The core Characters are split into two main character groups. The United States Military
with a main focus on one of the units sent out to interact with the people of the Special Zone. Although there is a full army within the Special Zone, for the sake of simplicity we will be focus on a small part of them. The absolute least amount of people I can take would be enough to fill out a single unit (4) to make a fireteam
. This is because this is the smallest sensable force that would be sent out in the scenario. As more players join, the group will be expanded as need be.
Then there are the People of the Special Zone
, both hostile and friendly. These characters may appear at any time and in any place they wish. Perhaps they are in one of the cities or villages the squad interacts with or they are a POW captured during the battle. Whatever works for the character. There is no required roles to be fulfilled by these characters so let your imagination run wild.
Finally, the Minor Characters
. I want to keep this open to characters which would drop to play a role perhaps not directly connected with the Major Characters. To give a sense of a sub-current moving though the story. Perhaps the President or another politician in America, or someone from the outside such as the UN, China, Britain or Russia. Or get something a bit deeper with perhaps a terrorist or activist organization. Anything to add a fun twist to things. And on the other side, playing as a Monster perhaps, or a King or other royalty.
If you wish to play one of the two main roles, just post. Otherwise send me a PM and we can work something out.The Fireteam:
If we only get 4 people for the side of the US I will be using the Marine framework for the Fireteam. It is structured as such:Rifleman
: acts as a scout for the fireteam; "Ready".Team Leader (M203)
: also works as the designated grenadier; "Team".Designated Automatic Rifleman (M249 SAW/M27 IAR)
: also serves as second in command for the fireteam; "Fire".Assistant Automatic Rifleman
: carries extra ammunition; "Assist".
The Team Leader has to be Ranked at least a Lance Corporal but can be as high as a Sergeant.
Additionally, I will be giving the Fireteam a vehicle and as apposed to the common HUMVEE, I will be giving you a new toy. The MRAP.
The Army has been wanting to upgrade to this for a while sense the war in Iraq and we as roleplayers shouldn't turn away a chance to test drive one. And it should give the military players an edge against surprise attacks from beasties and magic. Unless the roles are filled, the Driver and Co-Driver will be NPCs.
It also comes equipped with a remote controlled medium machine gun for use against swarming attackers and medium sized beasts, a short range drone which players can use for surveillance, firing slots for firing from within and plenty of extra ammo and first aid. It also has a long range radio for contact with Headquarters.
This will change as the group is filled out.Why such small groups?
The RP reasoning why there would be such small groups is as follows: This is brand new territory with no systems of communication or surveillance like there would be on Earth. Putting a large force without knowledge of the land or enemy locations. Even drones will only be able to see so much and even if they have no anti-air or anti-surveillance technology, the ones that were captured after the initial attack and counterattack were able to tell that magic could have the capability to destroy the drones should they go out too far.
Not only that, but a large force could be seen as an act of aggression. The US government has no desire to extend the war beyond what it needs to be, especially with the vast differences in firepower going in the US favor.
Finally, it is taking time to train soldiers in learning the basics of the language on the other side. So much so that each squad being sent out has only one soldier with enough training who get a basic conversation going, while the rest can only give simple commands and identification.
The Character Sheets:
Skills (Limit two extraordinary skills to go along with standard Marine Skills):
Special Zone Resident:
Supernatural Abilities (if any):
Please IM GM.