[Note: This is still a work in progress and always will be while discussions continue.
Scroll down to next lengthy post for more information.]
Bear with me here. This is still a bit of a jumble in my mind, so I might do some rambling. Basically, this is something that as far as I can tell, has never been done on Elliquiy. Sure, it may seem similar to a typical GM run game, but the way I envision this is completely different. I suppose I'll start with how this is to be played.
First, you can almost view this as several stories/games being run in the same world. Sometimes their paths will cross, some may never cross. The decisions in one story/game will effect the other stories/games - indirectly or directly.
My role is strictly going to be that of the Game Master. I will be playing a host of NPC's and will try to keep all the stories/games running consistently. I will also perhaps play a PC in some of the stories/games, depending on how I see fit and depending on how much control I want on things.
Any of the below mentioned roles can be Male or Female, unless otherwise stated. But I reserve the right to pick and chose who I want for the role. I am looking for excellent writers, people who won't flake out after 1 week, people who can write multiple paragraph responses with good grammar. This will all be in the 3rd Person POV.
Think of this as a small group game - I really don't see more then 6 people in this one, unless there are several interested in court life and politics. I have no set Character Archetypes that need to be filled, so I am open to creative suggestions. Below I will describe each of the 'scenes' - I suppose that is what I should call them - and how many characters I am looking for in each one, and what those characters should typically be.
Again, ignore my wording when referring to Gender. Any role can be filled by a Female or Male character.
But first, a brief background to our story:
Ribenheim is nestled in the North West of the World, the Wild Lands to its North, the Great Ocean to its West, more Wild Lands to its East, and several Kingdoms to its South. It had started as a City-State, that eventually grew and acquired more land. It grew to become a Kingdom, and now seeks to become an Empire as it spread South and East, swallowing up lesser Kingdoms through War and Marriage.
Ribenheim is situated in an interesting place. Its wild regions in the North and East provide plenty of raw materials and metals while its coastal and southern regions are prime farm land, providing food for the Kingdom and its Armies. The River to its South has long stood as a natural barrier between its enemies, but now the Legions of Ribenheim are swarming across the bridges and into the fertile lands of the South.
The Legion of the Ninth named after the first General that led them to fame and glory (the 9th Son of King James the Great) has grown in legend and is always at the front of any war, adding more names to their conquests.
Expansion East is slow and dangerous, with think forests and hills to clear, and wild tribes who are mysterious as they are silent. Expansion to the North is impossible, with the Northern Barrier mountains impassable and untold savages in the frozen tundras. Ribenheim has never been a sea faring power, so expansion West onto the Four Isles is not feasible. South is the only way to go, so South they shall go.
North Watch is a town that sprung up around a mining colony on the fringes of the Kingdom in the North East. Life is far from easy, but the town is self supporting, albeit a place where fugitives and thieves have found a home outside of the reach of the Kingdom. It sees a large population of travelers - some stay for a few months then head on - and the only Imperial presence is the small garrison the guards the mines and the shipments sent southwards. The Loner, the Ranger, and the Adventurer all pass through its gates at some point - seeking solitude in the wilds, hunting wild game, or seeking to find buried treasures and other legends rumored to be in the mountains and wild lands.
[Group 1] The Grunts
The Legion of the Ninth has been around since the birth of the Kingdom of Ribenheim. It has played a major role in every War Ribenheim has ever been in. Its history is shrouded in legend and myth, its veterans greet each other with open arms, and young children dream of serving with the Ninth. One particular group of the battle-hardened Ninth have a reputation that is hard to distill. Sergent Moony's squad happens to be the 1st Squad, 1st Platoon, of the Ninth, a Squad that is as rich in history as the Legion itself. They're commonly referred to as the 'Devils of the Ninth' and are always tasked with the most difficult and dangerous of missions.
The Legion of the Ninth has currently been deployed to the South of the Kingdom, the spear head of an attack against a long time enemy to the South. The 11th Legion is also on the front lines, with the 5th Legion acting in a supporting role. The lands to the South are rich with farmland that the rulers of Ribenheim have deemed important to the growth of the Kingdom.
[Looking for at least 2 Soldiers of Moony's Squad - the Devils]
[Group 2] Survivors at Dawn
Ribenheim extends from the Coast to the North East, inland, which brings its Northern most border to the Fringes of the Wild, a vastly unexplored area where winter comes early and lasts longer. Tribes roam the Wilds, wild, unconquerable, raiding villages and forts alike. No one knows how many Tribes their are, how many warriors they have, but the Tribal fighting has always been enough to keep the Tribes as a minimal threat.
The Town of North Watch, situated on the Mining Road that provides raw materials for the needs of Ribenheim, has been attacked several times in the past. A frontier town, an earthworks and wooden palisade protect it from attack, with a Town Watch of retired Veterans and Townspeople the only thing to fight back against the Tribes. It has been a dozen years since the last attack, but all that is about to change.
[Looking for 2 - 3 people for this one. A Town Watch 'Veteran' and a towns-person or two. If two towns-people, they need to be related in some manner as one will be kidnapped]
[Group 3] The Royal Palace
At the heart of any ambitious empire is the Royal Family. The current King (or Queen) is very ambitious, very dangerous. As armies move ever southwards, riches begin to flow back in to the Capital City of Ribenheim, which shares the same name as the Kingdom. The City is large, with an Inner and Outter Wall, and as old as the Kingdom. The first King of Ribenheim had conquered a nearby city a thousand or two years ago, creating the birth of a Kingdom that continually spread out - through marriage, or war. The current King (or Queen) had inherited one of the most powerful Kingdoms in the World.
Nobles vie for power and favor with the Royal Family, seeking to marry their offspring with that of the Royalty. Friends and Enemies alike are made, and one can never bee too safe in the City of Ribenheim. The Game of Power is played everyday, during festivals and other gatherings, and even in the bathing chambers.
[Looking for a King OR a Queen - the spouse is dead either way. Looking also for a Prince/Princess or two between the ages of 16 - 21, along with Nobles hungry for power, Nobles eager to marry the Prince/Princess, and the like.]
[Group 4] Under the Hill
The Dwarves are a secretive people, rarely seen above ground outside of their above-ground city of Above Ground (as it is commonly referred to). A mining race, and craftmanship that can not be surpassed by human hands, the Dwarves main trade is in weapons and armor. Armor is costly and rare, few beyond Royalty and the Filthy Rich can afford it, though a few soldiers are known to have acquired it - one way or another. A human town, on the other side of the river from Above Ground, sprung up in response to the massive trade brought by the Dwarves to the region. The Dwarven town - secretive and small and guarding an entrance to their underground world - is small and serves as the only place to buy authentic weapons.
Something is wrong, however, as over night the Dwarves abandon Above Ground, barricading the gate, making no sound or showing any sign of life. A week has passed and the humans across the river have grown concerned. Will some one be brave enough to venture to Above Ground and find out what has happened to the Dwarves?
[Looking for 1 Townsperson, of the curious type, along with a Dwarf Prince and a Dwarf Shield-Guard (Personal Body Guard to the Prince)]
Either respond here or PM me with interest. Make sure you let me know which Group you are interested in first, and then we shall talk.