So to begin, hello everyone and welcome to our Pathfinder game. The story hasn't been set in stone but certain things, like character creation, can be done before that is settled. I don't know how knowledge able about the terminology used in Pathfinder (and many other table tops as well though, some change the label but the meanings are the same.) I do know for sure that you guys understand RP terms, such as GM, PC, NPC, HP and you're all probably nerdy enough to understand d20, but to level the field I'll define some terms. Please please please if I missed anything, don't explain something well enough or am just down right wrong, tell me. Also, a lot will be explained as we progress so if right now Fort/Ref/Will doesn't mean anything, we'll get to it.
Dice labeling and meaning:
Every roll of the dice in the game will be in the same lay out. Most commonly will be 1d20. Which means to roll a single 20 sided die. The first number indicates the number of dice to roll, the second will tell you which dice type to roll. It's also typically pronounced that way out loud.
Each character has six basic Ability Scores (stats). Each Ability Score will represent how well your character is in each area. A high Strength (STR) means you hit harder and lift more, Dexterity (DEX) controls movement and agility, Constitution (CON) is how tough your body is (mostly for HP purposes), Intelligence (INT) is your active understanding of the world and book knowledge, Wisdom (WIS) represents understanding and force of mind, and finally Charisma (CHA) is the presentation of your self both in appearance and the way you handle yourself.
Obviously, the higher the number to better your character is in that area. Each class relies differently on each stat, a rogue needs DEX more than a mage but both should have it to help them not get hit or use ranged weapons better. Primary stats are listed in the Class Description area.
For ease of bookkeeping and keeping the level of players balanced we will be using the Point Buy method of rolling stats (boo and hiss later). We'll start with 25 points to spend and the cost for each is listed here http://www.d20pfsrd.com/basics-ability-scores/ability-scores
. Again, higher is better but a lower number offers more RPing opportunities.
All the classes are available for you all to pick from, and each class has break downs for a more specific class called Archetypes or Alternate Class which can be used if you want but you do not have to. Make sure to read for the Ability Scores the class you like will need. I may have to read over anything that isn't part of the core set up and approve it first, just to be sure.
Any race is playable that is not labeled as "3rd party" or the label that links to "More Races". The Core races are the typical Human, Elf, Dwarf fair while the more exotic races are Tengu , Merfolk and Changeling. Play what you want, but read how each race will affect the stats of a character. This doesn't mean ONLY Halflings make good rogues because they have a DEX increase, or that Half Orcs are bad Clerics. Having a minus just means something your character will have to over come. As stated before, this is a game for fun. You're characters will probably win in the end so don't think you HAVE to play a perfect being.
That should give you guys some stuff to think about. We can talk about what the rest of the information means (all that BAB and whatnot) after races and classes are settled.