See, the way I see it is this: the characters can be whatever alignment, the PLAYERS however, all have to be on the same page in terms of goals and what they want out of the game. If you get the player with the chaotic stupid barbarian that kills anything that opens its mouth, he's clearly not going to fit in with a good party, however, in a game revolving around cutthroat pirates or a party full of other chaotic killdie, it's not a big issue, and everyone can have fun.
It didn't look like to me that EroticFantasyAuthor actually asked anyone to change their characters. She seemed more intent on making her character intelligent enough to work around the paladin, rather than asking the paladin to change. Other people expressed concern about it however.
If there's a falling out between the evil character and the rest of the party, there's always the option to have the evil character break off and potentially become a villain (tasty drama!) and fill in the party with a new character if it really becomes an issue. If all the players are working together OOC, I think they should be able to figure out how to make things work *shrugs*
Lookit me talking way too much, hah.
ANYWAS, I'm currently stuck between a fetchling oracle and a fetchling rogue. We haven't had any rogues apped yet so I'm leaning towards that since we already have two divine characters up for application even though I like oracles a bit more in general hmmm... Any thoughts?