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Author Topic: Heavy Metal Inc. - [Sci-Fi Bounty Hunting]  (Read 3364 times)

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Offline MzHydeTopic starter

Heavy Metal Inc. - [Sci-Fi Bounty Hunting]
« on: May 17, 2013, 02:55:44 PM »
It's your one way ticket to midnight
Call it Heavy Metal
Higher than high, feelin' just right
Call it Heavy Metal
Desperation on a red line
Call it Heavy Metal noise

"My name is Briar Bloodthorn, you skags, and I'm your one way ticket to Midnight. I'm the squad leader for Heavy Metal Inc. and I'm here to see if you've got what it takes to hang with the undisputed Queen of Clashes, the Duchess of Your Doom, the Empress of Excellence, the Governess of Gunfire. I hunt bounties and I make tracking down and subduing the most wanted felons in the universe look like child's play an' I look good doing it. I'm so fucking metal that my blood is made of liquid chrome. I'm so goddamn badass that whenever I enter a room, AC/DC plays at high volume inside your head as a tribute to my greatness. Get me, skag? I'm your worst nightmare and your hottest fantasy all rolled up in one. If your goddamn eyeballs haven't melted just from hearin' this then you might be what we're looking for."


"HELL YES, WHOA. Shut up and listen, skag. Heavy Metal Inc. is the number one bounty outfit in the Hagar System and we aim to stay that way by recruiting the most badass bounty hunters the universe has ever known. Hopefully before those dickbags at Iron Wolf Securities get to 'em. Fucking pricks. Look here; if you're not a total hardass with a sense of space justice and a hankering for pants-shittingly-awesome adventure, then step away right now. Frankly, I'm not sure how you even made it this far without your head exploding. Go bury your nose in a book, nerd. Leave the tough work to the grownups. Example? How 'bout the time I single-handedly took down an Alpha Squale? You know what that even is? It's like fucking Cthulhu humped a whale. It's the size of a battleship, it has a face that drives normal people insane, and sails the stars on bat wings. I don't even fuckin' know how that works. Didn't care. Killed it. From the inside. Built a crude motorcycle out of the wreckage of a starship and the beast's own inside. Rode ride out it's squiddly asshole. Pretty sure it died and crashed on some planet, ending all life in a rain of squid guts. Like fireworks made out of an Old One. That's the kinda shit I'm talkin'."


"Then run home to MOMMY. Actually, go home, get your mom, bring her here so I can have fun with her. 'Cause we sure as hell don't need YOU. But, hey, if you're still here? Sign up. Don't puss out. This is adventure, action, sex, fighting, and a shit ton of other awesome adjectives too cool for the faint of heart. I'm Briar Bloodthorn and I'm your ticket to Midnight."

Heavy Metal Inc. is set in the far future where lawlessness is rampant and the galaxy at large is filled with more criminals, scumbags, and jerkwads than good, honest folk. In such a time a number of bounty agencies have cropped up to help deal with the problem. They dispose of criminals, world-eating monsters, rampaging giant robots, and cull dangerous monsters on colonized planets. For a price, of course. Being a bounty hunter is an impossibly dangerous job and getting more dangerous every day, so only the most hardcore, the most skilled, the most brutal of individuals can do the job and call it a living. Heavy Metal Inc., while not exactly super lawful, have a code of honor and refuse to injure civilians. Property damage is another matter entirely. Rival bounty factions like Iron Wolf Securities and Hammer & Flail take much more liberal measures while getting jobs done. In fact, most bounty agencies tend to have very different approaches to the job, leading to tons of rivalries and outright warfare.

The ultimate goal of most bounty hunters is to earn enough scratch to make it to Midnight. Usually, hunters refer to it as having so many 'minutes to Midnight' left to go. Midnight is a fabled gated community on the edge of the Hagar system. A place rumored to be filled with every luxury imaginable and some you can't even picture without powerful psychotropic drugs. Once you buy your way in, you're set for life. Of course, nobody knows anyone who's actually been able to afford it and those that can have never left, leading to even more rumors.

As far as tech goes; highly awesome and highly destructive. Almost all clothing now comes with a miniaturized Advanced Nanoshield GEnerator and Life Support system (or ANGELs, for short). The ANGEL systems protect people from high velocity impacts like falling great distances, bullets and laser weaponry, shrapnel, and even let the users survive almost indefinitely in space and underwater. The shields can be brought down with enough concentrated fire, but it is often much simpler to get 'inside' the field by engaging in hand-to-hand combat. Thus, weapons like axes, swords, and lances are carried by almost all bounty hunters.

