This game will use the Pathfinder RPG system; I will post specific character creation rules if and when I get the impression there is an interest in this game. Nota bene: This is before the events of the War of the Lance. As such, no healing magic exists in the world; no spontaneous casters exist in the world; no divine magic is available (although classes that use divine magic may be played. They may or may not obtain their magical abilities in gameplay.)
It is the spring of the year 348. Dark clouds gather in the east; rumors of armies massing, battles fought. Trade across Taman Busuk, already tenuous, ceases. the minotaurs of Mithas and Kothas, already known for their tendency towards maritime brigandry, close the shipping routes around the Blood Sea Isles. The coastal Knights, fearful of their income, begin confiscating ships in an attempt to bolster their naval strength and reopen trade routes. At the same time, quietly, cadet branches of their families and their retainers are evacuated. One such ship is the "Swiftmane," bound from Port o'Call to Crossing, on the far side of the Schallsea Straits. From there, its passengers are to spread throughout Abanasinia, settle down, build new lives from themselves, and wait for the storm out of the east to pass...
25-point buy; no half-orcs or planetouched (Tiefling, Aasimar, the Elemental races). halflings cannot take "Craven" as alternate racial feature, and may take "Wanderlust" without losing "Fearless."
Start at level 1; backgrounds need not be long, but certain isolationist races (elves, I'm looking at you) need a good reason to be turning up on a Solamnic refugee ship.
Optional rules: Armor as DR and Vitality/Wounds systems are in use; there are no divine spellcasters nor spontaneous spellcasters. Healing is severely restricted. (Note that bards, druids and clerics do exist in-world - they lack their divine powers, however).
Starting Wealth: Assume you rolled maximum
Traits: Pick two
Gods: There are no active pantheons in the world. No god has answered a prayer in several human generations.
I plan on taking between four and six players. Right now, I'd like to see character concepts, rather than complete sheets - give me an idea of who your character is, what he does. I'd also like an idea of how much sex you would like to see. This being Elliquiy, I should note that the focus of the game is not intended to be sex.