And not only that, but I am tired of hearing about how Used Game sales hurt the companies. Because it's all bullshit. First off, if you're going to continue making CDs who is going to carry the CDs for you? The stores like Gamestop.
This is tricky. See, one one hand, you have a company making money off another company's hard work (which isn't unusual, but this is rather blatant about it.)
Let's say, you, personally bought Dishonored, and thought it was so much crap, that you returned it within a week.
Now here's the thing. When GS first buys the games for resale, they get about $10-15 (or so I'm told) profit per unit. Now let's say, they pay you $20 (and I'm being generous here, it's often less than that) for your copy. Suddenly, they sell the same game for $55 as opposed to $60 for being 'used' (which by the way is complete BS.) And the wonderful thing for them is that they now make $35 profit on every copy someone returns. And some people don't hate the game, they're just finished and want a new one. So imagine this happening at about the hundreds of thousands per game.
That close to 3.5 MILLION for just ONE game. And that's if one out of ten people return the game.
And Arkane Studios, Bethesda, do you know how much money they get out of that? Zilch. Nada. Zip. Don't you think they have a right to a tiny bit of that money? No? OK, GameStop.
Imagine writing a book, putting it up on the net to share, then someone copies most of it, changing a few things and LEGALLY puts it out for less money. Wouldn't you be annoyed? Oh wait, someone already did. (Hello, Paizo!)
But that's not the only side to this. And it's where things get sticky. See, whenever someone returns a game, at GameStop, there was a number floating around at about 90% (if I remember correctly) of all that trade-in credit goes to a NEW game. Which means, the customer is spending money, on a NEW game. Which is what all the Publishers want. This is how THEY make their initial cash.
So GameStop is both necessary, but ultimately 'hurts' them (not in the way, they want to believe, but it does hurt the publishers and developers.)
However, there's a bigger looming problem that no one wants to actually look at: Escalating costs of game development. This whole trade-in/reselling of used games wouldn't be so big if it weren't for the fact that a lot of games are well over
the 20 MILLION dollar mark to make (that includes things like marketing and the like, not just programming.) Long past is the era of pumping out a title for couple million to sell 70-80 bucks a pop (Ah, the Playstation 1 days...)