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Author Topic: XCOM:Ememy Unknown (Check)  (Read 796 times)

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Offline zenpaiTopic starter

XCOM:Ememy Unknown (Check)
« on: March 31, 2013, 03:51:06 AM »
I been playing this game all day and got an idea form it. I got a story in mind, where a unit of psi-user has been sent to take a planet. Unknown to the psi users is that the planet is a strong hold for alien forces. The unit would start off in a rebel alien tech lab. which means the unit has all the gear they need. I see this being a military style role play. Yes this mean almost any thing goes. (no necrophilia or or anything excessive )  For more information just reply.
« Last Edit: March 31, 2013, 03:52:56 AM by zenpai »

Offline Prosak

Re: XCOM:Ememy Unknown (Check)
« Reply #1 on: March 31, 2013, 04:20:00 AM »
YOU SIR ARE A AWESOME! This is a great idea. Sure, can use a bit more on plot. Lol. But Xcom, that is a great idea for a role play. I would gladly, play either a squad leader, or a sniper if the first is not an option.

Offline zenpaiTopic starter

Re: XCOM:Ememy Unknown (Check)
« Reply #2 on: March 31, 2013, 04:38:33 AM »
YOU SIR ARE A AWESOME! This is a great idea. Sure, can use a bit more on plot. Lol. But Xcom, that is a great idea for a role play. I would gladly, play either a squad leader, or a sniper if the first is not an option.
 

So did you fugue out the plot of the game. i thought i did then it all end. I don't care i want to play a heavy.  as for the story it the general storyline.

Offline LunarSage

Re: XCOM:Ememy Unknown (Check)
« Reply #3 on: March 31, 2013, 10:24:16 AM »
Can you elaborate some?  I'd like to know if this will be system, freeform or semi-freeform and how the dynamics of the RP would work.  Mostly mission RP?  Base RP? 

You say another planet, but in XC:EU the whole game takes place on Earth.  Do you mean Mars, as with the old 90s games?

Online Neysha

Re: XCOM:Ememy Unknown (Check)
« Reply #4 on: March 31, 2013, 10:33:37 AM »
RePLIES!

Offline Hercinia

Re: XCOM:Ememy Unknown (Check)
« Reply #5 on: March 31, 2013, 12:38:22 PM »
I love XCOM, I haven't finished it yet... but I will.

Also, I'm showing an interest in this game :D

Online vin26m

Re: XCOM:Ememy Unknown (Check)
« Reply #6 on: March 31, 2013, 08:21:49 PM »
I have some info here that might be useful:

http://elliquiy.com/forums/index.php?topic=156460.0


Offline zenpaiTopic starter

Re: XCOM:Ememy Unknown (Check)
« Reply #7 on: April 01, 2013, 12:25:13 AM »
Can you elaborate some?  I'd like to know if this will be system, freeform or semi-freeform and how the dynamics of the RP would work.  Mostly mission RP?  Base RP? 

You say another planet, but in XC:EU the whole game takes place on Earth.  Do you mean Mars, as with the old 90s games?
honestly, I was waiting for more people to show intrest before I got that far.

Offline Siereis

Re: XCOM:Ememy Unknown (Check)
« Reply #8 on: April 01, 2013, 12:28:20 AM »
honestly, I was waiting for more people to show intrest before I got that far.

I'll express interest in this.  Only recently started playing XCOM but I definitely like the idea.  I'll await to see any details that you flesh out after you commit to doing this.

Offline zenpaiTopic starter

Re: XCOM:Ememy Unknown (Check)
« Reply #9 on: April 01, 2013, 03:08:07 AM »
My advice for new players always stay in cover and keep unit in firing range of each other. This will really help!

I have an idea of what I'm looking for.

6 men(and/or women) unit of people who have psi powers  at least one of each type.
Assault Class.
Assault characters can be very useful in room-to-room fighting. Their combination of high mobility and powerful close-range attacks suits them well to UFO Crash infiltration and alien base assaults. They also make superb scouts on the open battlefield, stepping into the fog of war while their squad mates wait just behind on Over watch and Reaction Shots.

