes with different blades in the eventually of being slammed in the ground for later uses. Each katana has a different magical/elemental effect; paralyze, burn, freeze, poison, entangle/constrict (vines sprout from the cuts and wrap around their victims and slowly devour their magic), wind-pushes and slice (razor sharp blade specially treated to cut through practically anything). Putting the use of every blade makes for a very flashy and dangerous combos. However, he will rarely use all seven swords against one person
{Spell List}Re-equip ~Spell-Type 1
Devon owns many many copies of the same blade which, even if he takes care of all his gear equally, doesn't mind losing due to quantities of the same amount. These have no magical effect whatsoever and are regular long swords. He may also choose to use these swords for combat before using his armors or special weapons.
Sword appearance:

Name: Atlantean Warrior
Type: Melee, Water
Range:Close
Description: An armor specifically designed for use with water, this armor is relatievly unaffected by water-based attacks. It also lets the wearer move through water as if on land. The helmet (not present in the image) permit the wearer to breathe underwater and equipment will resist slight water pressure. Going beyond 150 ft underwater is at the user's own risk. The lance can fire it's end like a torpedo/missile, where another tip replaces the first at the expense of a little magic. The projectile will plant itself in the target, but it doesn't do anything more than pierce.

Class: B
Name: Whirlwind Walker
Type: Melee, Wind
Range:Close, mid and long
Description: The long white coat seems to grasp at the air around the wearer, making him as light as a feather and able to move through air with disgruntling swiftness, barely displacing air. Winds will affect the wearer nonetheless. However, this armor permits to take footing and even run on air itself. It negates motion sickness and the pull of gravity for the user, letting them fight in air at their fullest potential. The great-sword channels wind which can be whipped around when the blade is slashes, creating a wind slash and cutting much farther than the blade normally would. These can be launched in salves, requiring a sword swing with every slash.

Class: D
Name: Lightning Lord
Type: Melee, Thunder
Range:Close, Long
Description: This armor is magically enhanced to produce it's own lightning swords, each with the property to use itself up as a lightning bolt to where the blade points. Impervious to electrical attacks, it will funnel any electricity it gets as extra power to it's next attacks. The more energy there is, the more the lightning changes colour, passing from blue to white, then yellow, orange and red is near overload. Upon overload, a large electrical explosion radiates from the armor, but this also destroys the armor and electrifies the wearer. 'Cooling' it down means using up the excess as fast as possible. The lightning lord armor isn't fast compared to other armors, acrobatics and dodging is limited and running speed is definitely affected, but this armor wasn't thought for mobility.

Class: A
Name: Shadow Purge
Type: Melee / Offensive
Range: Close
Description: It's main attribute is it's high-dealing damage that increases with every successful hit. The more damage dealt with a swing, the brighter the blue details on his clothes glow. Long blade, light armor, his movements aren't slowed down too much and has a good reach with the black blade.

Class: A
Name: North Wolf
Type: Melee, Ice
Range: Close
Description: The North Wolf equipement is basic armor and a rapier that spikes ice where it hits. It may trap limbs in solid ice, that just like maker magic, doesn't melt. Surprisingly warm, the armor keeps the wearer as warm as wolf fur and useful to keep warm in cold winter days.

Class: B
Name: Seven Sword Star
Type: Melee / Offensive
Range: Close
Description: This is the form well-known to those who follow Devon. It's his signature re-equip, giving himself a total of seven katanas. Without any actual armors on him, his speed is aided, allowing him to move around with ease and rapidity with a flurry of blades. The blades are meant to be planted around the field and grabbed for different attacks coming from directions that the enemy might not see coming. They are often set up in a rather circular way around himself once he places them all, much like a 7-point star. He will even place them mid-combat. With a blade on averagely every direction, it's only a matter of time before the enemy ends cut down.

Class: A+
Name: Paladin
Type: Melee / Passive
Range: Close
Description: Paladin is a full-armor with shield and sword. It takes physical damage such as any armor usually would. Also known as the knight class, this is the armor that Devon wears the most. Rather slight for heavy armor, the wearer finds himself slightly supported by the armor, as if it read the mind of the user and tries to move with the body to aid movement. The difference is minimal, only enough for Devon to moderately dodge. Acrobatics are not a possibility however, as the armor cannot do anything about it's weight versus gravity.

Class: C
'Secret' Armors
These techniques have been rarely used by Devon because of the devastation possible with these armors and are mostly last resort.
Name: Behemoth
Type: Melee, Fire
Range:Close
Description: Possibly the strongest armor in Devon's repertory, it is also the one that takes the most time to re-equip and is also very slow and heavy. However, the brute force of this armor and it's tenacity are fabled to be impossible to budge on the battlefield. This armor is also very imposing and requires magic to move, as it is a massive, towering armor that stand 10 feet tall. Very resistant, the armor can take on a lot of punishment without breaking down or hurting Devon physically. His red cape ignites anything it touches except the wearer in violet flames as the 'giant' hurls forward in powerful charges that can hurdle through buildings. Usually seen wielding
1,
2, and 3rd if a 20 ft whipe with a heavy metal ball the size of a baseball at the end, all wrapped in the same violet flames as the cape casts.

Class: S
Name: Paladin Phase 2, Artemis Wing
Type: Melee, Thunder, Wind
Range: Close to mid
Description: Artemis Wing is imposing, with it's spread wings tower shield and fully armored stature. Supported by magic, it's agility is breathtaking as he can move practically unhindered whatsoever. The shield can lock itself on the back and support the heavy armor airborne. The shield is imbued with a powerful Aera lacrima that permits the holder to take air. Flight is heights are limited with the Paladin Phase 2 armor, but hovering over the ground perfectly is fine and even agile in the air. The shield also negates incoming magic. The mace crushes down with thundering sounds as it delivers the power of lightning itself to the unfortunate one who stands in it's path. The mace can been thrown, it's crushing strength unchanged. The downsides are the length of time to re-equip this armor and the amount of magic it consumes (as it uses a lot). After either running out of magic or un-equiping the armor, Devon will find himself in a rather weakened and beat up shape, even if he didn't take a beating himself.

Class: S
Name: Shadow Purge Phase 2, Darkness Reborn
Type: Melee, Dark, Fire / Offensive
Range: Close
Description: Even clad in full heavy armor, Devon's movements are only lightly slower that the previous phase. He keeps the same effect with the blade which turns into a greatsword, with every slash augmenting his magic power. Re-equiping this armor is also surprisingly rapid. Blue flames emerge from his hands and incinerates to ashes within seconds anything he touches. A dark aura wraps around Devon and leaves a dreading, cold feeling with every slash. CRITICAL SIDE EFFECT: Equipping this armor will taint Devon's psyche with darkness the more he wears it and the more magic he gains from it. Every time he equips this armor, his mind darkens, almost like his magic becomes stained by a dark force.

Class: SS
{Non-magic Skills}# Master Swordsmanship/Martial Arts
# Intimidation (his cold eyes and harsh tones make most back down, sometimes in fear depending on goal)
# Intuition
# Repairman-ship for blades and armor
~ Personal Background ~{Biography} Growing up in the Lombrozo family was a nice and easy life. Being nobility meant money. Money meant expensive toys, good food and granted importance. So long as you kept quiet, calm, respectful, well-mannered and obedient every second of your life. A controlled life, Devon led when he was a child. It could have bothered many kids, but Devon only adapted and endured. Rarely stepping out of line, he knew the consequences of wrong actions and followed the 'right' path. But a child can't go on without seeing his parents often. They were always working, meeting important people, gone to the business to take care of something or even gone on trips to other facilities, leaving Devon in the care of the maids.
It wasn't until the child was 7 that he took no more. He entered his father's office while he was there and faced the man. After a discussion about filing his time with more instructive topics, Devon suggested his father to put him in a swordsmanship class. Instead, Devon got a private tutor who taught him many different techniques and stances. Devon learned avidly and caught on rapidly, a natural.
A few years later, Devon went into a championship, where he saw his first re-equiping mage. The magic before him enthralled his soul and shortly after, the boy was asking questions about re-equip magic. His tutor slipped a word to the father, whom simply gave task to the instructor to find a re-equip teacher and divide their time to train him in both. The raw talent Devon had with blades was surprising. By 12 years old, the child was able to re-equip many things, from swords to clothes. However, one thing had always been lacking; the parents' presence. It always bothered the child and only thrived him to do better, though all his efforts never got his parents to assist a tournament, even if they both believed that he was a able swordsman.
At 17, Devon grabbed whatever he didn't already have as re-equipment that he needed and left the Lombrozo Estate with a note behind. The note was found by a maid and brought to the attention of the parents who were saddened at first, but quickly got over the departure of their son. Their rapid recovery discomforted Devon, but only sealed his desires to never really see his family once more. However, growing up in nobility had another downside. The common world is a different place, and it wasn't long before the man ended up lost and stumbled in Magnolia and on Fairy Tail's doorstep. It didn't take much for Devon to be accepted as a Fairy Tail wizard, as his swordsmanship was very very difficult to beat. Ever since, the man worked for jobs with Fairy Tail, discovering the world around and building his strength and armory.
To congratulate you for plowing through this profile, here'a picture of Devon who fell asleep with a sword
