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Author Topic: The DemonWar Saga (PF game, custom rules, survival/horror)  (Read 1469 times)

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Online NicciKotorTopic starter

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #25 on: April 08, 2013, 10:57:36 PM »
http://plothook.net/RPG/profiler/view.php?id=12085

Still need too Spend some of my money, but here he is. May look for a better picture while i'm at it.

Needs a fiddle. Your primary instrument should be a fiddle.

Offline who149

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #26 on: April 08, 2013, 11:00:37 PM »
Okay. Fiddle it is.

Online NicciKotorTopic starter

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #27 on: April 08, 2013, 11:09:41 PM »
Okay. Fiddle it is.

Also your alarm ward is hilarious. Remember, wards only work around demons, so that thing will be screeching nonstop throughout the night. At some point you people will need sleep.

Online NicciKotorTopic starter

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #28 on: April 08, 2013, 11:14:45 PM »
Okay. Fiddle it is.

You also forgot the ward skill that any class can put ranks into, but only the warder is trained in.

Offline who149

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #29 on: April 08, 2013, 11:26:10 PM »
Also your alarm ward is hilarious. Remember, wards only work around demons, so that thing will be screeching nonstop throughout the night. At some point you people will need sleep.

Then it is perfect for situations where we won't be able to know the time. Put it right outside the door and when it starts screetching its time too get shelter.

Also, what Attribute is Warding?

Offline Blinkin

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Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #30 on: April 08, 2013, 11:39:37 PM »
He could just make it silent so it'll keep HIM awake all of the time. ;)

Online NicciKotorTopic starter

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #31 on: April 09, 2013, 12:00:22 AM »
Then it is perfect for situations where we won't be able to know the time. Put it right outside the door and when it starts screetching its time too get shelter.

Also, what Attribute is Warding?

Intelligence.

Online NicciKotorTopic starter

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #32 on: April 09, 2013, 12:02:35 AM »
Then it is perfect for situations where we won't be able to know the time. Put it right outside the door and when it starts screetching its time too get shelter.

Also, what Attribute is Warding?

By the time that happens its too late. It will take several minutes to get a ward circle in place and properly aligned.

Online NicciKotorTopic starter

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #33 on: April 09, 2013, 12:30:40 AM »
I also fully expect a timely posting schedule and other things that involve whipping.

Offline who149

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #34 on: April 09, 2013, 12:31:38 AM »
Don't worry. I'll be sure to post in a timely fashion. And are you doing the whipping or me?

Online NicciKotorTopic starter

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #35 on: April 09, 2013, 12:39:04 AM »
Don't worry. I'll be sure to post in a timely fashion. And are you doing the whipping or me?

Both of us. Alternate with the whipping so we don't get tired.

Also use a bard variant that doesn't have spells. It will have more impact if only the Warder class can use the higher wards in this world.
« Last Edit: April 09, 2013, 12:44:47 AM by NicciKotor »

Online NicciKotorTopic starter


Offline who149

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #37 on: April 09, 2013, 01:09:59 AM »
I found this 3.5 Varient if you'd like to compare the two.

http://www.giantitp.com/forums/showthread.php?t=201346

Though I think I'll probably go with the one you had, as that one seems a bit more self reliant rather then supportive.

Online NicciKotorTopic starter

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #38 on: April 09, 2013, 01:13:59 AM »
That works too, with some adjustment. Bump the HD to a d8, regular skill progression for PF, not 3.5. The dancing blade class feature is too magical, so you can only use it when demons are about. Lastly, the deafening song doesn't have a limiter on it, so make it 3+cha modifier times per day.

Offline who149

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #39 on: April 09, 2013, 01:33:24 AM »
Alright. I guess it was all mostly the same, save for slightly different class features. 

Anyway, Finished.

Offline Mysterica

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #40 on: April 09, 2013, 09:55:49 AM »
I'll get busy actually rolling up that fighter once I get off work.  Thinking maybe of taking the dual kukri route using the two-weapon warrior.  Still haven't ever gotten to do that yet as every time I try the game dies...

Offline PhantomPistoleer

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #41 on: April 09, 2013, 01:40:09 PM »
I am interested in playing a rogue.  Is there still room?