This game is heavily inspired by Heavy Metal 2000, Starbarians, Megas XLR, Cowboy Bebop, and Borderlands. It is full of outlandish, totally fucking metal scenarios that involve battling fellow mercs, hordes of monsters, or enormous beasts. There will be blood, sweat, tears, and probably some sex. This is a freeform game, so don't worry about any systems. Your character will be a new bounty hunter who just joined Heavy Metal Inc. If interested, please copy the example profile below and post your application here. Include a picture of a field with a physical description. This game is not first come, first serve. I reserve the right to pick and choose. This is going to be a weird, sexy, funny, and crazy game. Please only post a character if you are genuinely interested in playing and can post at least two or three times a week. I want to keep this game moving, so if you're the kind of dude or dudette that doesn't post for days and days, then move along. In either case, thanks for the interest.

See you, Space Bounty Hunter.

Name: Briar Bloodthorn
Age: 28
Race: Human, Shemale
Hair: Red
Eyes: Violet
Height: 6'2''
Weight: 150lbs
Sexual Preference: Lesbian

Special Skills:
--Melee Dominance: As an experienced bounty hunter, Briar has used and trained with a wide variety of weapons across the galaxy. She has her preferences, of course, but in close combat she's just as deadly with a pencil as she is with a sword. She could probably find a way to kill someone with a cotton ball if she really set her mind to it. Fighting with edged weapons is like second nature to her and she is nigh unbeatable when things get up close and personal.

--Mechanical Knowhow: Briar has been on her own for a number of years, so she's had to rely on herself for a number of things. Maintaining and taking care of a ship alone is a 'sink or swim' kind of situation. One either fixes problems as they crop up, or one accidentally detonates the Plasma Stabilizer Core and is exploded into space dust. As a result, she's gained a knack for repairing, maintaining, piloting, and even building vehicles.

Weapons and Gear:
--Bash Co. Mk V Flailmace: The flailmace is made out of the same metals they use to build star cruisers, making it at once impossibly heavy and also capable of smashing the ever living fuck out of anything until it is a thin jelly. It's default operation is a mace, but with a press of a hidden lever, the spiked tip rockets out on a length of chain. After ejected, it can be swung like a flail, or retracted again with another flick of the lever.

--Bash Co. Shock Buckler: The Bash Co. team has provided bounty hunters with a whole new level of protection (not counting the line of Bash Co. condoms) with the Shock Buckler. This super-strong (yet light) buckler combines an old world look with the new world panache of electrocuting the fuck out of anyone who hits it. The shield has bladed edges and can also be thrown, though it's effectiveness as a shield when embedded in a skull is negligible at best.

--Cog Inc. Custom Chainsword: Cog Inc.'s fine brand of chainswords have been Briar's pick for a number of years. They combine the elegance of a sword with the 'JESUS WHAT I POOPED MYSELF'-inducing nature of someone swinging a chainsaw at your face. Durable, reliable, and lined with razor-sharp teeth, Briar's chainsword is her usual weapon of choice. It cuts through flesh and most armors like butter, and when revved to full power can even start to saw through ship hulls. Briar has customized her sword for extra cutting power and durability. She's even grafted on a spiked hand guard because, hell, you can never have enough spikes.

--AxeGun: Briar's fully custom weapon, the AxeGun (or Axe-Gun) is less an axe that doubles as a gun and more of a gun that doubles as an axe. Despite the ANGEL system, there are always situations where one needs to shoot at something in a reckless and dangerous manner. Thus, the AxeGun. It resembles a pistol with a small blade attached. The barrel of the pistol doubles as the handle of the axe. The base of the weapon doubles as it's blade. The trigger doubles as nothing else, because it's a trigger.

Bio: Briar Blackthorn was born on Earth. Or at least the vast, over-populated, filth-ridden wasteland that we used to call Earth. Ravaged by pollution and multiple wars, the planet now plays host to mutants, aliens who thrive off the toxic atmosphere, and people who just can't afford to move. Briar is one such mutant (her 'third leg' one mutation, though you'll never hear her call it that) and grew up in the slums of what used to be Hollywood, California. Now the sunshine state is a chain of islands covered with junk, home to junk traders that live on the grey seas and deal in remnants of the past. Eager to move away, Briar scraped together every bit of scratch she could until she could afford her own star ship. It crashed into Heavy Metal Inc's flagship the moment she left orbit. Thus began her life as a bounty hunter for HMI's mysterious leader.

Personality: Cocky, but with good reason. She's that damn good and she knows it. She's brash, forward, and kind of an asshole, but her heart is in the right place. She might not respect the letter of the law, but she has a strong sense of justice and genuinely enjoys apprehending criminals. Briar loves adventure and likes to do things in the most 'metal' way possible. She has an insatiable love for women, rock 'n roll, and beer.

Offline BlackestKnight

Re: Heavy Metal Inc. - [Sci-Fi Bounty Hunting]
« Reply #1 on: May 17, 2013, 03:14:58 PM »
This sounds pretty interesting, I'll get to work on a character post-haste.

