The year is 2395. 20 years have passed since the dominion wars, and 8 since the Hobus supernova destroyed the Romulan homeworld. With the cardassians still building up their empire, and the Romulans locked in a bloody civil war, the only true powers in the alpha and beta quadrants are the United Federation of Planets and the Klingon empire. Once great allies, they've drifted apart and current relations are tense at best.
3 months ago a Federation research expedition found a new stable wormhole. Only the second one ever discovered, and like the one near Bajor, it leads to the Gamma quadrant, albeit far away from that one. The Federation has decided to send out a small scout ship to look for a good spot to build a star base and establish a foothold in the Gamma quadrant. The USS Amsterdam is a refitted intrepid class vessel, equipped with the best technology the UFP has to offer.
I'm looking for players to play the crew of the Amsterdam on their adventure. It is a free form system with very little rules. The game will be episodical, with each episode having a main story goal and obstacles, but the players can decide how to handle this. The synopsis for the first episode is in blue at the end of the post.
Character creation is very simple:
Picture or description:
I will not accept canon characters, and any links to canon characters must be tenuous at best. Also be sure to give your characters interesting strengths AND weaknesses. I've no issues with Mary Sues but perfect characters bore me. Any role on the ship is open except for the first officer, which is mine, and the Captain is to be a female, but anyone can play her. Minor positions are open to be used as NPC's, and any encountered aliens are open npc spots as well.
I'm not looking to actively gm this, nor do I think anyone needs to. I have a tendency to drop off for a bit time and again. I will however set up an episode plot every few weeks, so as not to stall the game. Any ideas for episode plots are welcome, and please expand on any plot given as you wish.
As the crew of the Amsterdam, newly assembled by the admiralty starts their journey and gets acquainted with one another (in more ways than one) it becomes clear that emotions run high. Higher in fact than was to be suspected. Amid irritations, arguments, lust, and merriment, the crew struggle to discover the source. This turns out to be an alien energy based entity which feeds of the chemicals released by emotions, and has learned how to enhance them in humanoids