Online NicciKotorTopic starter

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #42 on: April 09, 2013, 07:31:20 PM »
I am interested in playing a rogue.  Is there still room?

I could fit in a 5th player if you make it worth my while. Wink wink nudge nudge whores.


Offline Shaitan

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #43 on: April 09, 2013, 10:00:08 PM »
I've got the warder in build right now, I'll post the link for it, but the character isn't done yet. Still need equipment and spells, but the basics are in, got lots of spells to sort through for strictly defensive ones.

http://www.myth-weavers.com/sheetview.php?sheetid=549801

Online NicciKotorTopic starter

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #44 on: April 09, 2013, 10:05:42 PM »
I've got the warder in build right now, I'll post the link for it, but the character isn't done yet. Still need equipment and spells, but the basics are in, got lots of spells to sort through for strictly defensive ones.

http://www.myth-weavers.com/sheetview.php?sheetid=549801

Why are you taking spell penetration?

Offline Mysterica

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #45 on: April 09, 2013, 10:38:19 PM »
By the way, are half elves allowed?

Online NicciKotorTopic starter

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #46 on: April 09, 2013, 10:42:39 PM »
By the way, are half elves allowed?

It would be more thematically appropriate to have only humans, but sure, go for it.

Offline Blinkin

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Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #47 on: April 09, 2013, 10:55:43 PM »
Well, if I had known half-elves were ok... *chuckles*

Question. At 4th, the ranger gets a spell (if you have a wisdom bonus). Would "Hide From Animals" work against demons? Are they of animal intelligence or classified as an animal in that regrd? The only other useful 1st level spell in the ranger list is Alarm and Keep Watch, but not sure either of those would work with your magic system.

BTW, made a minor alteration to the character to pick up Warding, but as it's not a class skill... don't expect much.

Offline Mysterica

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #48 on: April 09, 2013, 10:57:11 PM »
Well elves and humans are allowed it says in the first post, so I thought I'd ask.  Had to make sure you weren't an absolute purist.

Online NicciKotorTopic starter

Re: The DemonWar Saga (PF game, custom rules, survival/horror)
« Reply #49 on: April 09, 2013, 11:09:55 PM »
Well, if I had known half-elves were ok... *chuckles*

Question. At 4th, the ranger gets a spell (if you have a wisdom bonus). Would "Hide From Animals" work against demons? Are they of animal intelligence or classified as an animal in that regrd? The only other useful 1st level spell in the ranger list is Alarm and Keep Watch, but not sure either of those would work with your magic system.

BTW, made a minor alteration to the character to pick up Warding, but as it's not a class skill... don't expect much.

I don't want all of you to be good at warding, which is why only warders get that as a class skill. Makes it more survival horrory when only one or two of you are even capable of defending yourselves.

For example. The warder in the gang should have the ward circle pre-made in the form of wooden planks tied together with rope and lacquered with the wards. With that thing, even a moron can set it up properly and protect themselves from the demons. But if there is even the slightest misalignment during the night, or one of you steps on it, the ward will be disabled on that location and demons can get in.

Also environmental factors are a huge problem. Too much wind could mean that a leaf or something could fall onto a ward plate and disable it. A rabbit or wildlife could run through the ward and kick one of the plates out of alignment. Getting mud on any of them is a sure way to kill yourselves.

That is all assuming that you have the ward circle. Without it, you have to draw the wards on the dirt to survive the night, and those things could can be disabled even more easily. The only people whom can do that with confidence is warders, as the rest of you are fuuuuuucked.

Basically you should all be kissing the warders ass once you get out into the open. If the ward circle breaks or catches on fire or gets lost, he is the only one that can save you. The ranger is slightly less worthless out on the open, since game in this world is spectacularly rare since the demons kill them easily. Mostly birds and rabbit and other small critters if you are lucky, as there will be plenty of dire predators out there that are strong enough to survive the night without hiding.

Demons also collect themselves in areas where they know victims are going to be traveling. So roads are just one long dinner buffet for demons, since they've caught on to where humans could be and rise from the core at those locations. Out in the deep wilds their numbers are way down since there isn't anything to murder out in the middle of nowhere.