I am up.
I have a idea for a character idea that is unusual but it requires approval from you though. It is a werewolf that used necromancer magic to try to get rid of the curse but the spell backfired and now he is a full time werewolf that can talk and think like a normal person would kind of like the beast from the Xmen. If that doesn't work I will just use my argonian conjurer.
Hm. Well, I could see how a person with lycanthropy would resort to whatever means necessary to remove the curse. And, in my exploration of various dungeons, I discovered a number of places filled with Silverbloods and their werewolf prey - all of which remained in their wolf form during the day. So, it's not too far off the beaten path.
Consider it good!
As for the story, I was thinking that (having only played Skyrim) the RP would take place something like 100 years after the end of the Stormcloak rebellion. The outcome of that is up to the players - would you rather play in an Imperial-controlled Skyrim, or would you prefer to play in an independent Skyrim with a weakened Empire overall?
The main antagonist faction will be (at first) the Thalmor.
If you've completed the Diplomatic Immunity quest in Skyrim, you may have found the Thalmor notes regarding their intentions for conquering the Empire.
Antagonist characters are welcome (and at least a couple are necessary), but the majority of the story will follow the heroes' quest.
Essentially, the Thalmor are beginning the final stage of their attempts to break down the Empire and take control. In this process, anyone who isn't an altimer (high elf), or at least loyal to the Thalmor, is a target. Werewolves and vampires would be prime targets, as well as any other elves that have been conquered by the Thalmor (dunmer and bosmer, for example).
Since starting in a dungeon or as a prisoner is rather clich้, I want to try starting open and free.
Generally, I like to let the players decide where to start. Then, I try to gather them in one place to move the story forward.
Oh, and since I really liked Paarthurnax and refused to kill him, I'm going to have him still alive in this RP. He won't be a primary character right away, but I might have him enter the story later. We'll see how it goes.
Being 100 years later, the Dovahkiin is, of course, dead. For simple story purposes (despite the fact that I never played a Nord), the dovahkiin from Skyrim will have been a Nord female. It just makes the most logical sense, given the nature of the Dovahkiin (i.e. all of the ones in TES history being human).
Is there anything I've left out that you want to know?