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Author Topic: The DemonWar Saga (PF game, custom rules, survival/horror)  (Read 1470 times)

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Offline NicciKotorTopic starter

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #50 on: April 09, 2013, 11:10:38 PM »
Well, if I had known half-elves were ok... *chuckles*

Question. At 4th, the ranger gets a spell (if you have a wisdom bonus). Would "Hide From Animals" work against demons? Are they of animal intelligence or classified as an animal in that regrd? The only other useful 1st level spell in the ranger list is Alarm and Keep Watch, but not sure either of those would work with your magic system.

BTW, made a minor alteration to the character to pick up Warding, but as it's not a class skill... don't expect much.

And yes, those spells would be extra worthless. And like with the bard, no spellcasting for them.

Warders operate in this realm like a profession. They have guild houses and pay dues and sell off their skills to paint wards on houses or walls and escort caravans from one city-state to another. They can sell portable warding circles to anyone, but they are expensive (100 gp per 5 foot diameter). Different warders also hoard their list of wards in order to be more marketable.

It would be a good idea for the more paranoids of the group to have their own personal back ups. Just a suggestion.
« Last Edit: April 09, 2013, 11:14:47 PM by NicciKotor »

Offline NicciKotorTopic starter

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #51 on: April 09, 2013, 11:16:38 PM »
And since you guys are off in a mission to travel deep into unknown lands, craft skills are not only important but mandatory. Losing a wheel and being unable to make a replacement would be game over if you are too far away from civilization. Losing your horses would also be equally shitty.

Offline NicciKotorTopic starter

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #52 on: April 09, 2013, 11:23:14 PM »
The only only way you can kill a demon is to prevent it from dematerializing and going back to the core when sunrise happens. The only way to do this is to cover the ground with thick worked stone, as they cannot pass through such material, just earth and dirt.

So, if you were crazy and extra crazy, you could build stone pits lined with wards and push demons into them. Disabling the outer wards by keeping it 99% complete, and when the demon is tossed in you finish the markings. Then you just wait for sunrise and enjoy the show, as they burst into flames when touched by sunlight.


Offline Mysterica

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #53 on: April 09, 2013, 11:24:21 PM »
Interesting.  Well, here is what I've got for now.  I'll finish her soon...

Offline NicciKotorTopic starter

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #54 on: April 09, 2013, 11:26:35 PM »
Attempts have been made in the past to set ward posts along roads, so they act as a continuous protective lane for people to travel down. But such a large scale construction is highly difficult and expensive, and there is always a chance that one ward post fails and leaves a gap for demons to get in.

Also concrete exists in this world. Set down concrete paving blocks with wards written into them before curing is also another way to make very permanent warding. Which is still expensive and limited in scope.

Offline who149

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #55 on: April 09, 2013, 11:33:11 PM »
I'll be taking Knowledge Engineering and Craft Weapons then

Offline Blinkin

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Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #56 on: April 10, 2013, 09:26:30 AM »
Hmmm... well, craft Horse is out of my depth, but healing skill is the best she has in that regard. She can craft bows, if anyone wants one.

What are the options for personal wards? She has thousands to spend still

Oh well, sounds like this will be a short game, but entertaining at least. ;) If you can't kill it with weapons then you're pretty much screwed if the warder screws up... and if she lives through the night after that, the warder isn't... call it her PMSing. ;)

What is the cost of arrow heads? I've never seen it in any of the equipment list, but if you have to make arrows in the field, you're going to loose the things eventually...

Offline Shaitan

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #57 on: April 10, 2013, 05:33:51 PM »
Spell penetration is habit from playing a spellcaster, changing it out once I get my gear and spells figured out.

Offline NicciKotorTopic starter

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #58 on: April 10, 2013, 06:57:40 PM »
You can still get craft skills that help with harnesses or repairing carts or anything.

Offline Blinkin

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Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #59 on: April 10, 2013, 07:28:37 PM »
Craft (Carter)? Or whatever you call someone who builds carts/wagons? Or just a wheelright... I guess I need to redo my skills... maybe leatherworking, which should cover just about anything made of leather in broad terms, although making shoes or armor would be under another subject...

Offline NicciKotorTopic starter

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #60 on: April 10, 2013, 08:00:11 PM »
That would be craft woodwork or something.

Offline Shaitan

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #61 on: April 10, 2013, 08:33:45 PM »
Out of curiosity would the warder maintain the ability to switch out for cure spells from the prepped spells list?

Offline NicciKotorTopic starter

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #62 on: April 10, 2013, 08:36:26 PM »
Nope.

Offline Shaitan

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #63 on: April 10, 2013, 08:48:13 PM »
well that makes it more fun, figuring lots of healing and warding spells, with warding I assume I have to be touch range for everything since wards have to be painted onto things, or can they be pained onto something  and left unpowered until later for the purposes of say having a healing ward on the back of someone's neck?

Offline NicciKotorTopic starter

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #64 on: April 10, 2013, 10:15:33 PM »
Healing wards are the same as any touch spell. So you would have to smack someone across the face with a piece of wood to get the cure spell off.

Offline Blinkin

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Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #65 on: April 11, 2013, 05:02:21 AM »
I'm afraid that I'm going to have to back out of this game. A lot of my other games have suddenly become active again and I may be stretched a little thin. Sorry

Offline Shaitan

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #66 on: April 11, 2013, 05:48:14 AM »
Sorry to hear that blinkin, hopefully things work out for your other games.

Would it be ok if I switched over to the Ranger role if we can find someone to play the warder?

Offline NicciKotorTopic starter

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #67 on: April 11, 2013, 08:26:10 PM »
So I got two completed people ready to go. Funtastic!

Offline Sethala

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #68 on: April 12, 2013, 08:40:15 PM »
Well, Nicci's talked me into joining as a Warder.  Still making the character, but a sheet:

http://plothook.net/RPG/profiler/view.php?id=12100

Offline Shaitan

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #69 on: April 12, 2013, 10:33:02 PM »
I'll get things switched around then and have something up later tonight or tomorrow, thanks Sethala :D
Also would the spell less variant I mentioned earlier be viable? I can get the information to you if you want to check it out.
« Last Edit: April 12, 2013, 10:40:25 PM by Shaitan »

Offline Shaitan

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #70 on: April 13, 2013, 01:12:03 AM »
I've got the spellless ranger variant just about done if that's an ok variant for use. I did take one archetype for this dual style adds a second combat style but costs all but 1 favored enemy but that favored enemy increases at the same points where a ranger would normally gain additional favored enemies.

If you're not sure about the variant I can rebuild under regular ranger rules, this is not a problem in the least. I know that I am asking a lot.

Offline NicciKotorTopic starter

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #71 on: April 13, 2013, 01:16:36 AM »
Meh

Offline Shaitan


Offline NicciKotorTopic starter

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #73 on: April 13, 2013, 06:12:56 PM »
I need a roll call to see whom is still alive.

Offline Shaitan

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #74 on: April 13, 2013, 07:33:59 PM »
I think I can still breathing on this one.