GM UPDATE: Considering villainous characters as of now, and even a whole other team if we get another four players interested! See below for further information!GM note - This game will be a superhero game with elements of Battle Royale, The Apprentice, Hunger Games, and will be like a Young Avengers/Young Justice meets the first year at college, with adventure camps elements.
Superheroes guard our streets and watch our skies. Their sidekicks are a regular sight in the press, on the TV, either under tutelage of an established hero or a graduate from a hero academy...except lately, there's been this thing called the recession. Villains
Things have been tough all over...yes, even for superheroes.
Seems there's not a lot of money in crimefighting, unless you're already rich or don't need to eat. Things have also been tough for prisons, too...which is why a load of crimals and supervillains have been released into the quiet industrial town of Kalston.
Enter the Kalston Kamps, known unofficially as the superhero gang wars.
To give sidekicks and young wannabes a taste of the real world, give them some training and enhance their employability, (and also to justifiably keep a large population of criminals under relative control for free) they will form teams and undergo regular live training and real crimefighting excersises with very real threat. Each team will be pitted against each other to assess their individual skills and their capabilities to work in a group. Will they be the next Watchers? Who will become as famous as Vanguard?
YOUNG SUPERHERO/SIDEKICK PLAYERS
You are at least 18, but no older then 25.
You have been a sidekick to a semi-famous established superhero/heroine (of your creation) and have been sent to Kalston to train...or maybe you don't get on with your mentor and chose this route yourself?
You are a potential recruit for an established superhero team (of your creation), and are going to Kalston to enhance your standings with that team, so you will definately get a place.
You are a young wannabe starting out, figuring Kalston is as good a place as any to make a name for yourself and be taken seriously (also maybe to make some contacts/take some names!) maybe you graduated from a superhero academy only to find no job waiting for you on the other side?
Time to prove yourself, wannabe!
- If we get enough hero interest, we can consider accepting applications for recently released nefarious villain/criminal options that lurk around Kalston, maybe enjoying their new life out in the open...even if they do have to fight a bunch of super-keen super-heads every now and then. Failing this, I already have villains in mind.
The method of Kalston Kamps is that if we get enough players to create two (or more! joy!) teams (of at least four heroes each) then we can pit them against each other in training sessions, alongside which there will be regular calls for all teams to respond to criminal/supervillain threats which will no doubt plague Kalston during the training period.
Of course, you're heroes, so when OFF the training field, you're encouraged to get to know your rivals! Eat with them, chat with them, play chess with them, do...whatever else you want with them.
You will get to come up with your own team names, and each candidate will get individual assessments after each mission/training session. POWER LEVELS AND TYPES
I'm open to any kind of young superhero here. Only rules are that you must be a believable sidekick or newbie, ergo you will not have earth-shattering power or a billion-dollar armoured suit.
Power levels - think Spiderman, Batman, Daredevil...or perhaps more accurately, Nightwing, Kid Flash, Aqualad.