Offline BlackestKnight

Re: Heavy Metal Inc. - [Sci-Fi Bounty Hunting]
« Reply #2 on: May 17, 2013, 07:57:18 PM »

    Name: Malcolm Murdock
    Age: 25
    Race: Bio-engineered human spliced with shark DNA(Chimera).
    Hair: Blonde
    Eyes: pale green
    Height: 6'1''
    Weight: 190lbs
    Sexual Preference: Straight - open minded

    Special Skills:

    --Melee Dominance: Similar to Miss Bloodthorn, Malcolm is well versed with a variety of weapons across the galaxy's spectrum though for personal reasons he specializes almost entirely in using a plasma gun-plasma blade combo due to range effectiveness and versatility.

    --Leadership:  As an ex-military personnel, Malcolm seems to have some understanding of organized chain-of-command.  Lt. Col Murdock lead a company of genetically-altered soldiers known by government records as  the chimera. As a field captain of the chimeras, he carried out duties typically required of field command.

    ---Shark-like Senses/Advanced Swimming: Due to the genetic alteration, Luther possesses many of the traits that you would expect a shark or other aquatic lifeforms to possess including the characteristic jaws overbite. Sharks depend on their senses to help them survive in their natural habitat. Therefore, most of the shark senses are highly developed and efficient.

    A shark's primary sense is a keen sense of smell. It can detect one drop of blood in a million drops of water (25 gallons or 100 liters) and can smell blood 0.25 mile (0.4 km) away. Its paired nostrils are on the underside of its snout. Water continually flows through the nostrils, giving the shark olfactory information. Unlike humans, shark nostrils have nothing to do with breathing - they are not even connected to the mouth.

    Sharks have good eyesight; they have color vision. Shark eyes have a large, spherical lens, a cornea, a retina (with both rods and cones), an iris, and a pupil. They even have good vision in dim light.

    Sharks can also detect electricity, which is emitted in small amounts by every living animal. Sharks may be more sensitive to electric fields than any other animal.

    Sharks can sense vibrations in the water using a the lateralis system. The "lateral line" system is a network of neuromasts, which are fine, fluid-filled vessels that run along a shark's body under the skin along the length of a shark.This system enables the shark to detect injured fish (easy prey) that are thrashing around in the water. 

    Sharks are very sensitive to low frequency sounds and have good directional hearing.

    Weapons and Gear:

    --Plasma blade: The Type-1 Energy Weapon/Sword, commonly known as the Energy Sword, is a close quarters weapon. The Type-1 Energy Weapon/Sword consists of a curved hilt, housing an energy storage module and a device for projecting the plasma which forms the blade. The actual blade is composed of  partially ionized 'blades' of free moving electron based gas held in blade-like form by two small magnetic field generators built into the handle of the weapon. The style of blade Malcolm uses resembles a shark's fang, based on the design of the Chinese broadsword.

    --Bash Co. Plasma Semi-automatic hand-gun:  The Plasma Pistol is a smaller handheld version of the venerable Plasma Rifle. Assault Marines in particular favor the Plasma Pistol, frequently using them alongside a sword of some sort. Imperial Guard Commissars and Officers also favor the weapon. Usually found in the hands of civilians. While it lacks in terms of raw power, it makes up for in stealth and usability. Additionally, he has a custom silencer or scope attachment.

    --Bash Co. Stealth Wet-suit: Just your standard wet suit. Not much else to say about it.

    --Anti-gravity disrupter balls: Once his balls drop, you're in for some trouble. Any device caught within the range of the balls are temporarily neutralized due to interfering polar electro-magnetic fields rendering guns of most types ineffective. It also can act as a shield or detaining device.  Necessary for situations that call for non-lethal tactics.

    Bio: WIP

    Personality: Compared to many of his boisterous heavy metal-esque bounty hunting companions the likes of Miss Bloodthorn, Malcolm is noticeably a bit more reserved, and subdued in personality. If music could accurately describe personalities then his peers are thought to be something like Black Sabbath, whereas he is something of a John Coltrane by comparison. Malcolm is one of the most well-spoken and pleasant bounty hunters you'll likely meet.

     Stoic, well-reasoned, civil and almost aloof to a fault though if one were to look closely enough. Underneath the well-measured rhythmic facade lurks a wild soul. It's his DNA after-all, the seemingly tightly wound straight man of the group is in fact a berserker in waiting, a raping murdering BSOD timebomb if the rumors about chimera are to be believed. While he generally has a good handle over his animalistic urges, from time-to-time usually once a month or so, he disappears mysteriously to unmarked wilderness for 24 hours to undertake lord knows what. This period of time is known as the "purging" period. [/list]
    « Last Edit: May 17, 2013, 10:03:38 PM by BlackestKnight »

    Offline MzHydeTopic starter

    Re: Heavy Metal Inc. - [Sci-Fi Bounty Hunting]
    « Reply #3 on: May 18, 2013, 09:53:38 AM »
    Closing due to almost zero interest.