Assault characters can get into a lot of trouble if even slightly mismanaged, finding themselves surrounded and overwhelmed by ambushes

Heavy Class
Heavy specialists carry powerful automatic weapons and explosive rocket launchers.

The main weakness of heavies is mobility. While their movement speed is equitable with other soldiers, their best abilities can only be activated before movement.
Sniper Class
Snipers wield high-damage, long ranged attacks. A properly placed Sniper can dominate a battlefield, dealing lethal damage to targets softened up, pinned down, and flushed out by other team members.

Their rifles are also inaccurate at close range.

Support class

Support personnel are battlefield medics and area control troops par excellence. They wield the balanced medium range rifle-class weapons. Their smoke grenades are absolute lifesavers when the player makes a mistake that leaves a soldier vulnerable, and their Medikit affinities allow them to heal far more effectively than other classes. They can develop good mobility and suppression capabilities and provide buffs to other troops.
 
Unlike Support classes in some other tactical games, Support troops in XCOM are quite useful in a firefight. While they devote part of their time to protecting and healing other squad members, they are deadly combatants.
 

Three classes of weapon Standard, laser, and plasma. ( )

Standard weapons are a modified Earth guns that are made of and can fire bullets made of alien alloy. Standard weapons are the most balanced weapon.

Laser weapons are any weapons or thing that fires laser. Laser are the most accurate weapon type, but the least powerful.

Plasma weapons  are any weapons or thing that fires plasma. The most powerful of weapon classes  but the least accurate.

Four types of body armor Ghost Armor, Archangel Armor, Titan Armor and Psi Armor.
Titan armor would let it user stand on equal ground with a berserker. But would be slow moving.

Ghost armor would let is user turn invisible for a few minutes at a time.  has a grapple hook for scaling high ledges and hanging off them.     

Archangel armor let it user fly for a set amount of time. Once out of fuel the user will drop to the ground.

Psi Armor pushes its users psi power to it limits. The psi armor offers no real protection from assault.

Inventory your choice of 3 items

 Carried in backpack:
Medikit (suppot class can hold 3 that count as one.)
Nano-Fiber Vest
S.C.O.P.E
Arc Thrower (capture aliens and alien weapons)
Chitin Plating ( reduced melee damage taken)
Combat Stims (think if steroids and speed had a baby)
Mind Shield (all of the rpc will have this)


that as far as I got.

Online Neysha

Re: XCOM:Ememy Unknown (Check)
« Reply #10 on: April 01, 2013, 09:06:35 AM »
I am confused as to the intent and atmosphere of this RP suddenly.

Offline zenpaiTopic starter

Re: XCOM:Ememy Unknown (Check)
« Reply #11 on: April 01, 2013, 10:54:30 AM »
I am confused as to the intent and atmosphere of this RP suddenly.
ever play Xcom: Enemy unknown. it is a true stragy game. You can make it to the last level and have to start over from your last save(if your not plaing ironman mode). I manged to barely beat a mission with one unit left and the had 1 hp. Even on its easy setting it equal to a normal level game. The story is meant to be a cross over between the units lives and there missions. it would be over a in-story year.

Online Neysha

Re: XCOM:Ememy Unknown (Check)
« Reply #12 on: April 01, 2013, 04:41:22 PM »
Exactly, I am unsure as well how it will translate to RP.

Offline zenpaiTopic starter

Re: XCOM:Ememy Unknown (Check)
« Reply #13 on: April 02, 2013, 01:23:06 AM »
i will figure it out.

Offline zenpaiTopic starter

Re: XCOM:Ememy Unknown (Check)
« Reply #14 on: April 09, 2013, 08:42:09 PM »
This is more important information.

I figured it out . It going to be free form mission Based. if anyone is still interested I've come up with a character sheet.

first Name:
Last Name:
Nick Name: (it can be any thing as long as it fit your solder.)
Age:
Rank:
Nation:(any where on earth with a military)
Class: (and weapons of choice)

Picture:

Armor appearance(optional)

Bio:

Entry into the XCOM project: